Release the code.. - by kpe
kpe on 4/4/2000 at 21:37
Couldn't Lg do like ID-software and relase the code of UW1&2 .. maybe it would be problems with Origin, but it would be wonderful.. I would like to dig in to the code and maybe do something fun with it.
Dunbar2 on 5/4/2000 at 01:36
It would be nice, but I seriously doubt it will happen. There's too many companies involved for starters and also there is no one at LGS that is advocating the release of the source like Carmack was at id. That's not to say that it was easy getting the sources for Doom and Quake released. Eventhough Carmack is one of the owners of id, he still had a bear of a time convincing the suits that it was a good idea. Oh well, we can always dream
Inline Image:
http://www.ttlg.com/forums/ubb/smile.gif.
-Dunbar
Steezo on 13/4/2000 at 07:49
Wouldn't it be possible to port this over to windows? If several ametuer dev teams are trying, and two have nearly done it, to port Ultima 7 to windows, can't we program several lines that replace the dos function calls with windows ones? I still don't know enough about coding to do this, but am trying to find a way to get it to run flawlessley under windows.
Steezo smacks himself for taking up the lost cause of getting anything to work perfectly under windows
Thoric on 13/4/2000 at 14:33
All we really need is for someone to be able to extract the map/level/world data, as well as details/stats on all the NPCs and objects, get some artists to draw up better graphics, take an existing modern game engine (like the Unreal engine), code in all the gameplay and quests and stuff, and we'll have a modern version of UW1 & II...
We just need a team of people to do it
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Dunbar2 on 14/4/2000 at 02:48
Thoric, one can always dream. If I had tons of free time, I would probably participate in such an effort. What could be done with the Unreal engine would be awesome. It might even bring a tear to my eye to see Underworld 1 and 2 redone using it.
-Dunbar
Steezo on 14/4/2000 at 20:12
Anyone know how to extract the map's and sounds from underworld? If someone could get this started I know enough about 3d mapping to do my part, and I have waaay too much free time on my hands, I mean, someone's doing a SShock conversion right? Why can't several of us work together to update Underworld 1&2?
ShadowJack on 14/4/2000 at 22:36
Maps: Someone decoded the UW1 map format enough to make a working editor, though I'm not sure if it works for levels other than the first. I don't remember where it is, but there's probably a link on TTLG.
Sounds: Sounds in UW1 were synthesized (at the same time as the music), sounds in UW2 are plain Creative Labs .voc files.
I actually started a dromed conversion of UW level one back when dromed was first released, checking the UW editor to get the architecture perfect, but I *cough* never finished it. An interesting thing though, is that the movement physics worked out just about perfectly, including jumping.
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"Are you sorry, Jack?" asked his soul.
"No," said Jack. "It had to be done."
"But are you sorry it had to be done?"
"No," said Jack.
^Teppic on 19/4/2000 at 17:41
Found the page the editor's on after a bit of searching around:
(
http://skyscraper.fortunecity.com/memphis/670/) http://skyscraper.fortunecity.com/memphis/670/
Haven't had a chance to look at it yet. Actually I'd also be very interested in contributing if someone can get something started [I'm a c/c++ programmer and I've written the odd quake mod. Even wrote my own dodgy 3d engine once
Inline Image:
http://www.ttlg.com/forums/ubb/smile.gif ].
Steezo on 20/4/2000 at 06:05
Hmm, there's many 3d games out there that have released their source and editing them to our needs wouldn't be that hard, I mean, if unreal can be turned into what Dues Ex is supposed to be, shouldn't we be able to do something similar to a current engine? We're all Underworld fans here, other people are doing an Unreal port of System Shock, so why can't several of us get together and build an Underworld mod? Any takers on this?
Saam on 20/4/2000 at 17:00
Hey guys, if there is enough 'excitement' for an Underworld conversion, we'll (TTLG) gladly support it, make it public, have a website for you guys, etc. Hell, we'll even make news posts, stating that more team member are needed for the project, etc.. if you all are interested.
Whaddya think?