marbleman on 20/8/2019 at 12:59
Right, I only have giant solid cubes in the middle of a huge air brush in my mission so far, so that's where my observation comes from. Indeed, it is better for each author to test this themselves.
Quote Posted by uncadonego
Does anyone volunteer to make objects for authors? I have a couple of roof top air conditioning units made from a mess of brushes. I have a feeling if someone made object based on screenshots, that would save me a lot of cells.
I think there was a thread for that somewhere but I can't seem to find it. You can also check the (
http://spirited-tech.com/thief/) object repository.
skacky on 20/8/2019 at 15:43
To see the difference between time numbers you need to activate the cell mode in DromEd, it'll show you all the BSP splits caused by brushes. Sometimes you will gain/lose cells even if the geometry is absolutely identical in both cases, just because the engine splits it in a different way.
Another thing to take into account as well is that a brush's face that is flush with another face (like a solid face on an air face) will not produce any cells. This is also the case if you have several brushes stacked on top of each other that have the exact same X and Y dimensions for example. This is why almost none of the roofs have a protrusion in The Sound of a Burrick in a Room.
uncadonego on 20/8/2019 at 19:35
I have a dome made of a(i don't know right now off hand...)sided pyramid fill-air, then a solid cube part way , up, then another fill-air pyramid at a slighty different angle starting at the point where the solid cube truncated the first pyramid, etc, etc, until it looks dome-like. I thought I'd eliminate all that brush work and just use one fill-air cube and put a dome object instead.
Seems weird, but I tried it, and cells jumped over 300.
Would anyone have expected that?
BTW, I checked a lot of object sites, including the repository, but didn't find an air conditioning unit that matches my brush work even remotely.
Addendum: one thing that didn't occur to me to try with the dome situation was to change the time of the big air cube space for the dome to the beginning.......maybe that would have helped?
uncadonego on 20/8/2019 at 20:19
Ah! Thanks!:D
Psych0sis on 21/8/2019 at 06:42
Like I said in the PM, perhaps just try to remake a side block or 2 out of solids within a big enough air brush for them, I can guarantee it would save quite a lot of cells :D, and get you ever closer to finished without needed to remove your wonderful brush furniture or build style
uncadonego on 21/8/2019 at 13:12
I've been working on it for a few days now. I'm down to 22842 cells.
R Soul on 21/8/2019 at 17:53
If you have any circular buildings or arches made with 10+ sided cylinders, try replacing them with 8 sided, aligned by sides.
In the OldDark days, when 10 was the limit, I didn't like 10 sided cylinders because they looked like angular things pretending to be curved, whereas an octagon looks nice if aligned by sides.
uncadonego on 23/8/2019 at 02:18
On one fake doorway with an arch entrance, I deleted an air cylinder and replaced it with solid wedges. It saved 3 cells. Hard gains there. Every arch will save a lot, but wow...
uncadonego on 23/8/2019 at 03:22
Small changes: I made a quarter unit high airbrush, long and narrow, textured to look like a drain at the bottom of a ramp. One face only touched the ground. Eliminating it reduces the cell count by four.