Bho on 24/5/2006 at 12:45
Hi all. I've come to the stage where I'd like to reskin a zombie to have the hammer haunt textures. I'd like to know if this is possible, and how to go about it. Thanks in advance.
nomad of the pacific on 24/5/2006 at 13:07
I played around with that before. If I remember right, it was the same as retexturing anything else. Select your texture in the browser and Ctrl/Alt/Right Click the part of the AI you want to change. Skin, shirt and pants can be changed individually.
edit: I retract this statement. I recall now I was fooling around with the static mesh of the AristocratFemale and not the actual AI. Sorry. :(
Rantako on 24/5/2006 at 14:17
Really? I'd heard you couldn't reskin them, although it would make things easier if you can. Off to try it out...
*rushes off to T3ed*
GlasWolf on 24/5/2006 at 17:59
If you're changing a zombie into a haunt then you'll want to change the model too, or are you just wanting a zombie with haunt behaviour? You can change the model itself in the render properties, but I remember crashing the editor a few times trying to turn one thing into something completely different.
nomad of the pacific on 24/5/2006 at 18:41
Or maybe you want a really ugly haunt? :cheeky:
ascottk on 7/7/2006 at 01:09
I don't think you can reskin an AI the same as a smesh. It may be a 3ds max job but I can't figure out how to add more skins to an AI.
Gestalt on 7/7/2006 at 04:23
You could always replace the original texture if it proves necessary. The new skin should be compiled into the .ibt file, shouldn't it?
ascottk on 7/7/2006 at 04:36
Quote Posted by Gestalt
You could always replace the original texture if it proves necessary. The new skin should be compiled into the .ibt file, shouldn't it?
Well, I want more Material Skins for an AI (actually for a tweaked Garrett model) from the drop-down list in t3ed. It's easy to add a skin to a mesh, but not to a skeletal mesh. Maybe I'm overlooking something :erg:
str8g8 on 10/7/2006 at 08:46
I couldn't get the TDS actorX plugin to work - crashed max - what's the secret?
So the problem is that we don't have the original max files for the AI right? If we had those, you would be able to add skins, and export a fresh psk?