Kubrick on 15/4/2023 at 14:55
Just wanted to say that I am deeply impressed with this work, I've played thief for years now and always heard of the other mods and this one flew past the radar. It is criminal how underrated it is compared to the HD mod and some others. It should be regarded along ep2 and the EAX sound enhancement imo. Thanks a lot! My playthroughs are now looking at the walls and rugs mesmerized, at least until the effect wears off
Taffer1989 on 14/9/2024 at 17:25
The Thief Gold version of this mod runs perfectly, but this one is giving me trouble. The ReadMe file states that one has to put mod folders into "USERMODS" folder after installing T2Fix first; however, T2Fix 1.27e doesn't create "USERMODS" folder after installation, only "MODS" (TFix for Gold, on the contrary, creates both of them). Creating "USERMODS" folder does nothing: the textures stayed exactly the same after I'd put modded "fam", "mesh" & "obj" folders there. Then I tried to copy those 3 folders into "MODS" (either on their own or inside "Thief 2 ESRGAN Texture Pack" folder) - with the same negative result. I only saw the ESRGAN pack take effect after I placed the folders into "EP" folder in "MODS". However, nothing in the installation instructions indicated that one had to use such a convoluted way to get this mod to work.
In addition, the mod author wrote that there was also Thief 2 ESRGAN Texture Pack TFix addon that needed to be installed outside of "USERMODS" folder, but the link to it is dead: (
https://cloud.mail.ru/public/4CTc/513Hdbw1j) There's no file or folder in the ModDB link that goes outside of "USERMODS", which makes me think that the author may have forgotten to include it. If anyone here still has this file, could you reupload it, please?
voodoo47 on 14/9/2024 at 20:58
fully explained in the T2Fix topic, but lets have a short version here as well - both TFix and T2Fix now include a modmanager that allows the user to properly load and manage all mods. for this to work, the mod needs to have the correct structure (modern mod format) - has to have its own folder with all the modded files, which needs to be placed in the MODS folder, and then enabled with the modmanager (if the zip is set up properly, the modmanager can load it directly).
anything else is unsupported/will not work/will cause issues.