ccstudent2004 on 7/3/2005 at 22:27
Is there a way to resize Static meshes? For example, I am putting railings on a flight of stairs, and the railings come up just short of where they need to be. Can I resize the mesh to the correct size? Or do I need to find a mesh that fits?
Brodieman on 7/3/2005 at 22:51
hmm nt sure if you can rescale the meshes with the edior itself or if it requires 3dds max. Honestly i haven't attempted a mesh resize with T3ed.
Random on 8/3/2005 at 07:39
You can resize it by adding the DrawScale property to Render in the mesh's properties, but it changes all three dimensions at once, and it doesn't change the collision, so the player can walk through the extended bit. Maybe you could put a brush or something 'inside' the enlarged mesh to block the player?
Brodieman on 8/3/2005 at 09:56
Quote Posted by Random
You can resize it by adding the DrawScale property to Render in the mesh's properties, but it changes all three dimensions at once, and it doesn't change the collision, so the player can walk through the extended bit. Maybe you could put a brush or something 'inside' the enlarged mesh to block the player?
Sounds like an idea a thin cube brush or something to add the phsyical obstruction. So ideally should be okay to strech for minor decorative details.
ccstudent2004 on 8/3/2005 at 19:36
Good suggestion, thanks very much.
What I actually ended up doing is just adding a 3rd section of the banister, and having it extend into the wall a bit. Hopefuly it doesn't cause any problems =)