Bho on 18/11/2005 at 08:12
Hi all. I just recovered my system after a serious trojan infection, so i had to reinstall T3Ed. In my backup disc for my FM, i included everything GarrettLoader needed to run it on a non-editior install plus the .unr file of the map. When i load the map on my fresh install, it loads fine, except for the fact that all my trigger scripts are replaced by names like TS_4266 instead of the names that i gave them before. When i open up the triggerscript editor, none of my custom scripts are available. Needless to say, anything connected to a custom triggerscript in the map like custom objectives, or lockpicks does not work. (Interestingly enough, all my custom actors are visible in the actor class browser)
What i'd like to know is if there is a way to get the custom triggerscripts to be visible in the editor just from the rescourses made available in the FM zip for garrettloader. I really hope someone could help here, since otherwise i would have to rewrite every single script, including the ones for my combination lock (for which there are very many!)
Krypt on 18/11/2005 at 08:34
The scripts don't really have anything to do with gamesys, they're located in their own seperate files. Unfortunately, you won't be able to get them back unless you can restore lost data from your drive. If you know how all the scripts were set up and what objects they were placed on it shouldn't be too hard to rewrite them. The part of scripting that takes the most work is figuring out your setup then putting down all the links and placing the scripts. If you know exactly what you're writing, script creation is a very fast process :)
nomad of the pacific on 18/11/2005 at 12:29
Do you still have all your TS_****.tsd files from the old install? It might be as easy as throwing them all back into the DEFS directory and editing the tsid.txt file to show the highest file number. Or I might just be showing my ignorance. :erg: