Yandros on 10/9/2019 at 18:51
Yes, that is my experience, and you can also always do snapping after locating the multibrush where you want.
gamophyte on 10/9/2019 at 19:03
Quote Posted by Yandros
Yes, that is my experience, and you can also always do snapping after locating the multibrush where you want.
OK good point on this; actually yes if you are moving each brush after dissolved, manually with
mouse+[hold]shift on each brush - it will snap to used grid. But what I found is if you move the whole group, and it breaks, just as I mentioned above, highlight unsnapped will give false positives. The dark blue will go away and you still click one of the brushes and you will see 14.002 <----- and it will never highlight again, Dromed thinks it's good but you will have bad geometry issues later on.
I believe this is the snake in the grass that has scared people away from using multibrushes. And this is not a user mistake, as I said you can drag and see your crazy values, but even typing in whole DUs after the fact will not fix, just single snapping each one. Bottom line, never move multibrushes via
mouse+[hold]shift when all green, only individual brushes after dissolve, or, if it must be the whole group moved manually, put in your coords manually don't dare use
mouse+[hold]shift.
I just fixed my mission as we speak by moving the left and right side 10 DUs away from each other. The front of the place won't look like it does in real life but it made the interior more realistic so it's worth it.
PS. Oh and while I have you Yanny, thanks so much for the tips on this. It's been a learning experience. The best is the anchor brush trick, and loading MB only after selecting where it should fit into first.
Yandros on 11/9/2019 at 14:53
I guess I never worry too much about snapped multibrushes because I always only ever enter coordinates and translations by hand with them. And I agree, using an anchor brush makes multibrushes much easier to place quickly and accurately.
john9818a on 11/9/2019 at 18:25
Quote Posted by gamophyte
The dark blue will go away and you still click one of the brushes and you will see 14.002 <----- and it will never highlight again, Dromed thinks it's good but you will have bad geometry issues later on.
I don't ever get values like this unless I multibrush & clone brushes and objects at the same time. I've been using grid size 11 on everything except for the largest brush work, and I don't ever clone large brushes. If I multibrush a doorway which consists of one solid brush and one air brush, clone it, and then move the new doorway with the mouse+[hold]shift, the brushes end up at the same coordinates as if I had made each one manually.
Gamophyte I wonder if there are any differences between our installations that would give different results.
trefoilknot on 11/9/2019 at 19:17
You must have the magic touch, John, because I've never had any success with click/drag (plus shift) manipultation of multibrushes. Any type of mouse manipulation almost instantly and irreversibly destroys the multi brush.
john9818a on 11/9/2019 at 20:51
Everyone has vbrush_snap enabled in their user.cfg?
gamophyte on 14/9/2019 at 15:40
Quote Posted by john9818a
Everyone has vbrush_snap enabled in their user.cfg?
I do. And don't get me wrong it looks like it snaps when I let go. But all the values for location are all jumbled afterward. No idea why this happens. But, luckily not a big deal, I just put in the values I want.
nicked on 17/9/2019 at 11:32
This may or may not be the problem, but it's worth noting that a saved multibrush's location information will be taken from the most recently-added brush. So it's always a good idea to make sure a large terrain brush is the last piece you add to a multibrush. If the last part of a multibrush is an object nothing will be grid-snapped because objects aren't.
Yandros on 17/9/2019 at 13:07
Yeah, that's part of the anchor brush technique I have described here before (in other threads).
john9818a on 17/9/2019 at 13:09
Quote Posted by trefoilknot
You must have the magic touch, John, because I've never had any success with click/drag (plus shift) manipultation of multibrushes. Any type of mouse manipulation almost instantly and irreversibly destroys the multi brush.
I'm not sure about that ;) but I do have a non-dromed related problem. Because of the cheap mouse that came with my new pc, the left mouse button sometimes double-clicks after moving a brush so I inadvertantly multibrush that brush with something random nearby.