Le MAlin 76 on 31/7/2018 at 16:14
How use the Qvar to trigger a Garrett taunt when you have a a first loot (like in Bafford mission) ?
nicked on 31/7/2018 at 17:10
If I recall correctly, in Bafford's they used a unique script for that.
In Death's Turbid Veil I set it up manually, linking all likely candidates for first loot to a RequireAnyTrap that fired a VOTrap and destroyed itself.
ZylonBane on 31/7/2018 at 17:15
I thought it was eventually determined that the Bafford's quip is actually hard-coded into the engine.
nicked on 1/8/2018 at 06:59
Yeah I think you're right. Just had a look and I can't see any additional links or scripts on any loot items or the StartingPoint.
Unna Oertdottir on 1/8/2018 at 14:39
I don't know how this is working, guess it's bound to concrete room brushes and Swag Archetype. It's even working without Isloot.
Load NVScripts (it's also available for T1/TG) and put NVRelaytrap on Swag (World Action--Move, Script).
Design Note:
NVRelayTrapOn="Contained"; NVRelayTrapOff="Null"; NVRelayTrapDest=TheVOTrap*
*VOTrap with garm0207
Link to a destroy trap--CD to VOTrap.
You can use 2 different instances of NVRealytrap for the VOTrap and the destroy trap.
(NVRelayTrap, NVRelayTrap2)
Yandros on 1/8/2018 at 14:49
The DestroyTrap isn't needed, VO's only play once by default anyway.
ZylonBane on 1/8/2018 at 18:23
Quote Posted by Le MAlin 76
No script for this... And no campaign qvar too...
It it possibile to reproduce this ? There is a hiden loot qvar ?
You need to get over your obsessions with qvars.
Le MAlin 76 on 2/8/2018 at 13:19
I need dialog: 1 for the first treasure (more than 0 of value), then a dialog when value is more than 1000.
Unna Oertdottir on 2/8/2018 at 13:27
Set up a qvar for this
TrigQVar
>1000:goal_loot_x