Akven on 3/11/2019 at 21:12
Thief 2 ESRGAN Texture Pack 1.16NEWS!!! Created ModDB page for this mod will all the download links and the installation process. You better check MoDB than reading this post!!
(
https://www.moddb.com/mods/thief-ii-esrgan-pack)
Thief 2 upscaled textures using ESRGAN method with different models.
It's was easier to create Thief 2 textures because I managed to avoid most of my Thief Gold mod mistakes. Also, I automated tiling for textures so it was much easier (created a script which added additional overlapped border pixels to original images before upscaling. ESRGAN uses this pixels to save tiling matches. And after upscaling script deletes this additional pixels).
To use with TFix mod installed with NewDark engine improvements. Textures are intended to be used standalone with TFix and before the Enhancement Pack 2 for those textures, that weren't updated by EP2.
Textures were upscaled using manga109 and mymanga109 models plus my own two models trained exactly for Thief. Plus dedither model. So I created 8 different versions of every texture (dithered 4 models + dedithered 4 models), from which I choose the most best looking.
Also I created by hand illumination maps for all the lighted windows and glasses.
Thief 2 ESRGAN Texture Pack Base FileMain download file for all the upscaled textures from vanilla Thief Gold. Unpack into USERMODS directory.
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https://cloud.mail.ru/public/3nkt/2Z6JxFLSY)
Thief 2 ESRGAN Texture Pack TFix addonUpscaled files for TFix patches. Unpack into Thief 2 directory (not USERMODS)
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https://cloud.mail.ru/public/4CTc/513Hdbw1j)
Thief 2 ESRGAN Texture Pack 1.13 FixUnpack on top of the already installed mod, contains all previous fixes
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https://mega.nz/file/b90kSKiB#W4vk7AD8Oj1vTQaDTfjsNUObLR2K9WsoIvDB9-K6o-c)
Thief Gold/Thief 2 ESRGAN Texture Pack 1.4 EP1 addonEP1 addon pack was redone. Now it's universal and works on both Thief Gold and Thief 2. And there are two versions of the pack: authentical with some of the textures replaced with upscaled vanilla, and non-authentical with just upscaled EP1 textures.
(unpack after TFix addon files into USERMODS with overwrite)
Thief Gold/Thief 2 EP1 Authentical ESRGAN addon
(
https://mega.nz/#!f48FxCgb!mPZoUSl9NIA5FDvaDm2cCt7TU1gWQ89DvHyVhJbXnao)
or
Thief Gold/Thief 2 EP1 Non-Authentical ESRGAN addon
(
https://mega.nz/#!io1X0QqD!QIVe2L39MpZCVv5dCOe6vOwlA6ZYBmSb36nyI69AZsc)
Thief Gold/Thief 2 ESRGAN Texture Pack 1.42 EP1 addon Fix(
https://mega.nz/file/mokwUYwQ#SObw7NMyA_Z4-fgn16XF3b4SM_cwH7Xetkjfic61oGI)
Bonus:
Combined Thief Gold & Thief II HQ Paintings PackMost of the textures are 1024x1024 in size. Textures were completely made from internet images with corresponding art, used in Thief games. Except for 2 images that were taken from EP2 but slightly modified.
It's a HQ textures just for paintings which are retaining more vanilla look like in original games in size, gamma and saturation. EP1 and EP2 versions for some reason are quite different than of the original game. I tried to preserve the original game look.
Pack is for Thief Gold and Thief II. If you are installing it for Thief Gold - there will be redundant files for Thief 2 in folder, but it will not interfere with the game in any way. The same is for Thief II.
Installation is as always - just unpack into USERMODS folder, overwriting everything. Install it after ESRGAN textures.
(
https://mega.nz/#!S8knHCTY!B5uUGYKhKOGrxhTRgmJEnBMTc5vhjozHDafTBiViwUg)
Common installation procedure:
1. Install Thief Gold or Thief II
2. Install TFix or T2Fix
3. Install ESRGAN main pack
4. Install ESRGAN TFix pack
5. Install ESRGAN EP1 pack (authentical or non-authentical)
6. Install latest ESRGAN fix
7. Install HQ paintings
(otional) 8. Install ESRGAN video pack in any order ((
https://www.ttlg.com/forums/showthread.php?t=150072&highlight=ESRGAN))
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Unnecessary unwanted Addons:
Thief 2 ESRGAN Texture Pack 1.0 vanilla water addonUpscaled water only for those, who don't want to use T2water mod from TFix. DO NOT USE it if your are USING T2Water mod from TFix!!! (I don't know why you would want such a downgrade). Overwrite into USERMODS.
(
https://cloud.mail.ru/public/Qag2/5BLysvRLN)
Thief 2 ESRGAN Texture Pack 1.0 vanilla sky addonAddon with upscaled NSKY texture for those who don't use T2skies mod from TFix (I don't know why you would want such a downgrade) or using Sky Detail: Low settings. Sky is very strange in Thief, so I wouldn't recommend to play Thief without T2sky mod. And I will probably will not fix any issues with vanilla skies. Overwrite into USERMODS.
(
https://cloud.mail.ru/public/4FaL/3Eq7Ey6Tw)
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Carry images were provided by
Corsair===============
Minimum screenshots for now, I need some saves or to complete first level by myself. I hope I eradicated all possible transparent bugs and so on. And I didn't check illumination textures cause there were no illumination windows on first level)))
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https://imgsli.com/Nzg0OA) (you could see differences on the floor)
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https://imgsli.com/Nzg0OA/2/3)
(
https://imgsli.com/Nzg0OA/4/5)
(
https://imgsli.com/ODIzNQ)
(
https://imgsli.com/ODIzNQ/2/3)
(
https://imgsli.com/ODIzNQ/4/5)
(
https://imgsli.com/ODIzNQ/6/7)
(
https://imgsli.com/ODIzNg)
(
https://imgsli.com/ODIzNg/2/3)
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https://imgsli.com/ODIzNg/4/5)
(
https://imgsli.com/ODIzNg/6/7)
I will gladly provide more screenshots with much visible differences in the future. Just didn't played the game so far.
