Fallen+Keeper on 25/6/2006 at 23:07
Guys, is there any way to see the modifications of Enforcers other than play the game until I reach the point where they show up?
nomad of the pacific on 26/6/2006 at 21:12
You mentioned that you couldn't play from the editor. Is that true with both the joystick button and the "Send To Xbox" trick? If so, could you give us some details? Either of those ways would be the best way to check out your changes.
BTW, when I originally played around with the Assassins, I made three scripts with different time intervals and gave them to different Assassins so they wouldn't all flicker at the same time. That kept me from spotting all of them in my area at the same time. Made it a bit more challenging keeping track of them. :ebil:
Fallen+Keeper on 26/6/2006 at 21:23
I "Sent to Xbox" after using Build All. I've followed Mandrake's instruction contained in the wikipedia and I've created the .bat file for autoplay. Then if I click on the joystick, the game launches and the loading screen appears, yet the default one. Then the hd stops working and if I press any key I get back to desktop with a popup telling me about a runtime error... but the pop shows only for a second so I have no idea what could cause the crash.
Right now I'm replaying the first level in order to see the changes, hoping to see the Enforcers since the First Day (I have deleted all Day6 related scripts and set the kloadfilter to 0.)
End of story. If I won't figure it out soon I fear I will loose interest for some time. Playing with the editor is one thing, playing entire levels just to see some changes, mostly not those I wanted, is quite frustrating.
Fallen+Keeper on 26/6/2006 at 22:45
Ok I managed to make them neutral but the script that should make them invisible is not working. I checked and it seems to me that I've done everthing exactly as you told me, nomad...
nomad of the pacific on 27/6/2006 at 08:30
Opps! I forgot to tell you to change the Enforcer's properties:
Invisibility
InvisibilityInterpolationRate 0.040000
InvisibilityTargetAlpha 0.040000
Sorry. :o
(Of course, you may want to change those values to match your taste.)
Fallen+Keeper on 27/6/2006 at 08:45
I'll try it tonight, thanks.
Fallen+Keeper on 27/6/2006 at 21:15
Damn. It's not working. I did exactly as you told me and while the Keeper Enforcers are neutral to everyone, they do not become invisible! I even attached the script to every single assassin but to no avail... I'm lost here.
nomad of the pacific on 27/6/2006 at 22:40
So it works when the assassins are on a killing spree but not when they play nice? :weird: You've totally lost me with that one! :confused:
Fallen+Keeper on 27/6/2006 at 23:15
Nomad... the invisibility is NOT working at all. Only the neutrality.
EDIT: By the way, why delete trigger script HideKepperAssassinAtGameDay6Start?
Crispy on 28/6/2006 at 06:53
The trigger script hides keeper assassins before game day 6. It was used in the OMs to stop them showing up before the plot warranted it.
In FMs, you usually want them to be present all the time, so you delete the script in order to prevent them getting hidden. (Since the game day is almost certainly before 6; it's probably 0 or 1 or something like that.)