Rate Human Revolution vs. other LGS-inspired franchise games - by heywood
Papy on 1/12/2011 at 23:34
Quote Posted by Llama
Can't take the heat? get out.
Says the real tough kid... alone in front of his computer.
Llama on 2/12/2011 at 02:13
Quote Posted by Papy
Says the real tough kid... alone in front of his computer.
lol stop projecting. It's ok. True love is out there.
Renzatic on 2/12/2011 at 03:55
Deth, you win the Internet with that pic. ALL of the Internet. Ever.
Koki on 2/12/2011 at 07:14
Quote Posted by Sulphur
If we were talking about Bioshock vs. SS2, that's a different story. As it stands, DE:HR is a more than decent attempt at bringing back that style of gameplay, and, despite its faults, it's quite enjoyable to most of us who haven't seen it in a while.
Bioshock made hacking a minigame; so did HR. Bioshock introduced handholding(quest compass et al); so did HR. Item shimmer is in both games. Both games rip story/location elements from the predecessors to the point of being obnoxious. Both games ease up the difficulty, one with Vita-Chambers and the other with health/energy regen. Both are console ports.
Llama on 2/12/2011 at 07:45
Quote Posted by Koki
Bioshock made hacking a minigame; so did HR. Bioshock introduced handholding(quest compass et al); so did HR. Item shimmer is in both games. Both games rip story/location elements from the predecessors to the point of being obnoxious. Both games ease up the difficulty, one with Vita-Chambers and the other with health/energy regen. Both are console ports.
Exactly why they sucked. You described that perfectly!
Skinner's pigeon on 2/12/2011 at 08:08
Quote Posted by Sulphur
Listen, it's not like the original Deus Ex was some pinnacle of inspired gameplay design and writing. It had some pretty poor stealth mechanics on its own.
At no point did I say that the original Deus Ex was a paragon of game design. I'm sorry if my preference for it came across as complete and total adulation, but I actually think it's a deeply flawed game--I just like it for other reasons. And I did say that I liked the combat and conversational minigame in DX:HR, didn't I? So yeah, I freely admit that it did a few things better. Believe it or not, I can look past massive changes in gameplay to appreciate a game; I'm a fan of the mechanics of Fallout and Fallout 2, but I think Fallout: New Vegas is second only to the original Fallout in the whole franchise. DX:HR, on the other hand, just left me with a 'meh' feeling. Completing it didn't leave me with a sense of satisfaction or accomplishment, but relief that it was over. It was the same feeling I got after completing Bioshock and Dragon Age: Origins, two titles that also began very promisingly, but then the various annoyances started piling up. A mountain of pebbles, if you will.
Oh, and the butthurt I exhibited was mostly a result of this statement:
Quote Posted by Papy
I found out most of these points were not important,
taken out of context or plain falseAnd statements like this:
Quote:
Do you really think someone can play a game as long as Human revolution while not enjoying it?
:picardfacepalm: This is what a wise man once posted at another forum:
Quote:
Shit man, you CAN'T judge games. PERIOD.
If you say something about the graphics you're a graphics whore, if you say something about the art-style you're a graphics whore too (because morons can't tell the difference), if you say something about the story you're a story fag, if you say something about the gameplay it means you haven't played the game, if you played the game and still say something about the gameplay it means you haven't played it enough and if you played it enough then it means you fucking like it so stop complaining!
I get my kicks from talking about games, not making up shit to troll fansites. The reasons I presented for not liking the game were entirely honest. I played through the entire game because (1) I paid full price for it and stupidly thought I should get my money's worth, (2) I didn't want to form an opinion based on a partial playthrough, and (3) I'm enough of a Deus Ex fan to do it. I played through the whole of Invisible War too, and I didn't like it either. Being a fan makes you do stupid things, as this thread amply demonstrates.
And really, some of the apologetics offered in DX:HR's defence deserved proper responses. A game can't be an RPG if all builds can use a gun--now that's making up shit.
Matthew on 2/12/2011 at 09:32
Waitaminute, when we say 'minigame' are we solely talking about moving to a different screen? I just ask because, after all, I think we would agree that SS1 had a hacking 'minigame' as did SS2.
Thirith on 2/12/2011 at 10:09
Added to which, I honestly don't see how a minigame is intrinsically worse than Deus Ex's "click on a button and wait" mechanism. The term "minigame" seems to be used pretty much as a killer argument by some, which is just stupid - a minigame is just an additional gameplay mechanism. It can be good or bad, it can be integrated well or badly. If you're going to criticise it, at least say something beyond, "It's a minigame, duh!"
Sulphur on 2/12/2011 at 16:37
Quote Posted by Papy
I see your sphincter is also quite tight. ;)
Ahem, I think we should drop the smack talk, we're starting to sound like proctologists. :o
Quote Posted by Koki
Bioshock made hacking a minigame; so did HR. Bioshock introduced handholding(quest compass et al); so did HR. Item shimmer is in both games. Both games rip story/location elements from the predecessors to the point of being obnoxious. Both games ease up the difficulty, one with Vita-Chambers and the other with health/energy regen. Both are console ports.
Minigames: As the quotes above attest, played SS1, have we?
And no, most of the handholding can be disabled. And the Vitachambers can be turned off, which breaks the story, but meh.
As far as the story goes, Bioshock and HR tried to do a couple of new things with the narrative templates they were copying. There's no doubt they were both riffing off of older stories, but I find that I quite like HR's execution compared to Bioshock's. Both of them are by no means brilliant, but HR's is more competently executed even if it's a little disappointing it didn't go far enough by the end.
Quote Posted by Skinner's pigeon
At no point did I say that the original Deus Ex was a paragon of game design. I'm sorry if my preference for it came across as complete and total adulation, but I actually think it's a deeply flawed game--I just like it for other reasons. And I did say that I liked the combat and conversational minigame in DX:HR, didn't I? So yeah, I freely admit that it did a few things better. Believe it or not, I can look past massive changes in gameplay to appreciate a game; I'm a fan of the mechanics of Fallout and Fallout 2, but I think Fallout: New Vegas is second only to the original Fallout in the whole franchise. DX:HR, on the other hand, just left me with a 'meh' feeling. Completing it didn't leave me with a sense of satisfaction or accomplishment, but relief that it was over. It was the same feeling I got after completing Bioshock and Dragon Age: Origins, two titles that also began very promisingly, but then the various annoyances started piling up. A mountain of pebbles, if you will.
Fair enough. I've felt that way about different games myself. Let's just keep it at we're victims of our expectations, and let it go.