nomad of the pacific on 24/4/2005 at 18:53
My invisibility works better in bright light than in darkness, which is the opposite of what I would want. They're completely invisible in light and barely discernable in dark. :p I'll see if I can do something that will be more realistic and try to do it in a way that will be portable for people who don't have the editor. No promises yet, though.
Fallen+Keeper on 24/4/2005 at 23:27
Maximius, I don't see the reason to change their appearance. They are cool. We should concentrate on their behavior instead. And what's the matter with their glyph blasters? They're cool.
Right on, nomad! :) Keep us informed. What you've done already sounds great to me. Keep it up!
Maximius on 24/4/2005 at 23:31
Nomad of the Pacific, how visible are they in the dark, does it ruin gameplay? Cause it sounds kind of neat, and really magical, for their invisibility to increase as the light increases. Like there is some kind of dark, negative energy magic that gives them this ability, but which is a disadvantage in total darkness. The enforcers stealth abilities could be kind of a warped mirror image of Garretts own, with flip flop-ed pluses and minuses. Garrett fears the light, but is the master of the dark. Enforcers have left behind much of their humanity and therefore can slip past the laws that govern light, but as every sorcery has a weakness darkness can no longer shield them. There is a rhyme and reason to it that appeals to me, at least for purpose of storyline and context.
Maximius on 24/4/2005 at 23:40
Fallen+Keeper, Im sorry but I disagree. I dont mind if you keep them the same on your 'puter, I am interested in learning how to change them on mine so thats why I bring it up. The glyph ray-guns were not a positive addition to the Thief armory IMO. And I dont actually have a problem with the Keepers appearence myself, I mentioned that because I want to open up the discussion for others who might feel differently since Bumbleson correctly brought up the idea of a survey. When I say something in a post, its a suggestion, it may be laden with sarcasm on occasion, but its only that. I want to hear what others have to say about it. Now I have to stop or GBM & Co. will smite me for posting like a madman.
SilverD on 25/4/2005 at 01:44
I've gotta agree with Maximius on the Enforcers weapon issue. When I saw from the shadow what they were holding, I was left in quiet fearful admiration. It looked like a very fitting bladed weapon for a silent invisible killer, somethign they would be very, VERY close to use. Something that I wouldn't so much see swung, as much as suddenly feel buried into my back.
Then one spotted me.
When it actually USED its 'blaster', I was immediately completely torn from any immersion that was built up. The atmosphere of the thief universe just completely twisted and shattered, and suddenly I was just a faceless action hero being fired at by a bunch of repetitive clumsy drone enemies like in any other game.
(As a side note, I have to say that I liked thief 3, I just wish it was a different game. If it had been titled anything other than "Thief 3" I would have shrugged and been somewhat amused by a very competant stealth-centric game. But it wasn't just another stealth game, it was supposed to be Thief, and it failed at that.
Thinking about all the enforcers could have been in an enemy, and then thinking more and more about how much they're just another mindless smasher-enemy like can be found in any shoot-em-up in the world, it's to the point that it's just horribly sad. Someone else on these forums put it perfectly, in my eyes, when they said "It's like they didn't even playtest their own game." Or at least like they only playtested it on the Xbox.
I'm not a console hater, but consoles have a very distinct set of strengths going for them, just as PCs do. Some games have strengths which work well on both. Some games are just more fun when you're holding a controller. And some games just need the non-simplified atmosphere that's most often found on PCs...)
There were a few points where Thief 3 shone brightly. The cradle was easily one of the best levels I have played in any game. Gamals lair was done wonderfully, and the overlook building was a real joy to play. When I played those levels, I really felt like I was playing Thief again, not just 'OMGZ STEALTH GAMING'. Most of the game was ultimately done pretty well.
But a few things completely tore me out of it, and I'd say the Enforcers were the most damaging part of the games atmosphere. Anything that can be done to fix them, even if only in fan missions, would definately be wonderful.
nomad of the pacific on 25/4/2005 at 01:49
Quote:
Originally posted by MaximiusNomad of the Pacific, how visible are they in the dark, does it ruin gameplay?
I can make them as visible as I want. I currently have them invisible enough that I have to look pretty hard to see them in the dark. I can't see them at all in the light. I also have them set to become slightly more visible for on second every fifteen to twenty seconds. The AI can detect them during that time, but quickly lose track of them when they fade back out. The assassins never become completely visible. I have a hard time even counting the dead bodies to see if I've gotten them all! Of course, I can control how visible they are and how often or whether or not they phase into higher visibility.
