EvaUnit02 on 17/2/2023 at 22:44
Quote Posted by Anarchic Fox
but none of the Arkane games have flopped, much less flopped badly.
Oh please, Dishonoured 2 and Prey 2 were flops. They were both 50% off a month after release.
Denuvo = external DRM layered on-top of a game's EXE, that occasionally phones home; i.e. easy to patch out. Redfall will have internal always online DRM, designed so that there can be seamless transition between SP and co-op via drop-in/drop-out. Patching in a local only SP will be no small feat. Good luck seeing that work being put in years from now when the game will very likely be no longer profitable.
Jason Moyer on 18/2/2023 at 17:28
Quote Posted by EvaUnit02
Oh please, Dishonoured 2 and Prey 2 were flops. They were both 50% off a month after release.
Dishonored 2 was released on 11/11/16. It was 50% off on 4/4/16.
Doom was released on 5/13/16. It was 50% off on 8/2/16.
Wolfenstein:TNO was released on 5/20/14. It was 50% off on 6/28/14.
Flops all.
Pyrian on 18/2/2023 at 20:40
Quote Posted by Jason Moyer
Dishonored 2 was released on 11/11/16. It was 50% off on 4/4/16.
Daaang, that one failed seven months before it launched. :joke:
Jason Moyer on 19/2/2023 at 03:21
Quote Posted by Pyrian
Daaang, that one failed seven months before it launched. :joke:
:D
Anarchic Fox on 22/2/2023 at 03:04
Quote Posted by EvaUnit02
Oh please, Dishonoured 2 and Prey 2 were flops. They were both 50% off a month after release.
As Jason pointed out, discounts do not indicate a flop. I found some (
https://vginsights.com/developer/7989/arkane-studios) actually useful information, which shows that Dishonored 2 made $70M on Steam alone, and Prey $44M. Unless you can show that Arkane's expenses exceeded its revenues, which I doubt you can, those are no flops.
Quote:
Denuvo = external DRM layered on-top of a game's EXE, that occasionally phones home; i.e. easy to patch out. Redfall will have internal always online DRM, designed so that there can be seamless transition between SP and co-op via drop-in/drop-out. Patching in a local only SP will be no small feat. Good luck seeing that work being put in years from now when the game will very likely be no longer profitable.
This is an awfully specific argument about software you know nothing about. "Seamless transition between SP and co-op" sounds like what From Software games provide, and they support Internet-less SP no problem. As for old games never being patched, apparently (
https://steamdb.info/app/205100/patchnotes/) Dishonored's latest patch was two months ago!
Malf on 22/2/2023 at 09:33
Shhhh, you're undermining Eva's righteous, gamergater, Kotaku-Inaction opinion with your pesky "rational discussion based on facts".
Renault on 22/2/2023 at 17:22
Interesting info there, although it's hard to believe that Dishonored 2 outsold the original by 20 million.
heywood on 23/2/2023 at 13:27
I know Dishonored caught a lot of people by surprise, because outside of old fans of Arx Fatalis, Arkane wasn't a well known studio at the time. So I guess a lot of the sales could have been at discounted prices as word spread about the game. Whereas Dishonored built up the demand and anticipation for Dishonored 2, so it wouldn't surprise me if D2 had higher day 1 sales and sold more copies at full price.
But it doesn't make sense if D2 made $20M more than D1 on PC. (
https://www.techspot.com/news/76047-bethesda-arkane-studios-put-dishonored-franchise-hiatus.html) I had remembered Dishonored sold 3M copies on PC. If they only made $50M on PC, the average price per copy sold would only be $16.67, which seems too low to me. After the initial price drop, the game stayed at $30-40 through the release of D2.
I also raised my eye at $44M for Prey. I didn't think it sold that well. But rumors were going around in December that Arkane have started early work on a sequel.
The real numbers are never going to be public of course. The Dishonored franchise could have been set aside because the concept (Dunwall, Corvo, Emily, etc.) was getting played out, and not because of sales.
Anarchic Fox on 25/2/2023 at 20:11
A better source of information would be helpful, but that was the best I can find in the limited time I was willing to spend. I couldn't find anything at all about Arkane's budgets for the games, but maybe that shouldn't be surprising.
heywood on 25/2/2023 at 20:34
No worries Foxy, we're all used to sales numbers being unreliable, sourced from marketing slides at best. I think one could argue about the timing of Dishonored 2's release and the game's performance (or lack thereof) at release, but it definitely didn't flop. On the other hand, Prey? It was a darling of this crowd, obviously, and a personal favorite. But it's unknown as fuck among my younger coworkers and family members who are into games.