nomad of the pacific on 27/4/2005 at 09:17
Quote:
Originally posted by Fallen+KeeperDo the NPCs ignore the Enforcers?
The best I've been able to do so far is make everyone treat the Enforcers like every other civilian, but it's better than the blood bath, at least. I'll keep working in it.
Quote:
Originally posted by Fallen+KeeperIs there a way to produce a patch with the changes for those who don't have the editor?
I've been limiting my changes to the point where the most you would have to do is download the gamesys and one script. I'm sure New Horizon could add it to Minimalist, but he's not working on that anymore according to his thread. Maybe someone with more programming skills than me could write a patch...
Fallen+Keeper on 27/4/2005 at 11:18
Great nomad :thumb: Keep up, taffer!
Crispy on 27/4/2005 at 11:30
In theory, it should in be possible to apply all the changes at the gamesys level, so that all the Enforcers then inherit them automatically. No level edits required.
Also, scripts are just saved as .TSD files in [Thief3]\CONTENT\T3\TriggerScript\Defs, so they shouldn't be too hard to distribute. The only problem there is a potential clash of trigger script numbers, but it may be possible to renumber scripts. (Not enough time to check properly now; a quick test showed that the editor *seems* to pick up the renamed script, but the game isn't executing it. Possibly it's cached the name somewhere.)
Fallen+Keeper on 27/4/2005 at 12:07
Yeah, but then I think one would have to choose between the Minimalist Project and this patch, since New Horizon modifed the gamesys, if I got it right. If that is so, then we would need someone able to merge them. :erg:
New Horizon on 27/4/2005 at 12:12
Quote Posted by Fallen+Keeper
Yeah, but then I think one would have to choose between the Minimalist Project and this patch, since New Horizon modifed the gamesys, if I got it right. If that is so, then we would need someone able to merge them. :erg:
I've been thinking of releasing all my source files to the community. :) Then you can just drop all the Minimalist .t3u files into the editors system folder and update them from there. I've done what I intended to do with the Project anyway.
The .tsd files shouldn't be too hard to work out. Like you said, they're probably cached. If you want, I'll even assemble a "Keeper Assassin" version of Minimalist when you finish altering the source files. :) I'll prepare the source folder and post it for you guys.
Fallen+Keeper on 27/4/2005 at 12:27
Oh, if you could assemble it for us, it would be great New Horizon. Surely you're the one most experienced with changing the gamesys. I think half of the problem would be solved: "If" is ok I would say. Now we have to think about "How". :thumb: :D
New Horizon on 27/4/2005 at 13:29
Just putting together the folder now. The only snag is the T3Main.exe. I have made alterations to it...so I'm not sure if I can distribute the altered version...but it's required to make a lot of the changes work. Hmm.
S_Hole on 27/4/2005 at 15:01
make sure to include any possible versions of rope arrow in this pack aswell
Fallen+Keeper on 27/4/2005 at 16:19
Quote Posted by S_Hole
make sure to include any possible versions of rope arrow in this pack aswell
Hah! :cheeky:
Darsidius on 27/4/2005 at 17:49
Then here's a question, and I haven't really been playing around with the editor too much (doesn't like to work on my comp, and I'm too busy with my personal life right now), but if someone is able to get flashbombs working correctly (ala Thief 1 and 2 style of blinding the player), how feasible would it be for the Enforcers to throw a flash bomb at the player upon seeing Garret for the first time?