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Changelog:
1.1 Fix
-fam/CATACOMB/BRSSDOOR was improved using BRSSLION texture
-Fixed transparency in obj\txt16\tcut
-fam/CATACOMB/CON1SML was additionally upscaled 2x and improved using CON1 texture
-fam/KEEPER/KWGRAINA was additionally upscaled 2x and improved using KWGRAIN2 texture
-obj/txt/BANNER9 was improved using BANNER8 texture
-obj/txt/books01 was improved using /fam/RESCORE/books01a texture from Thief Gold
-obj/txt/BROKEN was improved using /fam/Mech/GWAL1_3 texture from Thief Gold
-obj/txt/doorhcat was improved using DOOROR3A texture
-obj/txt/dorhcat2 was improved using doorhcat and CLOISTGT textures
-obj/txt/GEARSM was replaced with higher resolution gearsc texture (it's the same picture in different resolutions)
-obj/txt/grav4 was additionally upscaled 2x and improved using /fam/CATACOMB/LINK, SKULL and WING textures from Thief Gold
-obj/txt/grav6 was additionally upscaled 2x and improved using /fam/CATACOMB/LINK, ANGEL and PARTY textures from Thief Gold
-obj/txt/GRY4RVS was replaced with higher resolution GRY4RV texture (it's the same picture in different resolutions)
-obj/txt/GTOMB2 was improved using fam/CATACOMB/BRSSLION texture
-obj/txt/hammers2 was improved using hammers3 texture
-obj/txt/oil2 was replaced with higher resolution oil1 texture (it's the same picture in different resolutions)
-obj/txt/RUSTSF2 was improved using fam/Mech/COWALL texture from Thief Gold
-obj/txt/RUSTtfr was improved using fam/Mech/COWALL texture from Thief Gold
-obj/txt/SPLASH_1 transparency was fixed
-obj/txt/trimx tiling was fixed
-obj/txt/WGRAIN01 was improved using fam/RESCORE/wgrain02 texture
-fam/KEEPER/KBOOKC1A was additionally upscaled 2x and improved using KBOOKCAS texture
-fam/KEEPER/KBOOKC2A was additionally upscaled 2x and improved using KBOOKCA3 texture
-fam/CivicBui/COLWAL01 was improved using COLWAL1A texture
-fam/CivicBui/ODoor01b was improved using ODoor01a texture
-fam/ArtDeco/Panel01a was improved using Panel01 texture
-fam/core_2/CRATE1 was additionally upscaled 2x and improved using CREAT2 texture
-fam/core_2/CREAT4 was additionally upscaled 2x and improved using CREAT3 texture
-fam/core_2/Marb2 was replaced with higher resolution Marble texture (it's the same picture in different resolutions)
-fam/VicM01/VIC67TOA was replaced with higher resolution VIC67TOP texture (it's the same picture in different resolutions)
1.11 Fix
-obj/txt/hamerhf was updated using higher resolution mesh/txt16/hammer1H
-obj/txt/NewgEGhf was updated using higher resolution mesh/txt16/NewguaEG and several other guard textures for face change
-obj/txt/NewgEShf was updated using higher resolution mesh/txt16/NewguaES and several other guard textures for face change
-obj/txt/NewguEhf was updated using higher resolution mesh/txt16/NewguaEG, Newguard and several other guard textures for face change
-obj/txt/Newguahf was updated using higher resolution mesh/txt16/Newguard
-obj/txt/ramguaBhf was updated using higher resolution mesh/txt16/ramguar6 and ramguarB
-obj/txt/ramguahf was updated using higher resolution mesh/txt16/ramguar6 and ramguarB
-obj/txt/ramSarhf was updated using higher resolution mesh/txt16/ramSar and ramguar6 and hammer4 for face change
-obj/txt/clockeye, obj/txt16/clockeye, mesh/txt16/clockeye gamma was corrected
-illumination maps settings were corrected for textures in fam/mech and fam/newmech
-illumination maps were added for obj/txt/clockeye, DALB3A, DWAL1, GAU2A, GAUGA, GAUGP, HOTHOU1, RUSTBB, RUSTlgh, RUSTLGHB, STRTLAMP, WAT_, WHLIGHT
-/obj/txt/AIRB1 was redone with alpha channel
-/obj/txt16/GAU2a and MECGAGE2 were replaced with more quality version from -/obj/txt/GAU2a
-illumination maps were added for obj/txt16/MTOWER, mesh/txt16/TreBea01 and TreBeyes
1.12 Fix
Do not remember if I do anything
1.13 Fix
-Fixed transparency in obj/txt16/grid2 texture
1.14 Fix (uploaded on ModDB only)
-tweaked animation sequences for animated textures, made illumination maps slightly glow on animated gauges
1.15 changes:
fixed broken animated textures sizes in 1.14
fixed textures for WATPUMP object, now it's animated correctly (it was broken even in the original Thief)
fixed ELTRANSF object by Jax64 (it was broken even in the original Thief), animations set properly now
1.16 changes:
obj/txt/ORE2 object texture was interpolated using DAINapp to contain 20 animation frames instead of only 5
fam/mech/PWALL01 and PWALL01s were animated. Previously they were static gauges.