Meta03 on 12/10/2007 at 16:40
Is there a way for Oblivion to sync with your computer clock and play it in real time, or is there a way to play it so each game minute is equal to real time minute?
steo on 13/10/2007 at 11:24
in the console type, iirc, "set timescale to 1". the value 1 is real time, 30 is default in which one second real time = 30 seconds game time. I usually play at 12 or 15, since the game wasn't really designed to be played in real time but the default settings give you ridiculously short days/nights which really hurts if you're a vamp.
DX-455 on 15/10/2007 at 02:19
GOd, I wish I would have had these when I played this(immediately upon release).
Malachi on 22/11/2007 at 03:47
Another site for mods:
(
http://www.tesnexus.com/)
You do need to join (free) if you want to download anything over 2k.
Rogue Keeper on 22/11/2007 at 09:23
Doesn't the change of timescale also alter the movement of all characters? I have lowered the timescale in INI and everything including me was moving in slomo.
steo on 22/11/2007 at 18:48
The "set timescale to 1" command doesn't.
Oldschool_Thief on 29/11/2007 at 07:04
I know I've found a real time mod that works fine for Oblivion on TES source, but I can't remember what it was called, and I've since had to format my pc.... Sorry about not giving the mod name, but at least you know it's out there and what site it's on now!
Iain on 21/1/2008 at 16:07
my OB runs in real time, it isn't synced to the PC clock since that would make the rest and wait funcs unavailable, wouldn't it?