Rate Human Revolution vs. other LGS-inspired franchise games - by heywood
DDL on 29/11/2011 at 13:22
It's also worth noting that the whole 'jack of all trades' aspect was apparent in DX as well (albeit to a lesser degree): by the end, you had enough skillpoints and aug upgrades to be optimised for your chosen 'build' but also
pretty close to optimised for every other possible approach, unless you really made the effort to distribute them crazily.
It also shared the fact that some of the augs were plainly better than others, and some of the augs were pretty much useless as a whole.
Still, HR is obviously not the same game as DX, which I guess skinner's pigeon was hoping for...but we're in a whole different era of gaming now, so a hope like that would be unrealistic anyway. What HR
does do, I feel, is make a lot of steps in a positive direction (and has managed to be relatively successful while doing so). So I'd tend to commend it for even getting close, rather than rage about it not getting close enough.
Also,
Quote:
I saw Ghost in the Shell about a week after I finished and uninstalled DX:HR, and it only made me rage harder that an 82 minute movie should examine the same themes with far greater depth than a 30 hour game.
If that was 30 hours of expository cutscenes*, you might have an argument.
As it is, it's 30(ish) hours of
game, which is
A) an entirely different medium to convey messages in, and
B) timed based on playstyle too: my first playthrough was nearer 75 hours..does that mean my identical copy of the game was two and a half times less effective at examining themes than your copy?
Plus one's experiences of 'depth' are somewhat subjective. If you're the kind of person that needs information thrust upon you, then you might feel the game is shallow, whereas if you read every email, talk to people, read posters, listen to broadcasts, soak up the atmosphere etc etc, then it's a hell of a lot deeper than you give it credit for, while also being a playable game.
*but we don't want to see more cutscenes, oh holy fuck no. You are at least spot on, there.
Skinner's pigeon on 29/11/2011 at 13:55
Quote Posted by DDL
Plus one's experiences of 'depth' are somewhat subjective. If you're the kind of person that needs information thrust upon you, then you might feel the game is shallow, whereas if you read every email, talk to people, read posters, listen to broadcasts, soak up the atmosphere etc etc, then it's a hell of a lot deeper than you give it credit for, while also being a playable game.
I doubt it, but maybe I missed a lot more than I thought. Maybe you could help me with these:
Why are perfectly healthy people willing to submit to a lifetime of drug dependency to replace their limbs with prosthetics? I could understand it if they were doing so for implants for hacking and social interaction--those actually have practical applications in everyday life. But why replace entire organs and limbs?
Why exactly is augmentation bad for humanity? I don't refer to the drug-dependence or the Hyron project here; those are arguments on practical, not philosophical grounds. Is there a good reason to broadcast Darrow's message at the end other than 'technology is wrong because it will enslave us like this bizarre Matrix-Minority Report type machine (which I built)'?
Jensen is twice dismissed as too much like a machine. Was there ever a better counter-argument to this than 'I'm still human, I got feelings'?
BTW, have you actually seen GitS? It's not 82 minutes of pure exposition.
Matthew on 29/11/2011 at 14:25
Quote Posted by Skinner's pigeon
Why are perfectly healthy people willing to submit to a lifetime of drug dependency to replace their limbs with prosthetics?
Why not? If they were selling bionic eyes I'd buy a pair tomorrow. Instant better-than-perfect vision? Yes please.
Thirith on 29/11/2011 at 14:32
Quote Posted by Skinner's pigeon
Why exactly is augmentation bad for humanity? I don't refer to the drug-dependence or the Hyron project here; those are arguments on practical, not philosophical grounds. Is there a good reason to broadcast Darrow's message at the end other than 'technology is wrong because it will enslave us like this bizarre Matrix-Minority Report type machine (which I built)'?
Should this point be ignored just because it's metaphysical at best, irrational at worst? I understand that you'd disagree with it on those grounds, but that's not the same as saying that it's invalid for the game to allow for that perspective.
