Vivian on 22/3/2005 at 17:44
They're keepers. They're supposed to be very nearly invisible. Whats the point in assassins that stand out like a.... well, like a seven foot man wearing a carnival mask? I vote for invisible to NPC's, maybe not to garrett. Just darken their textures a lot or something?
ProjectX on 22/3/2005 at 19:10
could you make them take on the colour of their surroundings? Keeper chameleons? Yet they'd still be slightly visible (as the real chameleon is) by the different shapes it makes.
xarax on 22/3/2005 at 23:26
I put the first two assassins in jail. lob a noisemaker into that tunnel, then throw the lever to lock them in. :laff:
Fallen+Keeper on 23/4/2005 at 13:05
So is there any skilled taffer that is still thinking about the problem?
I agree with everything that Doc_Brown said, minus the glowing eyes, plus the Enforcers should be made invisible when they take beating. Anyway, just making them stop killing everyone in sight and being detected by any poor dope in the street would be sweet. Everytime I play T3 I enjoy it until the Enforcers come in. Then I loose my interest :(
SubJeff on 23/4/2005 at 13:50
But what Doc_Brown says makes no sense.
If Garrett can hide from other Keepers why should they not be able to see him?
Equilibrium had it right.
But since they are supposed to communicate telepathically they should all know where Garrett is when one of them does. Even when you blackjack one the others should know where you are and the closest ones should come looking. Make them harder too.
Fallen+Keeper on 23/4/2005 at 14:06
Let's see what he says that doesn't make any sense to you.
Quote Posted by Doc_Brown
• Make them ignore all other NPCs, and make said NPCs ignore them.
This means there will be no useless slaughter. I agree and I think you too ;)
This will simulate their invisibility to the others.
Quote Posted by Doc_Brown
• Increase the Assassins' stats so they are harder to take down and capable of very quickly taking Garrett out.
Increased challenge and it's ok in my book.
Quote Posted by Doc_Brown
• Put the Assassins into a constant search state, so that they roam the levels at random checking every place you could possibly hide.
This seems logical. They should hunt you down, not patrol the areas. Although the problem is that unlike T1&2, T3 AI searching mode means constant running all over the place. It wouldn't be cool.
Quote Posted by Doc_Brown
• If one Assassin spots you, all others in the level (save the sweepers) become aware of your location (telepathic, remember?).
This should be a must, if we want to stick to the initial concept. This is the way the telepathy works, otherwise what is the point?
Now, also what you said is logical. Garrett can see other Keepers, but it doesn't mean that the Keepers can see him, only those most capable. Enforcers should be capable, right? So I also think that the way FM Equilibrium worked is perfect.
SubJeff on 23/4/2005 at 14:45
Did you read my post? I only disagreed with the stealth aspects. Everything esle was ok. I'm not bothered about other NPCs really.
nomad of the pacific on 23/4/2005 at 15:17
I put a flickering invisibility on my assassins and the AI have a very hard time spotting them or keeping them in sight. It's pretty hard for Garrett to see them, too! They're still stupid and murderous, though. I haven't worked on that, yet.
Fallen+Keeper on 23/4/2005 at 16:31
Great! How could those without the editor benefit from those changes?
nomad of the pacific on 24/4/2005 at 01:07
Sorry, I can't give you my invisibility change unless I rewrite the game files and upload the ibt files and scripts. :( Maybe I can find a way to change the actors without rewriting the level, but I haven't tried that, yet. I was working on options for fan missions.