pavlovscat on 10/4/2013 at 04:48
Quote Posted by Nuth
How could I have overlooked the Enforcers when I was saying what I didn't like about TDS? Yeah, they were just wrong. Wrong enough to make you wonder how they got in there in the first place.
I agree they were out of place, but I had fun with them. I was allied with the Hammerites so I'd draw the Enforcers over & let them get Hammered. Usually the watch would end up involved as well so I never had to deal with them except at the very beginning when I had to sneak past that first one. :cool:
jtr7 on 10/4/2013 at 04:59
Lemonade out of lemons. It's there, so play with it. If it wasn't there, we wouldn't miss it. Some things we wanted already and were happy to see it for the first time, others made us wonder why we got that, when we could've had the things we were looking forward to instead, and for equal or less effort, the foundation already figured out!
Watching the Priests and Pagan Shaman fight each other, and attacking the townspeople who got hit in the crossfire and fought back, and the thugs who would take anyone on, was heartbreaking to have in a Thief game taking place after the Hammerites' and Pagans' balance were restored. And then the mayhem was rehashed when Enforcers and Statues played the scenes out again with less red/green smears of magic effects. It was a prequel moment in the wrong time. But of course, many players ate that taff up with gusto and relish!
Oh, and back to realism, [sarcasm]I'm really glad the new blackjack is a hybrid of TDS's wooden spike club and TDP/TMA's non-animated flexible leather sock filled with lead shot bound to a wooden grip, so now it's a wooden club wrapped in leather Garrett can jab into AIs' crotches at long last![/sarcasm] Can the player attack any human AI that way? Rated M for "Mature"!
jtr7 on 9/5/2013 at 00:31
Will nuGarrett be able to drink anything other than potions, and are potions even available? And if imposter Garrett is anything like the real Garrett, and he doesn't turn to drink for self-medicating, will we see Garrett unable to hold his liquor, making alcohol like drinking a stronger poison, messing with his skills and upgraded abilities? Will there be poison this time? Each game almost had it, and TDS had a character who did use it, and a dropped side-quest where Garrett would pull a Romeo and drink a poison that would make him appear dead to Enforcers, who wouldn't do anything with Garrett's body for some dumb reason. I don't want the trope, but poisons would be available, so does T4 make them a part of the game?
I assume Baron Northcrest kicked the Hammerites and Pagans way out of The City as part of his martial law, and maybe the Hammerites respect that move enough, and the Pagans are happy the followers of the Master Builder finally got pushed out by someone, even if it meant temporarily dealing with Hammerheads mucking up the forest on their way out.
Vivian on 9/5/2013 at 08:50
Anyone upset by the new blackjack should maybe do some research into what IRL blackjacks look like. Weighted club on a spring is a pretty common design. Helps to lower the peak impact force. Its a valid alternative to a deformable head. Kewl NuShit trendygrab.
robthom on 13/5/2013 at 07:55
Lol @ the gangsta bow.
(Not lol funny, lol crying inside.)
Which Thief was that from?
It didn't look like 1-2.
3 sucked.
I dont remember it from that one,
but I've never been able to force myself to finish it.
(I think I played the first 2-3 levels, 2-3 times. And still blocked most of that out of my memory.)
If its the new one...
And the lol'est thing is (once again, not lol funny),
that holding a weapon gangsta like that hasn't been "cool" since 1994.
(But then how could you really expect a Canadian to know that, Ehe?!)
As far as the thread topic,
"Realism".
Sometimes realism has to be fudged for dramatic effect.
(As the OP admitted.)
Realistically simulating all the steps necessary to reload a musket probably wouldn't make good gameplay.
But on the other hand,
as in that cinematic abomination prometheus,
fudging realism a bit is an acceptable vanity unless its for no better reason than in the service of blatantly childish stupidity.
Like a gangsta bow.
R Soul on 30/5/2013 at 23:27
I don't think this has been mentioned so here goes:
When a water arrow hits a torch, what happens to the shaft? It vanishes in a magical way. Not very realistic. If a dry ice arrow is used instead, there's still the matter of the rest of the arrow being left behind. Will Garrett have to pick them all up in case a guard relights the torches? If it just vanishes like a water arrow, it won't be realistic. And yet dry ice arrows are supposedly being introduced to make things more realistic. And as someone else has already mentioned, storage will be a problem because it evaporates at room temperature.
jtr7 on 30/5/2013 at 23:35
:thumb:
antihero276 on 31/5/2013 at 01:03
Quote Posted by R Soul
I don't think this has been mentioned so here goes:
When a water arrow hits a torch, what happens to the shaft? It vanishes in a magical way. Not very realistic. If a dry ice arrow is used instead, there's still the matter of the rest of the arrow being left behind. Will Garrett have to pick them all up in case a guard relights the torches? If it just vanishes like a water arrow, it won't be realistic. And yet dry ice arrows are supposedly being introduced to make things more realistic. And as someone else has already mentioned, storage will be a problem because it evaporates at room temperature.
This particular problem was solved in TDS, where whole crystals are used as the arrows, as opposed to a crystal at the end of a shaft... so there are two different versions of it.
jtr7 on 31/5/2013 at 01:14
Nope! :D
The arrowshaft was there, just the crystals were smaller and pre-shaped for attaching. No more 4-in-1 crystals with arrowshafts that appear out of thin air, and disappear when the crystal shatters. I can't tell looking at the new arrowtips, but if they are just cast- or machined metal, then they should be able to break bones empty, and smack surfaces louder than the water, earth, gas, rope/vine, and broadheads ever did.
(
http://s70.photobucket.com/user/jtr7/media/TDSElementalArrows.jpg.html)
Inline Image:
http://i70.photobucket.com/albums/i106/jtr7/TDSElementalArrows.jpg~originalGod, they look like something I slapped together.
Myagi on 31/5/2013 at 04:00
From a realism standpoint dry ice just seems dumber and needing more suspension of disbelief than crystals ever needed. There's the non-trivial dry ice manufacturing process. The retail chain or is it "homebrewed". Then the storage problem mentioned above. Does Garrett have a refrigerator at home? Do dry ice arrows randomly lay around in chests etc. which you can find, or are you no longer going to find arrows that you can pick up in a mission? And if there are, how unrealistic is that? Some dry ice arrow in a chest, how long did it lay there for the ice to still be frozen, and who would put them there knowing they wouldn't stay frozen long? and so on and so forth. (Hey, they are the ones that wanted to go for realism, scrapping the crystals for it.)
With water crystals all you need to buy into is the little magic of the crystal, everything else is realistic enough beyond that. That small touch of magic also helps getting over the disappearing arrow shaft. Water also being a more versatile element for various interaction mechanics, like removing blood, short circuiting electricity etc..