Hello, I have been playing a role playing game that is based on Ultima Online for the past few months and it is very atmospheric and feels a bit like Thief. A short description of the world in my own words:The game is set in a fantasy medieval-victorian style world setting. Technologically there is magic and there is gunpowder. There are even factions that are somewhat similar to Thief factions, such as Consortium (similar to the Keepers) and Foundry (similar to the Mechanists). However the world is suffering a terrible disease that is taking humanity to the brink of anarchy and chaos.
it is a hardcore roleplaying server so every player needs to play their characters well and immerse themselves into the world's setting, develop their character not only through stats but also through story and personality. But basically you are 100% responsible for your character build and personality.
The graphics side of this game is unimpressive, however I have grown really fond of it and personally prefer it over any flashy WOW type of graphic interface.
Actually, the gloomy colours remind a lot of Thief.
Ah and sorry for my sub par English skills, most of the players there are native English speakers unlike me!
Quote:
Ever wanted to play a witch hunter or even an inquisitor? How about a mage, distrusted but wielding powers that let you crush mortal men and bend them to your will? (Not an exaggeration. Super OP. You might get murdered just for being one, though) Maybe you just want to be a farmer, looking out for their family. What about the engineer, using machinery to carve humanity's mark on the untamed wilds? All of these are possible on Requiem. Sure, it uses Ultima Online as an engine, but it's so much more than just a near ancient MMO. It's a roleplay enforced exercise in masochism and unbelievably visceral RP. To give you an idea, some of the phrases used to describe the experience are as follows: “Hard Core”, “Survival Horror”, “Awesome”, “Like Thief, Warhammer fantasy, and the walking dead had a baby”. I could go on for quite a while, but Instead, we'll move onto the mechanics.
The core of our build, known as Requiem 2.0, has seen a substantial amount of time put into it. Before Act V was planned and conceived, 2.0 had nearly a year and a half of development time put into it. From assets, to mechanics, to everything in-between, the 2.0 build was created to be a highly customizable game experience, one that was focused on character development through a hybrid skill and perk system, and complimented with a plethora of custom mechanics to encourage role-playing, adventuring and good old fashioned fun. It's had another two years since then.
The staff has spent countless hours into developing and extremely customized experience that, at this point, truly represents a different gaming experience from other shards you may have played upon before. The development of these systems has required us to spend a good deal of time with our heads buried in lines of code, and we will no doubt have missed things here and there. We are truly creating a brand new experience from the ground up, from mechanics to monsters, and doing so requires us to have a steady hand, a good deal of patience, and a whole heap of luck.
We are here to provide a stable, fun, unique and above all else challenging gaming experience that is committed to providing to it's players a place to truly realize and play out the characters of their dreams, all within a mature and strict role-playing environment. We have created Requiem and have tailored it's mechanics as to serve as a bastion for truly committed role-players to be able to create the character they have always wanted to play, all within a world that is equally unpredictable as it is deadly.
It is necessary to point out that our shard is not for everyone. It is extremely important to keep in mind that Requiem supports a fully realized perma-death system. Your character can very well find their demise at the hands of PvE, Or PVP elements, game mechanics such as sicknesses and the Torment, or even other players. We feel that by implementing these sorts of mechanics, role-playing within the world of Requiem ends up being a more visceral and entertaining experience. Secondly, it is important to keep in mind that our shard's community is built around an ideology that leads to players invest a lot of time and effort into developing their characters through means other than in-game. We promote, encourage and even reward this type of behavior, as it is the reason as to why Requiem exists in the first place; we strive to provide to the players a game and community in which a character can be truly realized down to the very last detail. If this is something that doesn't interest you, then Requiem may not be your cup of tea. Finally, as we have the luxury of not having to rely on donations or crowdfunding to further development and sustain the shard, we are able to, with prejudice, police our community with a certain zeal to assure that trolls and troublemakers are not welcome here. If you lack the maturity and ability to treat other players with respect, you will not last long.
With that said, we, the staff of Requiem hope that you can find your new home here within our community, and we look forward to seeing you in-game in the coming days.
The Requiem Skill Compendium (
http://www.13thrones.com/wordpress/?page_id=302) The Hall of Wisdom [Lore]http://www.13thrones.com/wordpress/?page_id=330 Trello [Update center] (
https://trello.com/b/txP1tOLe/general-development) Direct IRC link via Darkmyst (
http://widget01.mibbit.com/?setting...uiemuo&nick=anon_from_servuo&autoConnect=true) The Requiem forum (
http://www.13thrones.com/forums/)