Fallen+Keeper on 6/5/2005 at 23:53
Quote Posted by Morpheus
Since telepathy isn't real, I think the actual implementation is up to the creative whims of the designers.
I'm sure you are one of the people I was talking about. :p
Maximius,
now that I got it, I must say I don't like your idea at all. :erg: :ebil:
Fallen+Keeper on 6/5/2005 at 23:55
Double post :erg:
Morpheus on 7/5/2005 at 01:06
Quote Posted by Fallen+Keeper
I'm sure you are one of the people I was talking about. :p
Maximius,
now that I got it, I must say I don't like your idea at all. :erg: :ebil:
It's interesting that you'd accuse me of having a primitive mind while you are the one entertaining delusions about telepathy.
ascottk on 7/5/2005 at 02:19
Telepathy isn't real? Now you're going to tell me that Keepers, Hammers, Zombies, and Burricks aren't real either :wot: . . .
C'mon now, let's play nicely. Games are entertainment just like theater and theater incorporates the "willing suspension of disbelief".
Hmmm, now back to believing we'll have swimmable water . . .
Maximius on 7/5/2005 at 03:06
Quote Posted by thestemmer
Just a totally random thing that you guys might want to consider--if you take the ranged weapons away from the Keeper assassins, they won't be able to attack Garrett if he's anywhere off the ground. I can picture them now waving their fists at him in frustration. Also, those placed on rooftops will be stuck there with nowhere to go. I hate to be a party pooper, but I felt like I needed to point that out. :(
Im not against the enforcers having a ranged attack at all, just the attack being generated by their glaives. It looks too futuristic. Maybe a spellcasting ability?
Rantako on 7/5/2005 at 14:20
To make something react to a stim, the vulnerability object that thing is linked to must be vulnerable to that stim (though you can set it so it doesn't do damage). Stims like heat, cold and smoke don't seem to be used anywhere, you could try one of those.
S_Hole on 7/5/2005 at 15:47
i always thought from the concept art they would throw those daggery things at the player like a ninja weapon or something
i hated all the silly flying glyphs in T3
whatever you decide with this..
try make them to move and stay in shadows as much as possible, and stop a lot, so they are harder for the player to spot aswell
Fallen+Keeper on 7/5/2005 at 16:17
Quote Posted by Morpheus
It's interesting that you'd accuse me of having a primitive mind while you are the one entertaining delusions about telepathy.
Oh, you got me all wrong, friend. Read my post with more attention. When I mentioned "people" I wasn't talking about "primitive minds". I was talking about people who underestimate the telepathy or consider it something that does not exist. While we can speak about it only on a theoretic level (and we will have to for sometime, maybe a couple of millenia ;)) these are not quite just "delusions". I'm sorry you understood it as an offence. :erg:
The primitive minds are those which have primitive functionality, that is, driven by instinct, ergo animals. Someone capable of telepathy should sense them as well, since these would be generated by a part of the brain responsable by the "psionic" activity... something that living humans do have but are unable to use it and won't use it in the near future. Not for nothing we have only access to 2% of our cerebral capability. Einstein, for instance, had around 4%-6% if I remember it well, and see what he did. With 100% we should be able AT LEAST to communicate with thoughts.
Today, if you count the entire earth population you have to assume that there are sporadic, extremely rare individuals, genial individuals who are superior to a simple mortal as me or you, but even they are on their first steps towards the new "version" of mankind.
To much theory for now, on the border with fantasy perhaps, but the seeds are within us, whether we want it or not. So it's quite real, even if quite distant.
Sorry for going off topic :ebil:
Crispy on 8/5/2005 at 11:09
Actually, you're wrong about the brain use. We do use all of our brains; just not all of it
at the same time. Snopes.com has an excellent page on this:
Quote Posted by "snopes.com"
1) Brain imaging research techniques such as PET scans (positron emission tomography) and fMRI (functional magnetic resonance imaging) clearly show that the vast majority of the brain does not lie fallow. Indeed, although certain minor functions may use only a small part of the brain at one time, any sufficiently complex set of activities or thought patterns will indeed use many parts of the brain. Just as people don't use all of their muscle groups at one time, they also don't use all of their brain at once. For any given activity, such as eating, watching television, making love, or reading, you may use a few specific parts of your brain. Over the course of a whole day, however, just about all of the brain is used at one time or another.
2) The myth presupposes an extreme localization of functions in the brain. If the "used" or "necessary" parts of the brain were scattered all around the organ, that would imply that much of the brain is in fact necessary. But the myth implies that the "used" part of the brain is a discrete area, and the "unused" part is like an appendix or tonsil, taking up space but essentially unnecessary. But if all those parts of the brain are unused, removal or damage to the "unused" part of the brain should be minor or unnoticed. Yet people who have suffered head trauma, a stroke, or other brain injury are frequently severely impaired. Have you ever heard a doctor say, ". . . But luckily when that bullet entered his skull, it only damaged the 90 percent of his brain he didn't use"? Of course not.
--From (http://www.snopes.com/science/stats/10percnt.htm)Wow, this is getting off-topic. :eek: Back to the Enforcers!
I was mostly messing around with weapons just to see how easy it was to do, rather than because I thought it was necessarily a good idea. I do actually have a raised platform in my testing level - it was quite amusing watching the Enforcers run around lost. And to think they used to scare me. :cheeky:
Making them, say, throw the glaives instead of use them to zap people with should be a fairly easy visual change; just make their projectiles use the glaive mesh instead of the glowing-rune-thingy-or-whatever-it-is. Only problem is it'll look a little strange unless you change the animations (they'll throw their glaive AND keep it in their hand at the same time - though you could always explain it away by claiming that the Enforcers have mystical magical Keeper-item-duplicating abilities. :joke: ).
Bumbleson on 8/5/2005 at 16:35
Ahem....if my eyes don't betray me, that is exactly what they're doing: they throw a "copy" of their glaive, followed by a trail of blue light, and the "original" is still in their hands.