rujuro on 18/4/2005 at 14:42
Is there a way to have one script reset another script?
I need to trigger something when the player enters a volume, then I don't want it to trigger again unless the player has entered another volume in the meantime. How might I accomplish this, I'm having trouble finding a way.
Dark Arrow on 18/4/2005 at 18:02
Perhaps try creating a new global flag and changing that between true and false. Then query if the global flag is at a certain state.
rujuro on 18/4/2005 at 18:56
OK, I had thought about handling it this way, seems like it might be my only option. Thanks!
Dark Arrow on 19/4/2005 at 14:29
Speaking of glogal flags and variables. Is there any known limit of these?