Martek on 21/5/2007 at 15:31
Quote Posted by steo
I don't recall any respawning in pripyat/NPP though there is an awful lot of monolith troops pretty much everywhere. Don't expect to kill them all.
There's continuous respawning in Pripyat. If you hang around and/or explore thoroughly you'll not only notice it, but you may also find the various spawn points (as I did). After a while it becomes fruitless to continue fighting because it will never end; and better to just proceed into NPP after making a good exploration of Pripyat.
Also, as an aside, in my first playthrough with the unpatched Stalker, I could rearely save successfully in Pripyat - in that most saves, when reloaded, caused Stalker to crash-to-desktop. I ended up basically playing through Pripyat with almost no saves (having to redo a lot when I'd die). Now that I am almost to Red Forest in my 2nd playthru, using 1.0000000000003, I am hoping it won't be that way for me this time.
Martek
Bjossi on 21/5/2007 at 15:57
Is the respawning there worse than in the Garbage?
faetal on 21/5/2007 at 16:12
Quote Posted by Bjossi
But how would the suit do that? There is a needle that gets buried in Marked One's ass that will send anti-rads into his body when needed?
You can effect
hyperdermic injection using high pressure gas. The game mechanic presumably implies some level of monitoring based on the rad counter clicks and yellow bar, so why not have some suits going the next logical step and having automatic application of anti-rad? It wouldn't harm the immersion IMO if say, the science suits had it.
242 on 21/5/2007 at 16:13
Quote Posted by Bjossi
Is the respawning there worse than in the Garbage?
Just in a case for whoever will answer: 1.000000000003 :) patch fixes overmuch respawn, so if you played without patch your answer won't be actual.
faetal on 21/5/2007 at 16:14
Quote Posted by faetal
You can effect
hyperdermic injection using high pressure gas. The game mechanic presumably implies some level of monitoring based on the rad counter clicks and yellow bar, so why not have some suits going the next logical step and having automatic application of anti-rad? It wouldn't harm the immersion IMO if say, the science suits had it.
Of course, this discussion is academic, but there's no harm in tossing about the odd brain-spasm.
242 on 23/5/2007 at 08:56
Finished Pripyat, it wasn't nearly as hard as I thought. Sure, there was a bunch of those pesky railgun and rocket launcher snipers (Dragunov is recommended), but they were scarce enough. It's definitely possible to clear all Pripyat from monolith troops, at lest for some time, I think I cleared like 75% without that much trouble and didn't notice respawn. Exoskeleton is the best choice for the area. Saw monolith fanatics praying in a picture palace, it's probably their base in the game.
kidmystik101 on 23/5/2007 at 09:54
red forest = suicide unles you have AT LEAST a SEVA suit. i'm getting slaughtered atm.
Found the vintorez in X16 though, i am one very happy camper :D
Bjossi on 23/5/2007 at 14:42
Yet I managed to beat it without too many problems using the orange scientist suit.
Rolander on 26/5/2007 at 19:35
I just finished my 2nd game (this time on master difficulty).
I dunno about others but when I embarked upon Pripyat and beyond (for the second time), I wore a brand new SEVA suit and brought along 2 extra SSP-9M (I hated the burry green NV on non-Science Lab suits). SEVA got junked after entering NPP, and 1st SSP suit gets ditched when it goes down to ~60% toward the end.
The ghosts in Red Forest do sorta hurt if they touch me, but I noticed that, when a ghost is about to hit me but I take a step back at the last moment, the ghost would disappear without hurting me ...
Bjossi on 26/5/2007 at 21:42
I didn't notice the ghosts ever doing harm to me. :erm: