Judith on 25/6/2008 at 22:04
Nicely done! I wonder if Serge managed to do the snow material category and assign proper footstep sounds to it...
massimilianogoi on 26/6/2008 at 08:30
Thanks people, I'll test it out between some days. Damned university :mad:
Abru on 28/6/2008 at 17:39
A snow mission. :D Fantastic!
massimilianogoi on 20/7/2008 at 13:00
Ahah the xmas dinner :laff:
massimilianogoi on 20/7/2008 at 13:04
Well, now I've finished with that damned project at the college, so I have a lot of time to spent for Thief 3.
Let's begin with this demo:
The link is broken :confused: can you upload it again, please? :)
massimilianogoi on 21/7/2008 at 11:13
ahahahahaha GREAT ABRU!!! DONE!!! :joke:
This is just what I was looking for!! Better than that I though!!
I just enhanced some settings, increasing the number of max particles, the initial velocity, and the accelleration; see it on Old Quarter:
(
http://rapidshare.com/files/131319273/OldQuarter_rain.unr.html)
Now, the question is creating the splash when the drop reaches the ground, as that one of Thief 2, and creating some water puddle without subtracting volumes from the brushes...
ACCLAIMS FOR ABRU!! :thumb:
P.S. = is it possible seeing your Burrick video? At the time I've lost it, and I am too curios
Beleg Cúthalion on 21/7/2008 at 12:21
As long as we haven't turned this page into a general T3Ed platform I fear this might cause a bit of confusion. I've loaded this demo onto our little (
http://jayb.ath.cx/Eidos/abru_rain.rar) server, so it should remain even if sendspace took it away again, but I think the SMesh Brothers are not the right place – for now.
Plus, I don't know who Easton is (clearing, Tiens? the e-mail address looks like you could know about it), but since this last strange entry I just noticed doesn't work anyway I think we should have a little cleaning.
What does the performance look like? How many of these things did you place in OQ? And does it rain into buildings? :p