DDL on 29/11/2011 at 14:34
Oh please...GitS has action sections, but also has long sections of massively navel-gazing discussion. You can get away with that in a movie, because the protagonist is not also the player, hoping this interminable fucking cutscene will be over soon. They're wholly different media.
Plus..we're not really comparing HR to ghost in the shell here anyway, not only for the reasons I've listed, but also because...HR isn't trying to be ghost in the shell. I might as well call it out for doing far less to convey social injustice in its 30hour playtime than the shawshank redemption did in under two hours. We're (sort of) trying to compare it to DX, since that is at least a slightly more sensible comparison.
As for 'why is augmentation bad for humanity'..surely that's up to you to decide? That is, after all, the point of letting you decide. If you can't come up with a non-stupid reason to be anti-aug, then maybe there are no good reasons. Why does it have to be bad at all (drug dependency aside)?
The ludicrous prevalence of augs, and the constant theme of augsaugsaugsaugs in every fucking conversation, is certainly a fault in the game, I feel ("gotta get auged to get ahead in this world" -"really? You work in fucking data entry..."), but I'm not sure that really comes under the heading of "insufficient depth" so much as "overly focussed depth".
They put so much effort into fleshing out the whole aug-theme that they made that theme itself seem somewhat artificial, and forgot to add much to the wider world (which is a shame). It's stupid, and there is no explanation for why every fucker and his uncle has augs (plus how the fuck do gang members afford all that shit?), or for why the augs really make no fucking difference (tranq a guy in his metal arm, he goes down! :confused::confused:). They went down the "haves vs have-nots" road, rather than the "holy shit dude has a metal arm fuuuuck run run run" road, which is annoying, plus a fairly jarring departure from the suggested attitudes in DX. I wish they'd made augmented people rarer, and the reactions to augmentations more extreme, like it seemed they were considering doing at an early stage...but hey.
Still, given this admittedly silly conceit, they do explore that particular theme in a pretty extensive fashion, plus they actually had the balls to outright give the player a clearly stupid stupid mission objective that tied into the whole augmentation theme, which I thought was great.
So it's swings and roundabouts. Plus I'm a glass half full person anyway.
Skinner's pigeon on 29/11/2011 at 14:43
Quote Posted by Matthew
Why not? If they were selling bionic eyes I'd buy a pair tomorrow. Instant better-than-perfect vision? Yes please.
So the lifetime of drug dependence and the expense of regular maintenance are not pressing concerns? Leaving aside the possibility of being blinded for life, you would actually be willing to become a quadruple amputee for cool robot limbs that you'll probably have no use for in everyday life other than doing what your perfectly healthy human limbs already do just fine?
Quote Posted by Thirith
Should this point be ignored just because it's metaphysical at best, irrational at worst? I understand that you'd disagree with it on those grounds, but that's not the same as saying that it's invalid for the game to allow for that perspective.
No, I don't think it should be ignored at all. It's just implemented clumsily. It should be a symbol of Darrow's vision of humanity's future, but the screaming, writhing women enslaved to the evil machine is a very ham-fisted attempt to justify the idea that technology is bad for humanity. It's the very opposite of deep. It has all the subtlety of a cinematic augmented punch to the face.
Thirith on 29/11/2011 at 14:52
First adopters are rarely perfectly rational. Is the issue presented in an exaggerated way in Human Revolution? No doubt - but hyperbole is a valid stylistic means. Is HR always smart about its themes? Definitely not, but IMO you're mixing valid criticism too much with personal taste. A lot of what you're saying doesn't seem to be addressing weaknesses in the game's narrative so much as stylistic choices that are a matter of taste.
Edit: Skinner's pigeon, I'd agree with you that Human Revolution is less deep than it thinks it is and I also dislike the "Pretty good storytelling... for a game" excuse, although I don't think it's as bad as you say. When it comes to characterisation, there's a lot of pretty subtle stuff going on in the game, which I appreciate. At the same time, I think that most criticism of Human Revolution's story, while valid, isn't any less valid when it comes to the original Deus Ex. That game wasn't exactly deep either. It's got a competently told story, but quotes from philosophers do not make a game narrative profound.
