Curious Taffer on 20/11/2019 at 06:53
Quote Posted by Akven
Yes, just put/override your texture to USERMODS/obj/txt16.
Thank you.
Akven on 21/11/2019 at 15:37
BTW, started to play Thief for the first time in my life) Completed Thief's Guild today, took me 2 hours, no visible graphic bugs with ESRGAN so far. Even illumination maps mostly looks good.
I forced AA in nvidia drivers and installed ReShade for some little HDR and Bloom effect. Looks good.
The most visible change are ESRGAN upscaled movies, they give a very good feeling after the original blurry ones in 1080p. Textures looks good too, but I didn't played with the original ones too much to remember how blurry they were)
Curious Taffer on 21/11/2019 at 16:57
This video by a user over here (gecko) gives a good idea of the level of improvement that these esrgan upscaling techniques have achieved in thief. I believe the Esrgan texture pack is now the definitive way to play the thief games. Also, I am working on compiling a list of object textures from Enhancement Pack 2.0 that are both authentic and have higher resolution than the upscaled object textures and will share the list over here for people who would like to combine hi-res objects with the superior esrgan upscales for the terrain and most other surfaces.
[video=youtube;zpwG2uNWhiQ]https://www.youtube.com/watch?v=zpwG2uNWhiQ&t=770s[/video]
Akven on 9/12/2019 at 19:04
Continuing to play Thief Gold. No visible problems with ESRGAN pack. Except for gold collections. Gold is not always visible on more detailed background. Playing Opera mission now.
Interesting results with Reshade, for which NewDark behave pretty well. I know, I'm using more effects than I should, but I really like how AO applied in Thief - gives a very atmospheric look with all the shadows. Not so flat as vanilla. Colors are a bit saturated with this implementation of SSAO, but I think it could be tuned.
(
https://imgsli.com/OTM3MA)
(
https://imgsli.com/OTM3MA/2/3)
(
https://imgsli.com/OTM3MA/4/5)
Using SSAO, SMAA, Bloom and a little bit of godrays for lights.
(
https://imgur.com/761oucP)
(
https://imgur.com/yWRdMaK)
(
https://imgur.com/EnxAxdw)
Thief Gold with ESRGAN and Reshade looks very modern, especially some areas.
And no transparency bugs with chandelier by the way, fixed everything)
Akven on 12/12/2019 at 17:44
Thief Gold ESRGAN Texture Pack1.42 Update/FixUnpack on top of already installed v1.4 mod with/without EP1 addon, it also includes previous 1.41 fixes. Fix must be the last part of the ESRGAN pack you install, after TFix addon and EP1 addon.
(
https://mega.nz/#!3gckTKAS!EEFXQDf83O27lRhedvm2xTU-4PU9cSbk1ewYeOgT0-I)
Changes for 1.42:
-obj/txt/hamerhf was updated using higher resolution mesh/txt16/hammer1H
-obj/txt/NewgEGhf was updated using higher resolution mesh/txt16/NewguaEG and several other guard textures for face change
-obj/txt/NewgEShf was updated using higher resolution mesh/txt16/NewguaES and several other guard textures for face change
-obj/txt/NewguEhf was updated using higher resolution mesh/txt16/NewguaEG, Newguard and several other guard textures for face change
-obj/txt/Newguahf was updated using higher resolution mesh/txt16/Newguard
-obj/txt/ramguaBhf was updated using higher resolution mesh/txt16/ramguar6 and ramguarB
-obj/txt/ramguahf was updated using higher resolution mesh/txt16/ramguar6 and ramguarB
-obj/txt/ramSarhf was updated using higher resolution mesh/txt16/ramSar and ramguar6 and hammer4 for face change
-obj/txt/clockeye gamma was corrected
-illumination maps settings were corrected for textures in fam/mech
-illumination maps were added for obj/txt/clockeye, DALB3A, DWAL1, GAU2A, GAUGA, GAUGP, HOTHOU1, RUSTBB, RUSTlgh, RUSTLGHB, STRTLAMP, WAT_, WHLIGHT
-illumination map was added for mesh/txt16/apparit, fshadow1, Gar01
-fam/concastle/SYMBOL tiling was fixed
-/obj/txt/AIRB1 was redone with alpha channel
I really hope this is the last update for Thief Gold ESRGAN pack.
Taffingtaffer on 15/12/2019 at 16:39
Quote Posted by Akven
I really hope this is the last update for Thief Gold ESRGAN pack.
About that... I think I gotta pester you about the paintings one last time. I assumed we didn't have most sources for the paintings all this time, but not only does EP2 have good examples of the paintings from real artists (like one of those mural-like scrolls in Bafford's gallery, a depiction of the construction of Babel's tower by Petrus Gilberti: (
https://twitter.com/BLMedieval/status/782976355575205888/photo/3) https://twitter.com/BLMedieval/status/782976355575205888/photo/3), but we got the source files for most of the fantasy illustrations: (
https://twitter.com/ehcmier/status/1205363320213004288) https://twitter.com/ehcmier/status/1205363320213004288 The only ones without source would be "paint1" and "picnic", (which have fan-made recreations in EP2, so they doesn't fit the scope of this ESRGAN pack), and "INTRUDE", which is left as-is in both EP packs.
What I've seen in both of your Thief Gold & 2 packs is that you upscaled the original files in the "txt" folder and the EP1 versions in "txt16"; the files in txt16 take preference, however. With that said, I don't believe it makes much sense to upscale actual paintings if we have the source. Don't know which approach you prefer to take, but here's a folder to compare everything: (
https://mega.nz/#F!a7YVESaB!F9aSlKtaaCfj1UfFBpCQ-Q)
Personally, I think you should provide an optional patch with EP2 paintings fixing the transparency around the rails of banner5 and banner6, leaving only the vanilla paintings upscaled with ESRGAN in the main pack. I also added a version of banner6 for txt16 without the rail, since that's how it is in the vanilla files. If you can improve it I'd appreciate it, the crop might look rather rough.
On another note, I don't really know where NVBanStar01 comes from, I can't find it in the vanilla files, only in the EP packs. It's clearly a picture depicting the theory of geocentrism, though.
Oh, and all this can be said for T2X paintings, too. Don't know if you have taken a look at the HD pack, but many of them look like the original counterparts.
Akven on 16/12/2019 at 08:40
Ok, I'll look into it
Taffingtaffer on 17/12/2019 at 22:49
Okay, they're actually looking better with your versions! :)