Sperry on 3/7/2018 at 20:13
Very useful, thanks!! :cheeky:
bbb on 4/7/2018 at 14:00
Quote Posted by Yandros
Me too. Very, very few players even still have an OldDark install anymore, so I can't imagine what you have to gain by torturing yourself in this way.
I agree with Yandros.
I understand wanting to do a classic mission as I make missions using only stock resources. I always build missions much bigger than I intended and using NewDark was a like a gift from heaven. Just the increase in object limit made a huge difference. It seems like you are putting yourself through a lot of extra work. If your mission has a good story and good game play, everyone will enjoy it.
Either way, I look forward to playintg your mission in the near future. Good luck.
BBB
john9818a on 7/7/2018 at 06:26
Quote Posted by Unna Oertdottir
I was curios, that's why I made a test map in DromEd T1 (just many brushes/multibrushed)
I hit the limit at 24576 WR cells. I couldn't add a single brush.
Here's the test mis
(
http://www.mediafire.com/file/hxwy935f876cxgq/testmis11_24576.zip/file)
btw, I loaded the test map in DromEd T2. After optimizing, it has 24499 WR cells. More than 500 cells less than DromEd T1. NewDark is better ;)
I"m just wondering how did you calculate "more than 500 less." The T1 at 24576 is 77 more than 24499 with NewDark. I agree that ND is better even though I occasionally play TG OMs with the TG OldDark simply for the nostalgic feel of OD. For T1 and T2 Fan Missions I would definitely use ND.
Unna Oertdottir on 7/7/2018 at 07:32
Keyboard's doing 0s for no reason :mad:
john9818a on 8/7/2018 at 05:23
I can understand that. Mine sometimes won't produce a letter I type. :o
Sperry on 8/7/2018 at 09:09
Does brush size have an impact on cell count?
Unna Oertdottir on 8/7/2018 at 09:33
It's likely that big brushes interact with other brushes - more cells.
PinkDot on 8/7/2018 at 12:50
Quote:
Does brush size have an impact on cell count?
Sometimes it does, in conjunction with the texture scale. Large brushes have polygons split into smaller ones limited by the size of a lightmap. The more detailed texture (scale lower than default 16), the smaller resulting divisions and the higher polycount but also larger cell count.
Polygons with sky texture should always have the maximum texture scale for that reason.
gnartsch on 14/7/2018 at 12:21
Spilled some lemonade over your keyboard by chance?
If we are talking about a regular PC keyboard, I would recommend disassembling it and giving the foil a good wash.
My 20 year+ old Microsoft Natural keyboard appreciates that procedure every couple of years.
Spare all electronics from water, though and let it dry thouroughly!
john9818a on 15/7/2018 at 11:30
Gnartsch I'm not sure who that was directed at, but I'm using an illuminated Saitek keyboard and I never spilled anything on it. When I try to straffe right with the D key sometimes it delays, and I have problems with the O and L keys. I'm not sure I can take it apart though.