Akven on 20/6/2019 at 19:39
Updated first post, reuploaded links.
That's it for now. Anyone want's to contribute a fix or improvement - you are welcome)
gamophyte on 20/6/2019 at 20:47
Quote Posted by Akven
Updated first post, reuploaded links.
That's it for now. Anyone want's to contribute a fix or improvement - you are welcome)
Thank you for your work on this!
gamophyte on 21/6/2019 at 19:40
Okay, this had me laughing at you just rolling in and freaking out at what you are seeing.
Taffingtaffer on 22/6/2019 at 02:41
Quote Posted by gamophyte
Okay, this had me laughing at you just rolling in and freaking out at what you are seeing.
Yeah, I thought I was looking at some cyborg for a second. :eek:
Anyway, another messed up character texture in Thieve's Guild; THIEFSW.png in txt16 is the culprit. THIEFBOW.png might conflict with txt textures too, but I may be wrong; I just don't feel like going through Thieve's Guild again... Who can blame me? ^^"
Taffingtaffer on 22/6/2019 at 14:51
There's an inconsistency with this flower: (
https://imgsli.com/NDEzMg)
The Flowers.png file in txt16 has the same filename as the one in txt, hence this mixture. I'm guessing these are leftovers of EP1, so I'd recommend removing the file in txt16.
Nameless Voice on 22/6/2019 at 16:56
Also in that screenshot, there are very visible seams between the repeats of the wallpaper pattern.
Akven on 23/6/2019 at 18:41
I'll fix this.
But one question - what is the purpose of txt and txt16 folders? Why the 16 difference. What is the priority for textures to load?
Nameless Voice on 1/7/2019 at 23:59
txt textures all use the same palette (the default Thief palette), while each texture in txt16 can use its own palette.
A texture in txt16 will override one with the same name in txt.
The difference is mostly legacy. OldDark had a limit to the maximum number of unique colour palettes that could be loaded at once.
There's really no reason to use txt at all any more in NewDark.
ZylonBane on 2/7/2019 at 01:13
Even more legacy than that. The txt folder is a relic of when Dark was based on a software renderer, and everything had to use the same palette.
If memory serves, the engine still requires placeholders in the txt folder when you're doing animated particles.