massimilianogoi on 23/9/2009 at 18:52
Inline Image:
http://i37.tinypic.com/zmfq5k.jpgI've done some research, and from what I've discovered the 3ds max 5.1 doesn't have the ragdoll system implemented. But if it's then like this, why they made the RGD exporter?
ascottk on 23/9/2009 at 19:00
You need to brush up on your forum search skills (either that or I turn invisible on this forum every now & then, which gets tiring because I keep repeating myself):
(
http://www.ttlg.com/forums/showthread.php?p=1884188#post1884188)
Quote Posted by ascottk
...
Also I looked into the havok tools:
(
http://software.intel.com/sites/havok/)
It seems the HavokContentTools_5.5.0_20080530.exe version has plugins for 3ds max . . . but not 5.1 :mad: But it does have plugins for Maya 7 so I'll look into that further.
& these plugins are necessary to get new ragdolls out of 3ds max. So we're stuck on creating/tweaking ragdolls until someone finds havok plugins for max 5.1 . . .
massimilianogoi on 23/9/2009 at 19:09
You didn't answer to my question.
ascottk on 23/9/2009 at 19:10
Quote Posted by massimilianogoi
You didn't answer to my question.
The devs either forgot to include the havok plugins or they had licence issues (redistribution is a no-no).
Ziemanskye on 23/9/2009 at 19:43
I'm pretty sure Havok is built into 3DS Max, in all versions above 4.
As in 5.1 should have a version (though obviously not the latest one) built in to it, try looking around for a "Reactor" toolbar
ascottk on 23/9/2009 at 19:44
Quote Posted by Ziemanskye
I'm pretty sure Havok is built into 3DS Max, in all versions above 4.
As in 5.1 should have a version (though obviously not the latest one) built in to it, try looking around for a "Reactor" toolbar
Simplified havok without ragdoll support :erg: It mainly deals with collisions & gravity.
Ziemanskye on 23/9/2009 at 20:31
Ah.
I didn't check too closely, but I know the later version of Max have ragdoll support. Or at least the Ragdoll modifier/collection, erm, thing in it. Having only very briefly and abortively played with any incarnation of Reactor though I seriously don't know what the buttons do or how you'd use them even when they are there.
(though I was reasonably sure - I'm not sure why - it's not that it doesn't support them, just that back then they hadn't thought to make it easy, so you had to manually build them rigidbodies and joints...)
massimilianogoi on 23/9/2009 at 21:46
Yes, the 2009 got it, but it hasn't the RGD format, as type in exporting :tsktsk:
I've tried something with 3ds max 2009, the skeleton of the bot gave some problem, I don't know why. But I've just played aroung, I've had no time to get in deep.
massimilianogoi on 24/9/2009 at 22:48
It should be fine if we could work on 2009, then save in a previous format for the 5.1, as Office does :mad: why, WHY the programmer are so lazies??
jtr7 on 24/9/2009 at 23:55
Are they lazy or very busy and cannot get to everything?