Acleacius on 27/3/2010 at 15:47
How difficult would it be to remove the triggers on the maps, which force those annoying chats with different factions? I have tested it at least to see there ARE triggers, by ghosting around them to avoid the forced chats.
It would remove one of the most annoying issues with DX2, the annoying Force Factions communications. It would allow the player to choose who he talked to and the actual quest stages will still function.
There might be some triggered conversations necessary but can't think of any atm.
Thanks for any tips. :)
DDL on 30/3/2010 at 10:00
Well, they never released an SDK for IW (I think they did for T:DS, but I don't know if anyone ever had any luck getting that to work with IW), so most all of the game's inner workings are pretty arcane. And to be fair, this would be a tricky thing to do even in original DX, where we pretty much know how everything works.
So..I'm gonna say "pretty damn difficult". But that'd be a guess.
Acleacius on 30/3/2010 at 22:14
Too bad, I didn't know if someone had made a tool which could be used. I'll just keep ghosting around them.
Thanks. :)
ZylonBane on 30/3/2010 at 23:52
"Ghosting" doesn't mean what you think it means.
New Horizon on 31/3/2010 at 15:31
Quote Posted by Acleacius
How difficult would it be to remove the triggers on the maps, which force those annoying chats with different factions? I have tested it at least to see there ARE triggers, by ghosting around them to avoid the forced chats.
It would remove one of the most annoying issues with DX2, the annoying Force Factions communications. It would allow the player to choose who he talked to and the actual quest stages will still function.
There might be some triggered conversations necessary but can't think of any atm.
Thanks for any tips. :)
If you could somehow open a DX:IW map in the T3 Editor, you might at least be able to locate the positions of the triggers and their names, then perhaps you could open the map in a hex editor and simply change the names of the triggers so they aren't fired. Might work, might not.
I have my doubts T3ED could be modded to make DX:IW maps...a lot of stuff is hard coded, but you never know...stranger things have happened. I think you could definitely port all the assets over and do some kind of hybrid though.
Acleacius on 18/4/2010 at 01:24
Quote:
ZylonBane
"Ghosting" doesn't mean what you think it means.
True, I use it as slang for noclipping, since it was first introduced in Unreal engine in 1998 to noclip.
New Horizon, great idea let's hope that works. :)
Thanks for the replies.