Bottom line, I don't think it ruins game play. Some may think I went too far, but it's easy to change the effect with the editor. Not sure how to do it without the editor. If I can make the same effect without having to change the level, maybe New Horizon could add it to his program, but that would be up to him. (The way I have things now, I have to add an invisible marker to the level and link every assassin to it. I need to try to make the same effect directly to the assassin archtype without the marker or links.)
EDIT:
Please just call me Nomad. The overly long name was only because Nomad was taken when I registered.
Maximius on 25/4/2005 at 03:32
Silver D, thanks for your points. When I saw the phasers, the first thing that got disentegrated was my sense of immersion.
Nomad, I think this kind of invisibility is perfect for the Enforcers. Its got a twisted magical rationale and balances their advantage with a disadvantage, a crucial point. Not that we would want them glowing in the dark, but just enough to reveal them to a sensitive eye like Garretts. They are tough bastards anyway and should remain so, a little weakness is fair.
The flashing in every 15 seconds is great as well, imagine an FM where Garrett is hiding from tons of guards when suddenly he senses an Enforcer on his tail. Now he's hiding from it, and the guards are suddenly jumpy cause someone swears they saw a monster for a second in the hallway. All kinda hell kicks up, guards and servant start freaking, Enforcer buzz rattling away in your head, he's bearing in on you, you are crapping your Thief-A-Roos.
Fallen+Keeper on 25/4/2005 at 04:52
Nomad, do the Enforcers remain invisible once they're dead?
The next thing: is it possible to make them neutral to the other NPCs and vice versa? Their invisibility should be only for the player' sake. The invisibility to the other NPCs should be simulated by the neutrality towards them. What do you think?
Maximius, Silver D, if someone manages to give them invisible, silent bolts such as arrows, I'm on your side, but I fear it would be to much at the moment. Or maybe not.
p.s. I was already thinking about New Horizon as the main actor for this patch. He has done some amazing and unthinkable things with the editor. I'll send him a PM to turn his attention to this thread in case he didn't see us yet.
Crispy on 25/4/2005 at 05:26
Visible in shadows but invisible in light? SCHWEEEEET. :D
I think it would actually be pretty cool if their invisibility wore off once they died or got KOed. It adds a disadvantage to taking them out... even if you manage to do it, you still have to do it while nobody else is around and then hide the body, just like taking out a normal NPC. Otherwise, the quicker you take them out the better.
The only problem with that is that the AI speech would be all wrong... imagine if guards saw the corpse and, rather than saying "AAAAH IT'S A FREAKY DEAD GUY", said "he was too young to die". :cheeky:
I think NPCs should still be partially aware of them; the occasional flashing-in Nomad mentioned sounds awesome.
I'm no editor whiz, but changing the projectile they use sounds doable. I didn't mind the magical glyph blasts myself, but I'm not particularly attached to them either. So whatever. :)
I liked their voice set, so I'd be sorry to see it taken out altogether... but if it turns out that doing so improves them (which we can't really tell for sure until we play a game with them) then great!
I really need to start getting into all this advanced editing myself... I'm sick of messing around with brushes and BSP holes. :D
Doc_Brown on 25/4/2005 at 06:23
First off, Fallen+Keeper, thanks for the support.
Quote Posted by Subjective Effect
If Garrett can hide from other Keepers why should they not be able to see him?
Which is exactly my point. Technically, if Garrett can see them then they should also be able to see him. This is something that TDS screwed up as regards both the assassins and the rest of the Keepers. While Equilibrium is also technically incorrect through the inverse application of the rule, I'm willing to let it slide since they aren't
totally invisible, and hence the rule can be bent.
Besides, this seems to be the direction the majority wants to take as regards fixing the assassins, so I'll let it drop in the name of progress. However, if I may, I'd like to make a request. Currently, it is being suggested that the assassins flash visible for a moment every so often. Returning to the concept art, what if instead their eyes simply glowed visibly for a moment every so often instead?
The question is whether or not this is possible. I know a certain unnamed final boss has glowing eyes, but what I don't know is if it's within our power to give this effect to the assassins, nor whether we can make it come and go while they remain invisible. Perhaps the glow effect that is added to the assassins' weapons may provide some clue to this...