Release the code.. - by kpe
^Teppic on 21/4/2000 at 12:19
Sounds good to me. With now upwards of 2800 signatures on the UW3 petition there's bound to be more people out there who are willing to contribute.
Saam: any chance of some of the map/data file specs being made available to the team that ends up working on it? I realise source code would be asking too much, but some specs would definitely speed up the whole process. The publicity would be great too.
Steezo: There might be difficulties using the Unreal engine (AFAIK people would have to learn UnrealScript, whereas there's a lot more people with the c/c++ knowledge needed to tweak other (quake 1/2/3 based) games. Then again the Unreal engine's great in the 'eye candy' department...
^Teppic on 21/4/2000 at 21:48
Ah ok. I was under the impression that ttlg.com was some kind of semi-official looking glass website. My mistake. I think lack of sleep had something to do with it
Inline Image:
http://www.ttlg.com/forums/ubb/smile.gif
Steezo on 25/4/2000 at 08:21
I'd only mentioned the unreal engine because, from my standpoint as a mapper it's the one I'm most comfortable working with and I've already seen a few conversions of Underworld 1&2 maps done in the Unreal engine. I'm not much of a coder so I didn't think of that. But as far as other quake engine based games, what about using the Half-Life engine? (i'd mention SiN but everyone would laugh, including me.)
^Teppic on 26/4/2000 at 00:26
The Half-Life engine could work (check out the 'They Hunger' maps for an example of what can be done). I didn't know about those existing UW maps for Unreal though. Engine choice probably depends on the preferences of any people who might be willing to work on the project I guess.
BTW - do you have any URLs for those converted maps? I've searched all over the place for them but all I've managed to find so far are some broken links :/
Steezo on 27/4/2000 at 05:50
Sorry man, I had it bookmarked when it was still there, but lost track of the site. I'll be searching for the maps, if I can find them, I'll find a way to get them to you. I think it was the first level of the abyss, the pits of carnage and the tomb of praceor loth, I'm still searching. (in other words, i've just bought Freespace, and will be inactive for the next 3 weeks, bugger off. All SHIVANS MUST DIE!!!!!)
It's all part of a diabolocal plan to take over the world by getting everyone addicted to these games, hey wait, I can enchant weapons and I still need the dragonskin boots......... Promptly abandons plans for world takeover and continues to play underworld doing "research".
Gothik on 27/4/2000 at 23:06
Nali City at Planet Unreal have a couple of the Underworld Unreal conversions. They've definately got Stygian Abyss Level 1. I'm currently downloading one called Baffords, which they claim is an Underworld map, but I've got a suspicion that it's actually a Theif conversion. I'll let you know once I've actually played it.
Nali City is at: (
http://www.planetunreal.com/nalicity/) www.planetunreal.com/nalicity/
Gothik on 28/4/2000 at 01:18
As I thought, the Bafford map is a conversion of Theif:TDP level 1. It only the interior of the mansion though, not the entire level. Shame. Quite good though and gives you an idea of what Theif might have looke like if it had been made using the Unreal engine.
^Teppic on 28/4/2000 at 01:26
Yep, it's Bafford's manor. Thanks for the link, managed to find them both.