Renzatic on 26/2/2005 at 20:06
I know how to do it in UT2k4...but I can't find the option for it in T3Ed. Any advice?
David on 26/2/2005 at 20:11
Select Mesh > Press F4 > Add Property > Render > Draw Scale seems to do the trick, but only in that it resizes all three dimensions.
Krypt on 26/2/2005 at 20:19
You'll want to use the Drawscale property carefully though, because the mesh's collision hull stays the same size. Small tweaks to it usually don't make much of a difference, but if you were to scale it up to twice the size then you would probably be able to walk all the way inside the mesh in-game. This is best used for meshes that won't have any physics or are up high or somewhere else where nothing can touch them.
Renzatic on 26/2/2005 at 20:25
So if I were to make it smaller then I'd run into the chance of being stopped by an invisible barrier...egh.
I assume this is the only way to scale a mesh?
Hambut_Bulge on 26/2/2005 at 23:22
Probably a silly question..., but how does one rotate a static mesh?
Renzatic on 27/2/2005 at 01:29
Select your mesh, hold ctrl, rightclick, move your mouse left and right to rotate.
BlackThief on 27/2/2005 at 09:17
does anybody know, where I can give the static mesh actors in my map a name? they're all called mymap_staticmeshactor_xyz :p
ProjectX on 27/2/2005 at 12:39
Gah! Is there no way to resize a mesh and resize the collision?!?
I have a dining room and you can't walk through it because of the tables! (oddly enough they're normally scaled?)
Also there's a weird thing with torchlight that it occasionally shines through a BSP wall (even with CastShadows set to true) :erm:
d'Spair on 27/2/2005 at 13:52
Quote Posted by ProjectX
Gah! Is there no way to resize a mesh and resize the collision?!?
I have a dining room and you can't walk through it because of the tables! (oddly enough they're normally scaled?)
Also there's a weird thing with torchlight that it occasionally shines through a BSP wall (even with CastShadows set to true) :erm:
Yes, I also noticed that torches and BSP don't like each other...
About resizing - I've created a row of pillars, and each pillar was scaled up to 2.0, and it works great, I can't go inside ststic mesh. Maybe resizing ACTORS is not recommended, not static meshes?..