Akven on 6/6/2019 at 06:16
Quote Posted by Unna Oertdottir
Training mission skybox is also broken.
Cross-checked everything, sky is normal. I don't know why it is broken in your version.
My Thief: Thief Gold from gog.com + latest TFix + upscaled textures
Everything is fine
(
https://fastpic.ru/view/106/2019/0606/_7ccd50aaa7f8d9f7d627248115cb2792.png.html)
Inline Image:
https://i106.fastpic.ru/thumb/2019/0606/92/_7ccd50aaa7f8d9f7d627248115cb2792.jpegI nearly completed v1.1 fix for EP textures. The question is - what the prioritize of the patches folder? There is indeed two version of skies in main res/fam.crf and in patches/fam.crf - but nothing from where is loading ingame because of the installed t2skies. Always loaded dynamic skies from T2.
I can just separate skies from main pack like vanilla water addon - it would be easier.
Akven on 6/6/2019 at 06:27
Addition:
1. The sky is broken with Sky Detail: High settings and with T2skies not installed.
2. With Sky Detail: Low sky looks normal without T2skies.
There are 2 versions of NSky:
-one in \RES\fam.crf\skyhw\
-one in \PATCHES\fam.crf\skyhw\
I suppose PATCHES version is the right one, and I upscaled RES version.
I will replace it or maybe upload both versions
Akven on 6/6/2019 at 07:13
Skies comparison RES vs PATCHES
(
https://imgsli.com/Mzg0OQ)
And yes, the sky is broken with Sky Detail: Low if .mtl files are present. If I delete .mtl files - everything is normal.
Do we even need .mtl files for skies and maybe water folders???
So quick fix - just delete .mtl files from sky and skyhw
downwinder on 6/6/2019 at 08:16
wow the patches one is omg amazing,i think cardia uses it in some of his fan missions its like real
the res version is terrible compared
Udo on 8/6/2019 at 14:57
As much as I appreciate the work, I don´t like it that the upscaling process seems to have desaturated a lot of colours.
The carpets now look like if they have been washed with too muich bleach.
It can already be seen in the linked samples:
(
https://imgsli.com/MzgyMg/16/17)
I hope this will be fixed? Thanks.
Akven on 8/6/2019 at 18:09
Quote Posted by Udo
As much as I appreciate the work, I don´t like it that the upscaling process seems to have desaturated a lot of colours.
The carpets now look like if they have been washed with too muich bleach.
It can already be seen in the linked samples:
(
https://imgsli.com/MzgyMg/16/17)
I hope this will be fixed? Thanks.
I'll check exactly this texture, but as far as I remember - there was no such washed color in the upscaled textures. Sometimes they are in a slightly offset color because ESRGAN models always slightly differ color, but not saturation.
Maybe it has something to do with how engine proceed non-palettized textures.
Akven on 8/6/2019 at 18:13
Quick fix/patch to 1.1 version of the pack
(
https://mega.nz/#!SgsBXaaS!aVXQkU4FOjOQgpRgP_V7TIoTs9CotzFLOnKWCZeDSBE)
Included dedithered books and upscaled textures from EP1.
Overwite content of the archive into USERMODS folder.
Also delete .mtl files in the USERMODS/res/skyhw folder - this will resolve problem with Sky Detail: Low settings.
I'll create a single 1.1 archive in a few days after tests.
Nameless Voice on 8/6/2019 at 22:18
Quote Posted by Akven
EP1 is a mess...... A lot of things only for Thief 2 plus many items changed very strangely.
For example Armiore.bin - just a retexture of the same model with completely different textures. Why? What for???
Need to crosscheck every model and its set of textures. 400 models in pack. Headache...
Early on in the pack, there was an over-eagerness to get high-res replacements without enough skill (or skilled artists) to make good ones, and not enough quality control.
I've been tempted to re-visit the pack and just throw out all of the models and textures that aren't close enough to the originals.
Gecko on 8/6/2019 at 22:19
Quote Posted by Akven
I'll check exactly this texture, but as far as I remember - there was no such washed color in the upscaled textures. Sometimes they are in a slightly offset color because ESRGAN models always slightly differ color, but not saturation.
Maybe it has something to do with how engine proceed non-palettized textures.
I did color correction (saturation) for all textures after conversion process.
Akven on 9/6/2019 at 06:32
Gecko
By the way
May be you could provide me with your textures in cases where your variant of texture looks better. I will correctly tile it and replace in pack.
For saturation I suggest I will use some automatic script for all the textures. Alternatively it could be done with ReShade with simple filter.
Just need time to check everything.