Fafhrd on 6/7/2009 at 20:51
Quote Posted by EvaUnit02
I'd be wary of jumping on the PC version. The PC port of Volition's last game, Saint's Row 2, was universally panned by both the press and gamers alike for having terrible optimisation, worse than even GTA4. (
http://forums.steampowered.com/forums/showthread.php?t=903044) THQ have officially abandoned support for the PC version.
It should be noted that the SR2 port was sub-contracted to a porting team at CD Projekt, who basically brute forced the 360 code onto PC, localized it and said 'Done.' The RF:G port is being done by a studio that was founded by ex-Volition guys, and who's released stuff is heavily physics oriented. It probably won't be as awful as the SR2 port.
gunsmoke on 11/7/2009 at 12:03
Quote Posted by DaBeast
Same here.
RF1 was so much fun.
RF1 is and was incredible. Yeah, it owes its existence solely to Half-Life, but it really gets the formula down. It never felt like a cheap rip-off. I mean, that game was LONG, and the gameplay was decently varied. Piloting that sub was great, the stealth section in the offices, driving that Mole drilling vehicle through rock walls, etc... It wasn't simply run around and shoot.
And multiplayer was a scream. I spent many an hour online. Fond memories. The original PS2 version had no multiplayer, did it? Shame. I always wished that game had made it to Xbox, and utlized Live. Xbox only got that shit-ass sequel, though.
DaBeast on 12/7/2009 at 00:07
Quote Posted by gunsmoke
RF1 is and was incredible. Yeah, it owes its existence solely to Half-Life, but it really gets the formula down. It never felt like a cheap rip-off. I mean, that game was LONG, and the gameplay was decently varied. Piloting that sub was great, the stealth section in the offices, driving that Mole drilling vehicle through rock walls, etc... It wasn't simply run around and shoot.
And multiplayer was a scream. I spent many an hour online. Fond memories. The original PS2 version had no multiplayer, did it? Shame. I always wished that game had made it to Xbox, and utlized Live. Xbox only got that shit-ass sequel, though.
It had split-screen multiplayer, not sure about online. Was still a blast though, kind of reminded me of Goldeneye years ago, except with more exploding walls :p
henke on 12/7/2009 at 11:17
Quote Posted by gunsmoke
the stealth section in the offices
WHAT NO
That was the worst forced stealth section in any game ever. Ok, maybe the one in SiN was worse but the RF one is a close second.
RavynousHunter on 12/7/2009 at 16:05
I know RF1 had online multiplayer, even the demo had it. That shit got annoying after a while, not because of the game itself, it was awesome, but because of the cheating-ass people like this one prick named "Bob the Builder."
It was also fun as crap to mod; I remember we (my brother and I) made the shotgun shoot like 32 pellets that traveled ever so slightly faster than a player, went through walls, had a 10 minute lifespan, and killed anyone they touched instantly. It may sound stupid, and it was, but it was scary as hell, too. Nothing's scarier than being followed by a tiny pellet of death that will, inevitably, find you and kill you.
Matthew on 12/7/2009 at 16:07
Quote Posted by henke
That was the worst forced stealth section in any game ever.
You've never played Neo's escape from the Metacortex offices in Path of Neo, have you?
DaBeast on 12/7/2009 at 16:15
I wasn't impressed with the stealth in NOLF.
*hides*
Sulphur on 12/7/2009 at 16:20
Quote Posted by Matthew
You've never played Neo's escape from the Metacortex offices in Path of Neo, have you?
And Fahrenheit/Indigo Prophecy's little army base shenanigans episode, for that matter.
Muzman on 12/7/2009 at 16:43
NOLF 1 had great steath, it's just the levels weren't really designed for it.
Sin had one of the worst steath bits. The (COMPULSORY! :mad: ) tutorial of Outcast wasn't the best either.
DaBeast on 12/7/2009 at 17:09
Quote Posted by Muzman
NOLF 1 had great steath, it's just the levels weren't really designed for it.
Interesting, it had great stealth, yet the levels weren't designed for it. I can't quite put my finger on it, but something just doesn't seem right with this sentence...:rolleyes: