massimilianogoi on 25/7/2008 at 20:44
never heard :)
however, here we have many flavours of family names, some really, really strange, so I'm not afraid that your family name is within ours
Abru on 26/7/2008 at 15:22
Thanks and Sorry for the delay :)
Quote Posted by massimilianogoi
UAAAAAAAAA!!! GREAT!! :joke:
LOOKS VERY NICE!! The only thing should be to smooth some poligon.
When we'll have the honour to try it in our fan missions?
Don't worry, it was only experiment - I never planned to release it. Besides I'm assure you that there are more things to do than just "smooth some polygons". :joke: ;)
Unfortunately The Burrick will have to wait. First I want to finish my Demo... and FM. :)
clearing on 26/7/2008 at 17:40
Quote Posted by Abru
Unfortunately The Burrick will have to wait. First I want to finish my Demo... and FM. :)
Great news :thumb:
massimilianogoi on 26/7/2008 at 18:20
Me instead I'm near to finish my first mechanist robot :) it may be released also tonight :P
Abru on 26/7/2008 at 19:39
Does it mean that you have PSK and PSA files for us? :)
massimilianogoi on 27/7/2008 at 10:23
Unfortunately not. :( Still I've to learn the animations. But I think that more than one can find useful the meshes of the bots, and their matlib.
ShadowSneaker on 28/11/2008 at 18:11
How did you guys do this exactly? Could you elaborate or write a tutorial?
SS
massimilianogoi on 29/11/2008 at 02:13
A tutorial for??? Animation or Static Meshes? If Animations, I am entered just in this moment... working on ActorX & SkeletonBrowser:eek:
ShadowSneaker on 29/11/2008 at 02:52
Oh, I meant the rain. How did you do that?
SS
massimilianogoi on 29/11/2008 at 03:00
Quote Posted by ShadowSneaker
Oh, I meant the rain. How did you do that?
SS
Pure emitters! :thumb: Experiment on it.