icemann on 1/3/2016 at 03:29
Quote Posted by Thirith
If I replay
XCOM, Long War is a definite option. It's more of a question of my ever-expanding backlog and other games I'd like to play.
That's the thing with backlogs, ESPECIALLY if their PC games, since you then have to factor in singleplayer mods which are a backlog in themselves.
I have something like 30+ singleplayer Half-Life mods to go through at some point and roughly 200 Doom 2 mods. Need to clone myself to get through all of it + the full blown games to play.
Thirith on 1/3/2016 at 05:44
@Tomi:
Oops... Now there's a Freudian slip. And yes, I want to replay Ultima VII with Exult as well. And U6 with Nuvie. Sorry, Long War, please take a number and wait.
faetal on 1/3/2016 at 11:25
It will wait PRECISELY ONE TURN :mad:
Thirith on 3/3/2016 at 08:07
That's the good thing about turn-based - that turn can conceivably last several days. :D
In the meantime I've cleaned out the alien base, so it feels like the plot is kicking in. I'm also at a point where I'm not held back by research but by resources, especially money - and Chryssalid Corpses. I wish I could get Chitin Plating for all my guys and gals, but no, those damn Chryssalids are in short supply. (I could kick myself for selling some of the corpses earlier on...)
Thirith on 7/3/2016 at 09:35
Last (or possibly penultimate) post: I'm now on the game's final mission, though I may have gone about it rather stupidly. In most of the missions leading up to it, I ended up never using my medic, since my entire team was decked out in plasma weapons and genetically modified with mimetic skin, so I was pretty much able to waltz in, surround the aliens and blast them to kingdom come without any resistance.
However, the Temple Ship pretty much being a long corridor that doesn't offer quite enough full cover, I've found myself considerably more vulnerable than expected. Overconfidence may have screwed me on this one; I'm pretty confident I'll make it (unless the mission is longer and more gruelling than I expect), but I think there's a good chance I'll lose a couple of my people, which would be a shame... though totally fitting for a suicide mission.
faetal on 7/3/2016 at 09:46
Last mission is cake if you have a decent sniper.
Thirith on 7/3/2016 at 10:15
Several, though the way the aliens are placed still makes it more difficult than expected. For instance, I'm getting four sectopods all revealed at the same time, so my two regular snipers and the psi soldier who's got sniper training can't take out more than two of them in the same turn, and only from a position where the remaining ones can return fire. Unless I'm misreading the environment, that is.
icemann on 7/3/2016 at 14:45
Hit and run tactics is your best friend for that bit.
faetal on 7/3/2016 at 14:55
You'll far prefer the overwatch system in XCOM2 by the way - your whole squad doesn't all simultaneously shoot as the firs thing to enter their range - they take turns. It's all very polite.
Thirith on 8/3/2016 at 08:29
That sounds like a sensible improvement.
Anyway, it turns out that the remainder of that final mission was a piece of cake for my team - snipers with mimetic skin are pretty much unbeatable by the end, since the mimetic effect and the ability to use partial cover as full cover are a match made in XCOM heaven.
In hindsight, I do feel I relied too much on guides; perhaps I'll replay this (it's definitely good enough), but I think I'll probably eventually play XCOM 2 (once any DLC has come out) going in blind, just to see how I'll fare.
In any case, I'm very glad I really got into the game on my third try. Even though I'm not big on strategy/tactics, this is a great game in terms of being easy to learn, hard to master - at least for someone like me who isn't a master tactician.