Nameless_Voice on 19/9/2006 at 07:26
You can just delete them. :rolleyes:
Mercurius on 19/9/2006 at 13:47
Oh, any other game where you just delete the cinematics usually results in the game shitting a brick ^^
Anyhow, I threw on the original game texture (sloppily) just to get an idea...but does anyone even like that stupid beanie? Goggles has to be the most retarded looking game protagonist ever D:
Inline Image:
http://img157.imageshack.us/img157/9052/gogglesdw9.png
Vraptor7 on 19/9/2006 at 14:17
Well, looks aren't everything - the one line he gets to say is nigh on retarded enough.
Skua S. on 19/9/2006 at 14:36
Not any other, Mercurius :)
Normally, if a Game uses .bik-files one can safely delete or rename them.
And thats really nice, some Games use up to 4 Videos while starting
and the Gameintro isnt even counted in...
Kolya on 19/9/2006 at 14:40
That doesn't look like Goggles ... where is his foolish grin?
I think they just made him look as generic as possible btw. He doesn't have much of a character in the game either, unless you count his skills and yeah, that one stupid line.
On a sidenote: When will someone make a female Goggles? Goggla?
*Wants to chase polymer-skirts in MP.
Mercurius on 19/9/2006 at 15:21
Would it even be possible to implement multiple player character models? If so, it'd definitely be nice to have Marine-Goggles, Navy-Goggles, and OSA-Goggles first.
I've always heard about the dark engine being very finicky...so is there anything I should know while modelling? Like polygon limits or having to keep the whole mesh in one piece?
Nameless_Voice on 19/9/2006 at 16:20
I always delete those starting "unskippable company logo" cinemetics, and have never had a problem with it...
Quote Posted by Mercurius
I've always heard about the dark engine being very finicky...so is there anything I should know while modelling? Like polygon limits or having to keep the whole mesh in one piece?
Polygon limit is ~1024 safely, you can get up to twice that or more with meshes but the conversion tools will decide on a whim as to whether to accept and convert it, or to crash.
Textures are max 256x256. Meshes can't have double-sided texture faces, you have to duplicate and flip the polys.
Multiple player characters should be possible, though I think they're just assigned on a 'first player, second player, third player' basis.
ZylonBane on 19/9/2006 at 17:08
Quote Posted by Nameless_Voice
Textures are max 256x256.
But on the bright side, up to 16 textures per model are allowed.
Mercurius on 19/9/2006 at 17:45
Quote Posted by Nameless_Voice
Polygon limit is ~1024 safely, you can get up to twice that or more with meshes but the conversion tools will decide on a whim as to whether to accept and convert it, or to crash.
Whoa, tell me more about this. 1024 isn't a lot of triangles for a good looking character model. Could you link me to the conversion tool?
doctorfrog on 19/9/2006 at 17:53
Quote Posted by Mercurius
Oh, any other game where you just delete the cinematics usually results in the game shitting a brick ^^
Anyhow, I threw on the original game texture (sloppily) just to get an idea...but does anyone even like that stupid beanie? Goggles has to be the most retarded looking game protagonist ever D:
Inline Image:
http://img157.imageshack.us/img157/9052/gogglesdw9.pngI think maybe that's a protective skul-cap, since Ggg went through some pretty nifty brainal surgery prior to the game's start. Heck, let's say it's a protective nano-beanie, which would have eventually dissipated had the recovery period not been interrupted.
Or he's a Jew.