[REL] Traveling Merchants version 2.0, GhanBuriGhan’s classic is back... - by cyrano
cyrano on 30/4/2005 at 20:45
...and bigger than before.
GhanBuriGhan’s Traveling Merchants introduced seven NPCs that traveled scripted routes between towns, and added much needed live to the roads of western Vvardenfell. Traveling Merchants version 2.0 adds seven more routes throughout Vvardenfell and fixes bugs in the version 1.2 beta release. This is a brief description of the new travelers that the player may encounter: A House Hlaalu courier delivers messages between Balmora and Caldera. A House Redoran merchant links Ald’Velothi to Gnisis. An Ashlander trader operates between Tel Vos and the Zainab Camp, (this route becomes active only after the player has completed the Tel Vos quest). Another Ashlander runs a trade route between Mar Gaan and the Urshilaku Camp. A cycle of six assorted locals make the pilgrimage from Molar Mar to Mount Kand. A Camonna Tong slavetrader delivers slaves from Suran to the plantations in the Ascadian Isles, (opportunities for abolitionist fun!). An Ashlander hunter stalks game in the Grazelands, (but only after assisting him on a quest). This mod depends only on Morrowind.esm, and the latest official patch.
For games currently saved with GhanBuriGhan’s version 1.2 beta, there is an update version of the 2.0 release: Traveling Merchants version 2.0 update. Use this .esp to avoid doubling of the original caravans but still benefit from the fixes in the latest release
For more details about what this mod provides, issues, and changes to the original release, refer to the readme file: TM2ReadMe.txt.
Screen shots:
Pithlin F’irr en route to Seyda Neen (from version 1.2 beta)
Wishheart travels to Vivec for next performance (from version 1.2 beta)
Caldera mine caravan wattles toward Caldera (from version 1.2 beta)
Dalnasa Rathan delivers slave to undeserved fate at Arvel Plantation (from version 2.0)
Manapli conducts trade goods to the Zainab Camp (from version 2.0)
Aban stalks his prey in the Grazelands (from version 2.0)
(
http://home.earthlink.net/~cyran0/MWPage.htm) Link to ReadMe, Screenshots and Download
RyushiBlade on 1/5/2005 at 06:12
I highly recommend this mod. It completely changed my life.
Well, ok, it didn't, mostly because I haven't actually tried it out. But if I did, it would be great, so I'm cutting out the middle man here. Just download it, everyone. It's bound to be awesome :thumb:
(And also, pester Cyrano to release his bookshelf mod.)
Eightball Maniac on 1/5/2005 at 18:46
I used the 1.2 beta for a long time, but had to remove it because it started causing Morrowind to crash regularly. Gave me a message error, but damn it took me a while to figure out which mod it was through the CS...
I'll have to see if 2.0 causes crashes whenever I reinstall Morrowind again.
cyrano on 2/5/2005 at 05:08
Eightball,
Please let me know if you have a problem with it. The version 1.2 beta had a serious problem with Hamoubil. It never actually crashed on me, but I did fix it not long after I downloaded the mod. If fact, somewhere around is a thread I started (and ended) on the subject…ah, (
http://www.ttlg.com/forums/showthread.php?t=71427&highlight=traveling+merchants) here it is–nope, that didn’t fix it. I’ve heard a small variety of descriptions of how it manifested itself, so it may depend on other mods running at the same time. A mod conflict with the original seems unlikely (knowing what I do now), so I suspect it was Hamoubil’s fault. I hope you will be able to enjoy the mod. Nothing more entertaining than following a caravan and watching the guar’s tail flit about.
…Oh, and don’t mind Ryushi–he’s a partial friend and hired shill. :cheeky:
Eightball Maniac on 2/5/2005 at 21:55
I think that is what the message said, something about Hamoubil and some script called guar_defend or something. Whenever I install Morrowind again I'll let you know if I have any problems with 2.0.
Korrow on 4/5/2005 at 00:52
Thanks for taking the time to make a great mod even better. :thumb: