Muzman on 12/7/2009 at 17:49
It's because you ended with an elipsis and an emoticon instead of constructing properly. But hey, it's ok. We all do it from time to time.
Anyway, the AI was really detailed with good complex senses and lots of behaviours (some of the guards would come after you and search around with a torch/flashlight if they spot you). With a little care most of the levels became a lot "easier" if you used stealth methods. Where the design became a problem was when the average player didn't notice that guy across the way who saw them and sounded the alarm. Or when the level became choked and you had no choice but to fight (which is slightly forgivable since real guard positions are generally designed to, you know, guard).
If you're not some kind of Bioshock tester who needs beams of light to see exactly where a camera is looking all the time and can live with things being a bit variable, a bit vague and a bit hard; it's a fun way to play it.
It's not a stealth game and you're rarely forced into it (and c'mon, the 'no alarm' levels ought to be a snap for any Thief player). It's just a pretty well developed aspect of the game that gives you an interesting play option.
henke on 12/7/2009 at 18:02
Quote Posted by Matthew
You've never played Neo's escape from the Metacortex offices in Path of Neo, have you?
Played it, but never got to that level, no.
Good call on Fahrenheit d00dz :cool:
Ok, if I gotta rearrange it, I guess this is how it is.
Worst tacked-on stealth levels:1. SiN
2. Fahrenheit
3. RF
NOLFs wasn't that bad u guys.
(and just for the hell of it)
Surprisingly good tacked-on stealth levels:1. GTA:SA
2. Prince of Persia: Two Thrones
3. Return to Castle Wolfenstein (yes honestly, (
http://www.youtube.com/watch?v=z4x_XVrrR8I) just watch this shit. ok the guy narrating the video isn't crazy about the stealth but he has a lovely bored drawl and keeps throwing out ridiculous phrases. It feels like getting a videogame walkthrough by Charles Bukowski.)
DaBeast on 12/7/2009 at 18:24
Quote Posted by Muzman
It's because you ended with an elipsis and an emoticon instead of constructing properly. But hey, it's ok. We all do it from time to time.
Anyway, the AI was really detailed with good complex senses and lots of behaviours (some of the guards would come after you and search around with a torch/flashlight if they spot you). With a little care most of the levels became a lot "easier" if you used stealth methods. Where the design became a problem was when the average player didn't notice that guy across the way who saw them and sounded the alarm. Or when the level became choked and you had no choice but to fight (which is slightly forgivable since real guard positions are generally designed to, you know, guard).
If you're not some kind of Bioshock tester who needs beams of light to see exactly where a camera is looking all the time and can live with things being a bit variable, a bit vague and a bit hard; it's a fun way to play it.
It's not a stealth game and you're rarely forced into it (and c'mon, the 'no alarm' levels ought to be a snap for any Thief player). It's just a pretty well developed aspect of the game that gives you an interesting play option.
A game that requires knowledge of the level in order to complete it that can only be acquired through trial and error can't really be called stealth.
In this sense, I find the "Stealth" elements of Red Faction and NOLF to be roughly on par with each other. That no alarms level you mentioned was the last straw for me, I just couldn't take the mediocrity of NOLF after that.
EvaUnit02 on 2/9/2009 at 02:02
(
http://www.kotaku.com.au/2009/09/red-faction-guerrilla-pc-preview/) Apparently the PC port is awesome, shipping with the majority of the console DLC. The complete package is only $40 USD.
Quote:
My Computer: The minimum specs for Guerrilla on PC aren't that scary—but seriously, you're going to want to play the game on the high-end specs. Windows Vista for DirectX 10 makes a world of difference in improving the way Mars looks. Lighting looks better, dust trails in the wind seem more realistic and the shadows look way sexier.
Quote:
It Looks Good and Plays Well: Producer Sean Kennedy says that developer Volition learned its lesson with the flaws in Saints Row 2 on PC. He says you've got to deliver a top-notch experience to them just as much as you need to for console owners—if not more so because PC gamers have to wait longer for the game to come to them. After observing the fabulous-looking graphics and feeling just how well the game plays on PC (and it does), I'd say they nailed it.
Fafhrd on 2/9/2009 at 02:17
Jim Rossignol spoke very highly of it in the most recent RPS podcast, too.
I'm 99% certain it's not shipping with
any of the console DLC, though. Only one DLC pack has been released so far. [edit]Or not. That's odd.
They made some minor additions in the first console patch that are probably in place already for the PC release.
[edit]
Quote:
Not Coming Out On Steam Or Impulse: Alas!
That
can't be right. THQ's been using Steamworks for their PC titles since DoWII, and I'm fairly certain has a solid distribution deal with Valve for that (and that deal has caused some friction with Gamestop. And Other People). He may have gotten some sort of de-steamed preview build.
EvaUnit02 on 2/9/2009 at 02:22
Quote Posted by Fafhrd
I'm 99% certain it's not shipping with
any of the console DLC, though. Only one DLC pack has been released so far.
:Picard: Evidence to the contrary is in the article that I
linked to.
Quote:
I played through part of a mission in the Demons of the Badlands expansion before getting blown up. You'll be relieved (or possibly dismayed) to know the difficulty level hasn't been tweaked at all.
Quote:
The Price Is Right: Though PC gamers had to wait that much longer for the game to come out, they are getting a lot of the DLC plus the full game for much, much cheaper than their console counterparts. Guerrilla on PC includes at launch two exclusive multiplayer maps, six maps from the Wrecking Crew DLC that's not even out yet, plus the multiplayer modes from the Multiplayer DLC. That's approximately $US70 worth of stuff for only $US40.
Fafhrd on 2/9/2009 at 02:48
Yeah, but that article ALSO says that the game won't be released on Steam or Impulse, when it (
http://store.steampowered.com/app/20500/) most certainly (
http://www.impulsedriven.com/rfguerilla) will be.
And I have
very good reason to believe that the DLC packs for PC (if indeed they exist, which I can neither confirm nor deny) will be released separately ¬¬ . I'll happily admit I'm wrong if a source other than a Kotaku article that has already gotten two facts incorrect can be cited.
gunsmoke on 2/9/2009 at 13:29
I would love to play this on PC.
EvaUnit02 on 14/9/2009 at 05:51
Quote Posted by Fafhrd
And I have
very good reason to believe that the DLC packs for PC (if indeed they exist, which I can neither confirm nor deny) will be released separately ¬¬ . I'll happily admit I'm wrong if a source other than a Kotaku article that has already gotten two facts incorrect can be cited.
Where is your God now?
Quote:
In terms of the package, THQ looks to have done PC owners proud. Red Faction: Guerrilla has everything the console versions have, a couple of very minor but nonetheless welcome graphical additions and, laudably, we're told that all three of the console versions' premium DLC packs come on the disc at launch. PC owners are used to putting up with delayed launches of console conversions, but at least they're getting the full package when they buy the game. Good stuff - Capcom (among others) please take note.
(
http://www.eurogamer.net/articles/digitalfoundry-red-faction-guerilla-pc-tech-comparison)
Fafhrd on 14/9/2009 at 06:20
My god died years ago. I'm pleasantly surprised that it appears to be true.