Matthew on 29/11/2011 at 15:10
Quote Posted by Skinner's pigeon
So the lifetime of drug dependence and the expense of regular maintenance are not pressing concerns? Leaving aside the possibility of being blinded for life, you would actually be willing to become a quadruple amputee for cool robot limbs that you'll probably have no use for in everyday life other than doing what your perfectly healthy human limbs already do just fine?
As opposed to the lifetime of lens dependence and the expense of regular testing that I undergo at the moment, you mean? And leaving aside the possibility of my eyes degenerating so badly I will be blind for life?
As for the limbs it depends on whether I can get super-strength or not, obv.
Skinner's pigeon on 29/11/2011 at 15:14
Quote Posted by DDL
Oh please...GitS has action sections, but also has long sections of massively navel-gazing discussion.
I'm pretty sure that the time devoted to navel-gazing is a fraction of the movie, but you're right, arguing the merits of GitS has no place here. But since you bring up Deus Ex, you have to admit that there's little by way of deep discussion in DX:HR by comparison. Where's the counterpart to the Aussie bartender, or Morpheus?
Quote:
As for 'why is augmentation bad for humanity'..surely that's up to you to decide? That is, after all, the point of letting you decide. If you can't come up with a non-stupid reason to be anti-aug, then maybe there are no good reasons. Why does it have to be bad at all (drug dependency aside)?
The fact that a theme isn't examined in depth is not proof that the theme is inherently shallow. It only means that the examination is. I'm surprised that you would defend the writing by assuming that there are no actual arguments to be made. And if that's indeed the case (I don't at all think it is), why choose a theme that's so morally and philosophically unambiguous for a game in which this is a bitterly contested issue?
This is what passes for good writing in games.
Quote:
"overly focussed depth".
I don't know what you mean by this. I'm sorry, but I'm going to bring up GitS again, but only for the backstory and universe. Just about everyone has cybernetic implants in that universe, but the only ones who have prosthetics are the ones who actually need it, such as people with medical problems (like Kusanagi when she was a child) and military-type operatives. Would it really have been that difficult to have that level of believability in a 2011 AAA game?
Quote Posted by Matthew
As for the limbs it depends on whether I can get super-strength or not, obv.
And fight crime!
Right? I mean, I don't see the point otherwise, unless they're already in a sorry state.
Edit:
Quote Posted by Thirith
First adopters are rarely perfectly rational.
It seems that an unfortunate amount of DX:HR's writing is contingent on people behaving foolishly. The public choose to be enslaved to drug dependence although they don't need prosthetics. Jensen's stupidity during cutscenes prevents us from nipping Zhao in the bud. Darrow's a psychopathic manchild (he could've just broadcasted his prepared message; after all, Eliza says that it will have the exact effect on the world that he wants).
DDL on 29/11/2011 at 15:37
"JC the net's going the net's going black, JC no more infolinks, Transmissions of any kind we'll start again, live in villages you receive this, if you survive, then find us find us"
Destroying all communications, living in villages: a morally ambiguous reaction to the threat of centralisation.
;)
Like people have said, it's not like DX was without faults.
As for the aussie bartender...does that not ever so slightly feel shoehorned in? I mean, sure, it's nice and deep, but dude..wait what?
I feel fairly certain if that sort of approach was tried today, people would be all "LOL LOOK AT TEH HAMFISTED ATTEMPTS AT DEPTH". I would've loved to have crazy rambling convos with bartenders in HR, but you have to admit it might appear strange to those unversed in 'things DX-related'.
HR tried to do a lot of stuff on a more subtle (well..ahem.."subtle") level, with environmental cues, and atmosphere: adam's apartment being one such example.
As for "overly focussed depth", I mean it examines the aug issue a lot, constantly, ALL THE TIME. Basically the entire world is focussed entirely on "AUGS" or at most, "AUGS + X", so "how will augs affect jobs?" "How will augs affect relations with china" "How will augs affect retirement benefits"....everything is about fucking augs. It raises a lot of interesting questions, but it "overly focusses", and thus reduces the world to a single-issue place, which is silly.