DarthMRN on 19/3/2005 at 01:11
Alright, FM-makers.
I have no doubt you are all hard at work with the new editor, and probably busy just doing that, but I feel I need to ask this of you anyway.
New Horizon just released the final version of his Minimalist Project, greatly changing the game (for the better in my opinion). But that is not enough, more tweaking is needed to make T3 worthy of its father and grandfather.
So what is on top of my wish list? Oh yes, the Keeper Enforcers. Hyper-aggressive mage-class guards. The only cool thing about them was their voice IMO, so I bring my plea to you guys.
Now that you have the editor in your hands, your considerable skills should be able to reach into the Keeper Enforcer file, add the invisibility effect of the Keeper Elders permanently, and perhaps change their AI so they don't kill anything unless spotted.
I would do it myself if I had the slightest clue how. I don't however, so the request goes to you people. Would it be possible now that you have the editor? Do you even have time to make this a priority? Do you think I am an ***hole for just coming in here and demanding stuff?
...Actually, don't answer that.
It would not be taboo to make a mod like this. The Minimalist Project has already opened the door to making fan-requested changes to the original game, so Its really just up to you.
What say you?
Doc_Brown on 19/3/2005 at 17:18
I know I'm probably going to be the only voice of dissent here, but I'm opposed to the notion of making the Keeper Assassins invisible to Garrett. Invisible to everyone else, yes, but not to Garrett. "To see a Keeper is not an easy thing. Especially one who does not wish to be seen." When I look at (
http://www.thief-thecircle.com/thief3/showimage.asp?source=http://208.49.149.120/Files/ThiefSeries/t3art/garrett5.jpg) this, what makes the Assassins cool to me isn't a matter of visibility. Granted, part of that artwork's charm is the blazing inferno setting, but what really sells it for me is the fact that they are actively stalking him. These guys shouldn't just be standing around, nor should they simply patrol any set path.
Here's how I'd redo the Assassins:
• Make them ignore all other NPCs, and make said NPCs ignore them.
• Increase the Assassins' stats so they are harder to take down and capable of very quickly taking Garrett out.
• Put the Assassins into a constant search state, so that they roam the levels at random checking every place you could possibly hide.
Result: You're being hunted by beings that will almost certainly kill you if they find you, no one else has a clue what's going on and therefore can't help you, and since your enemies will never give up their search they will eventually find you if you don't keep moving.
Optional changes I'd make to the Assassins:
• Give them glowing blue eyes like in the artwork. I don't believe the in-game ones had that feature, and I feel it adds to their sinister nature.
• Make a few of the Assassins (like those in the very beginning of the level) run set paths instead of totally random searches, sort of like a sweeper team, to ensure they don't all wander off and to you keep on the move.
• If one Assassin spots you, all others in the level (save the sweepers) become aware of your location (telepathic, remember?).
van HellSing on 19/3/2005 at 17:37
Changes I would make:
Make them much more sensitive than the rest of the AI's
Change the factions so that assasins only attack Garrett and no one attacks them. Will spare a lot of the randomness.
Remove the emitters from the scythes -too flashy- and maybe tweak their properties to make them more deadly.
Also, while the Assasins' voices were nicely done, I'd prefer them to be completely silent. But that's just me.
Doc_Brown - I wouldn't give them glowing eyes. The design of the mask is the one ideal thing about the assasins IMO.
OrbWeaver on 19/3/2005 at 17:55
With respect to making them invisible to other AIs, I like the solution proposed by somebody that all other AIs would be removed from the city levels when the Enforcers were about.
This would solve the problem, but also give a very sinister impression that there is nobody around to help you.
van HellSing on 19/3/2005 at 17:58
I like the idea, but this would mean having to change the level files themselves. I tried to come up with things which can be achieved through editing scripts.
bukary on 19/3/2005 at 19:13
I like the idea of partially invisible Keeper Enforcers. Garrett can see them, but he has to pay attention to what is going on in the enviroment. If anyone has any doubts about Keeper invisibility, please play Equlibrium FM. The Keepers in this FM are PERFECT.
van HellSing on 19/3/2005 at 19:15
Agreed. When the Assasins were first introduced, I imagined they would be similar to the Keepers in Equilibrium.
Raven on 19/3/2005 at 20:58
your forgiven... i mean Deus Ex 1 was amazing...
ascottk on 20/3/2005 at 08:54
I'd like to see the monster Gamall remade as well. I thought she acted like an over-eager puppy dog.
Brodieman on 22/3/2005 at 13:56
Quote Posted by OrbWeaver
With respect to making them invisible to other AIs, I like the solution proposed by somebody that all other AIs would be removed from the city levels when the Enforcers were about.
This would solve the problem, but also give a very sinister impression that there is nobody around to help you.
I remember saying something similiar too a little while ago. When the enforcers are out all rational people are indoors, maybe a very bad feeling causees it, and only the desperate, deranged and haunted roam the streets. Don't make them invisible, as they aren't. Garrett should be able to see them as should others, you would even just feel thier presence given the potent magic used to create them and the single-minded drive they posess. They would be far more deadly when you remove other NPC's, damn the remaining NPC's can just cower in fear as the assassins pass and get delirious and have toruble recalling it afterwards.