Jason Moyer on 15/5/2018 at 18:33
Ooh, an open-world shooter. Never seen one of those before.
I thought one of the biggest strengths of the first game was that it was based around discrete missions. And the biggest weakness was basically everything outside of those missions.
EvaUnit02 on 15/5/2018 at 19:59
I just realised that if the game is being worked on by a 3rd party studio this sets a precedent that Zenimax are still open to working with external developers. I.e. An Obsidian partnership could possibly still happen in future.
I think the ship has sailed for a Fallout 4.5 on the US West Coast, since the Creation/Bethesbryo Engine has very possibly been taken out back and shot. (Starfield is rumoured to using a heavily modified IdTech build.)
Sulphur on 15/5/2018 at 20:07
Quote Posted by EvaUnit02
the Creation/Bethesbryo Engine has very possibly been taken out back and shot. (Starfield is rumoured to using a heavily modified IdTech build.)
If this is true, it's the gamedev news of the goddamn decade. Bethesda using a version of idTech 6 to create their environments means less shonkiness and more freedom for the art team to shine instead of being shackled to an ossified codebase that still can't do seamless exteriors and interiors. If anyone could make megatextures really sing, it'd be Beth's art team.
EvaUnit02 on 15/5/2018 at 20:16
The main thing is that it runs like dog shit on today's platforms. Eg Fallout 4 would hit 0 fps spikes on Xbox 1 in Diamond City. That sort of shit wouldn't happen in Unreal 4, unless the developers were hideously incompetent (like the Xbox 1 PUBG team).
Vicarious on 15/5/2018 at 21:13
Why do I have a feeling that this will be just like every other bombastic, over-the-top open world shooter?
I mean, I'm not giving up on it just yet but, unlike most people apparently, everytime I see this loud, "comedic" badassery I'm just turned off immediately. I know, it's not cool to like more serious stuff these days, everything has to be a big joke for some reason but I personally don't like that. Maybe I'm just weird.
EvaUnit02 on 15/5/2018 at 21:34
Quote Posted by Vicarious
I mean, I'm not giving up on it just yet but, unlike most people apparently, everytime I see this loud, "comedic" badassery I'm just turned off immediately. I know, it's not cool to like more serious stuff these days, everything has to be a big joke for some reason but I personally don't like that. Maybe I'm just weird.
Other than the TV game show side-quests and John Goodman's character the first Rage was quite po-faced, this looks to be more of the same but with far more kinetic movement. It seems more like you're falling victim to the marketing, fast cuts and high tempo punk rock have pulled the wool over your eyes.
icemann on 16/5/2018 at 02:50
I quite liked the racing bits. Those were quite fun.
Vicarious on 16/5/2018 at 16:09
Quote Posted by EvaUnit02
Other than the TV game show side-quests and John Goodman's character the first Rage was quite po-faced, this looks to be more of the same but with far more kinetic movement. It seems more like you're falling victim to the marketing, fast cuts and high tempo punk rock have pulled the wool over your eyes.
That's why I'll reserve my judgement for when I see the proper gameplay. I wasn't really interested in the first RAGE either before seeing uninterrupted gameplay segments. Then again, this WILL be all about being a total badass, no? Nanotrite super powers, double jumping, explosions everywhere.
EvaUnit02 on 16/5/2018 at 22:33
Quote Posted by Vicarious
Then again, this WILL be all about being a total badass, no? Nanotrite super powers, double jumping, explosions everywhere.
So? You can still have highly kinetic and high action gameplay but still have a po-faced narrative and setting. Far Cry 3+, Crysis series, Titanfall 2 and the sci-fi futuristic CoDs all say hi.
Sulphur on 17/5/2018 at 11:26
Quote Posted by N'Al
Hrm. Interesting that Avalanche are getting top billing, not id.
INT. E3 INTERVIEW ROOM
GEOFF KEIGHLEY is sitting at a table next to a life-size Flamin' Hot Cheetos puff that no one attempts eye contact with or acknowledges the existence of. Seated across from him are
ID SOFTWARE and
AVALANCHE STUDIOS REPS . The
AVALANCHE STUDIOS REP is looking directly at the camera. He does not blink.
GEOFF KEIGHLEY: So that Rage 2 trailer, really strong stuff. Now is it my imagination or are there some real Vietcong 2 vibes in there?
IDSOFT REP: It's your imagination.
GEOFF KEIGHLEY: Right. So you guys are making a sequel to a game that no one really asked for.
IDSOFT:
AVALANCHE REP: (continues staring at camera) Tagga ned, man.
GEOFF KEIGHLEY: So tell me about this partnership with Avalanche. In a historic first you're working with another studio...
IDSOFT: They're working with us.
GEOFF KEIGHLEY: Right. So how have you shared responsibilities in co-authoring this game?
IDSOFT: We're responsible for the engine, mostly. Also the modelling, animation, level design, story concept, gameplay mechanics, and mission design. Along with QA.
GEOFF KEIGHLEY: So you're saying Avalanche did the vehicle design...
IDSOFT: No. We subcontracted that to an outside vendor.
GEOFF KEIGHLEY: Um. Then what is Avalanche responsible for, exactly?
IDSOFT:
GEOFF KEIGHLEY: Okay, that just sounds like nothing to me. (turns to
AVALANCHE REP) So why are you part of this game's development, again?
AVALANCHE REP: ...Just Cause
GEOFF KEIGHLEY:
EXT. E3 FLOOR
CROWD (all together): Awwwww
snap.