Fafhrd on 3/12/2014 at 08:14
Dropped to three bucks in Midweek Madness, so I decided to just pick it up again. Nordic deserves a couple bucks for putting in the effort to convert a nearly six year old game.
Played a couple matches of multiplayer. I'd forgotten how fun it is. Was sad that there still didn't seem to be many people playing (biggest match was a 3v3 Siege, which isn't enough to really be fun), hopefully it'll fill up on the weekend. Though I actually got into matches, which was more than I can say for when it was on GfWL.
faetal on 3/12/2014 at 10:01
It's a game where you can fight buildings and win. It doesn't need good writing.
Sulphur on 3/12/2014 at 17:47
I'd normally be all 'story über alles' because that's how I'm wired, but RF:G really doesn't need one. You can safely ignore the writing, wield Mr. Toots, and go to town... after which there won't be a town. It's glorious. The gameplay loops in RF:G are smart, as is the world design even though it's mostly brown sand. The destruction tech brings everything together by letting you collapse (almost) everything you see, and most of the side-activities are, again, pretty well-designed. It's honest-to-goodness craftmanship in a game about breaking everything down. That sort of delicious contradiction makes for the perfect sort of warm and fuzzy feeling inside your head. At least, it does that for me.
EvaUnit02 on 24/1/2015 at 19:11
"Realism mod"? What a truly awful idea. "Ah yup, I hate having fun, let's suck all of it out!"
Muzman on 25/1/2015 at 01:19
More difficult and slower paced games are often quite fun.
EvaUnit02 on 25/1/2015 at 12:48
Of course that can be case, but those games are usually designed to be like that from the outset. They aren't taking an intentionally ridiculous physics-based sandbox action game and turning it something more along the lines of a simulation.
catbarf on 28/1/2015 at 00:16
Quote Posted by EvaUnit02
"Realism mod"? What a truly awful idea. "Ah yup, I hate having fun, let's suck all of it out!"
Quote Posted by EvaUnit02
Of course that can be case, but those games are usually designed to be like that from the outset. They aren't taking an intentionally ridiculous physics-based sandbox action game and turning it something more along the lines of a simulation.
Anything that fixes the 'command building suspended in the air on one beam at a far corner' physics would be fine with me, so I might give this mod a go and see how it is.
Jason Moyer on 28/1/2015 at 04:26
Yeah, realism sucks, which is why flight sims, racing sims, and the ArmA games have some of the most dedicated userbases on the planet.
EvaUnit02 on 28/1/2015 at 05:13
Quote Posted by Jason Moyer
Yeah, realism sucks, which is why flight sims, racing sims, and the ArmA games have some of the most dedicated userbases on the planet.
Got some more hay? Your straw man there is falling apart.
My point was pretty situation specific, I'm not going to repeat myself.