pavlovscat on 7/12/2008 at 01:30
The rain is beautiful, massimilianogoi. The TDS FM authors never cease to amaze. :thumb:
ShadowSneaker on 11/12/2008 at 20:01
Looks and sounds great. How are the framerates?
SS
Judith on 11/12/2008 at 20:15
Solid 60 fps, but there's really nothing keep the CPU or GPU busy here. It's just 2000 particles :) I guess that creating additional water splashing effect on the ground or water flowing on the walls might decrease the framerate a bit ;)
clearing on 12/12/2008 at 03:09
This looks great :thumb:
Beleg Cúthalion on 12/12/2008 at 07:59
How exactly are those emitters in range (snow and snow storm as well)? Is it possible to use them in streets without having the rain inside or are they too blurry in dimensions?
Judith on 12/12/2008 at 12:48
While the snowstorm is "glued" to the player and it should be enabled or disabled by the script, the rain and snow are placeable and more controllable. You can set the X & Y dimensions of such effect and the Z would be determined by the velocity and lifetime of a particle. Those properties are e.g. Min(X) and Max(X), so you can set it to the same value or allow some variation. The same thing goes with the particle size.
So I guess you could do a small separate emitter, where the raindrops or snowflakes could reach a higher surface and not fall through it, if there's a possibility to walk underneath it.