Release the code.. - by kpe
Dunbar2 on 28/4/2000 at 02:51
The Unreal Engine has some appeal from a coders point of view since it uses OOP. The only problem is that you have to learn Unreal Script, but it is similar to Java so it shouldn't be too difficult. Also since SShock has many similar RPG elements of UU, some of the insights gained from the people working on Unreal SShock could prove helpful for an Unreal UU project. I'm interested in this, but I'm not sure how much time I could devote to it.
-Dunbar
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Member of the SPCL
[This message has been edited by Dunbar2 (edited April 27, 2000).]
Steezo on 28/4/2000 at 06:55
Well, if they'd allow it, we might be able to work from the UnreslShock conversions codebase. Would still have to be modified, but not as much, of if you're really lazy, wait for Deus Ex and just use some map, model, ai, texture and ai editing to start.
Saam on 28/4/2000 at 20:34
Actually, those maps you see on NaliCity are taken from our very own Zerker (TTLG's famous mapper) -- TTLG's Mirror Images section has his LG-game maps for Unreal that have been released:
(
http://www.ttlg.com/other/mirror) http://www.ttlg.com/other/mirror -- you might want to check it out.
[This message has been edited by Saam (edited April 28, 2000).]
Gothik on 29/4/2000 at 01:25
Thanks for the link Saam!I should have guessed the levels would be on TTLG smewhere. Doh!
^Teppic on 29/4/2000 at 19:40
So it does, so far, look like there would be lots of advantages in using the Unreal engine. I've never tried UnrealScript, but if it's as similar to Java/C++ as people are saying then I might be able to pick it up.
Dunbar2 on 30/4/2000 at 06:10
I was looking into unreal script and it is more like Java than C++. A few of the keywords are the same and it only permits single inheritance. If you go <A HREF="http://www.planetunreal.com/chimeric/tutorials.html">here</A> you should find everything you need. I've got a week off and I think I might see what would be involved for doing this mod using unreal script.
-Dunbar
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Member of the SPCL
[This message has been edited by Dunbar2 (edited April 30, 2000).]
Steezo on 15/5/2000 at 05:09
I'm still learning how to code, but I'll look into that.
Here's a debate question. If we start this, do we use Unreal, Unreal Tournament, or wait for Deus Ex?
[This message has been edited by Steezo (edited May 15, 2000).]
Ringwraith on 15/5/2000 at 05:16
Deus Ex would be the best, but unfortunately I've heard it will be released without any editing tools. I didn't see an explanation given. We'll just have to hope an editor (DeusEd?) will be released later as a download.
Gothik on 15/5/2000 at 14:34
The next UT patch is to include a C++ version of the editor, to make it easier for all the mod makers out there.
[This message has been edited by Gothik (edited May 15, 2000).]