Re-skinning Weapons, Armour, etc. - by ShadowSneaker
ShadowSneaker on 23/10/2008 at 23:44
I just discovered you can add new skins for weapons and items of clothing like hoods and armour. I assumed you could only do it to regular static meshes like arches and pillars etc. and not meshes from the actor browser. But you can.
If you find the item you want and place it in the mission you can then add a new skin via the same process as adding a new texture to a static mesh.
In properties---> render, select 'object mesh' then click on the three dots (...) and the static mesh browser opens up.
You can then choose the new texture. There's a stone texture I added to the longsword and also a black keeper skin I used on the female hood (it is brown by default) which will look better on the female thieves. I added the same black skin to the gorget which almost looks like a face mask, again it will improve the thieves.
SS
jtr7 on 23/10/2008 at 23:46
Looking forward to seeing the results of experimentation in this regard.:cool:
massimilianogoi on 24/10/2008 at 10:05
Cool! Maybe this should be the way to have the abdominal shield for the mechanists soldiers.
Quote Posted by ShadowSneaker
... There's a stone texture I added to the longsword and also a black keeper skin I used on the female hood (it is brown by default) which will look better on the female thieves. I added the same black skin to the gorget which almost looks like a face mask, again it will improve the thieves.
SS
Could we have some screenshots?? :D
Beleg Cúthalion on 24/10/2008 at 10:56
You want to make a shield for the Mechanists? The last time I attached a barrel to a woman it had no physics, thus a shield would probably not help them to block any attacks. And if they really had plate armour, they would not need one at all, just for the record. But for decoration...well, but please don't use high medieval kite-shaped ones. :p
@SS: Since actors are some kind of modified static meshes, that's nothing really new. You can simply add a moveable barrel and change its skin and save it. What would be interesting is how to change them (i.e. swords etc.) on a single guard in the game. Or how to add custom skins to an AI mesh so that it appears in the Render --> MaterialSkin list. That way we could simply use Tiens' new clothing textures in addition to the original ones.
ShadowSneaker on 24/10/2008 at 11:39
Yeah I thought it might be old news but some people may not know about it.
Quote:
What would be interesting is how to change them (i.e. swords etc.) on a single guard in the game.
You can create a new child of longsword and give it the new skin. You might be able to change skins in Weapon Loadout if you don't want to create a new sword for each skin, but that's just off the top of my head. I haven't tried doing that.
SS
Beleg Cúthalion on 24/10/2008 at 14:46
Weapon Loadout. I'll have a look at this. There is no Body Loadout by accident? :p
ShadowSneaker on 25/10/2008 at 14:32
Not as far as I know. I doubt Weapon Loadout will do anything, though. It's just for equipping weapons I believe.
I suggest making a new child for the weapons since you can't see them in the editor when they are equipped to an AI, only in-game.
With armour and clothing you can apply the texture in the editor since you can see the AI wearing it. Therefore you don't need to create a child for each bit of clothing, although it will save time if you do.
SS