Until twenty minutes ago I had hoped I could give you good news in the property storage count issue (let's just call it PSC from now on), but alas...! I selected, duplicated, cut to clipboard and pasted brushes, nav-mesh volumes, static meshes and the remaining actors into a new map (in that order, every category on it's own). I had hoped with duplicating all the actors would get new IDs or something so that the objects have continuuos IDs, just in case the PSC is partly based on the objects' names (xyt.....0103 etc.). But, long story short, it didn't work. It's the same with copying the whole map into a new one. I get a PSC of nearly 50.000 to 11.000 (used/used but freed) and some sort of ambient color (not the official one) is set to an infernal red. :weird: Restarting T3Ed, deleting all nav mesh volumes etc. doesn't affect the PSC.
Heck, I can only hope that rebuilding the whole mission piece by piece without any redundant objects (i.e. added and deleted afterwards because I didn't need them) will help. I can understand if the PSC is altered when you add a certain object with certain properties. I understand if these become "used but freed" after deleting the object and remain if you add a different object. I'd also understand if they become "used" again if you add an object with the same property slots. "used" should increase again, "used but freed" decrease. But I don't understand how I can have over 10.000 "used but freed" property slots after pasting objects for the first time in this map. :erg: ...unless of course this is indicated by their ID/name thing. If there's subtract brush 215, 216, 222 and 223 it might use properties for 217-221. But where's the use in that? Why does it give me the impression of a highly inefficient system?
And why can I paste 779 brushes into a new map, add a player start, go into debug mode and get this as a PSC?
Code:
Total Number of Properties Stored: 4565 [ 82994] (.\PropSysInternals.cpp : 257)
Used But Freed: 416 [ 82994] (.\PropSysInternals.cpp : 261)
Property bHidden : 496 [ 82994] (.\PropSysInternals.cpp : 271)
Property Tag : 483 [ 82995] (.\PropSysInternals.cpp : 271)
Property CollisionFlags : 478 [ 82995] (.\PropSysInternals.cpp : 271)
Property StaticMesh : 234 [ 83004] (.\PropSysInternals.cpp : 271)
Property ObjectMesh : 140 [ 83007] (.\PropSysInternals.cpp : 271)
Property RenderType : 83 [ 83009] (.\PropSysInternals.cpp : 271)
Property TriggerScripts : 78 [ 83009] (.\PropSysInternals.cpp : 271)
Property InvName : 45 [ 83011] (.\PropSysInternals.cpp : 271)
Property Texture : 39 [ 83011] (.\PropSysInternals.cpp : 271)
Property HelpText : 33 [ 83011] (.\PropSysInternals.cpp : 271)
Property HighlightDist : 32 [ 83011] (.\PropSysInternals.cpp : 271)
Property LockOpenStr : 29 [ 83012] (.\PropSysInternals.cpp : 271)
Property Physics : 28 [ 83012] (.\PropSysInternals.cpp : 271)
Property bNotMoveablePhysics : 27 [ 83012] (.\PropSysInternals.cpp : 271)
Property MaxInventoryStack : 25 [ 83012] (.\PropSysInternals.cpp : 271)
Property bNotMoveableRender : 24 [ 83012] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Player : 24 [ 83012] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction0 : 23 [ 83012] (.\PropSysInternals.cpp : 271)
Property MassPounds : 23 [ 83012] (.\PropSysInternals.cpp : 271)
Property bNotTickable : 23 [ 83012] (.\PropSysInternals.cpp : 271)
Property InvType : 20 [ 83012] (.\PropSysInternals.cpp : 271)
Property LockPickInfo : 18 [ 83013] (.\PropSysInternals.cpp : 271)
Property StorePrice : 18 [ 83013] (.\PropSysInternals.cpp : 271)
Property CollisionRadius : 17 [ 83013] (.\PropSysInternals.cpp : 271)
Property FactionGUID : 17 [ 83013] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction6 : 17 [ 83013] (.\PropSysInternals.cpp : 271)
Property Lifetime : 17 [ 83013] (.\PropSysInternals.cpp : 271)
Property bNotSpawnable : 17 [ 83013] (.\PropSysInternals.cpp : 271)
Property InvSlot : 17 [ 83013] (.\PropSysInternals.cpp : 271)
Property IdleStateAction_MinDelay : 16 [ 83013] (.\PropSysInternals.cpp : 271)
Property ContactResponse : 16 [ 83013] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction10 : 16 [ 83013] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction11 : 16 [ 83013] (.\PropSysInternals.cpp : 271)
Property EnterMissionVisibleObjectivesFileName : 16 [ 83013] (.\PropSysInternals.cpp : 271)
Property EnterMissionBriefingFileName : 16 [ 83013] (.\PropSysInternals.cpp : 271)
Property CollisionHeight : 15 [ 83013] (.\PropSysInternals.cpp : 271)
Property IdleStateAction_AIBarkChanceForSpeechVSNonSpeech : 15 [ 83013] (.\PropSysInternals.cpp : 271)
Property DifficultyInfoLevelName : 14 [ 83013] (.\PropSysInternals.cpp : 271)
Property IdleStateAction_ChanceToAnimate : 13 [ 83014] (.\PropSysInternals.cpp : 271)
Property CastShadows : 13 [ 83014] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction15 : 13 [ 83014] (.\PropSysInternals.cpp : 271)
Property ExitMissionDestMapName : 13 [ 83014] (.\PropSysInternals.cpp : 271)
Property ExitMissionDestTeleportName : 13 [ 83014] (.\PropSysInternals.cpp : 271)
Property IdleStateAction_MaxDelay : 12 [ 83014] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction13 : 12 [ 83014] (.\PropSysInternals.cpp : 271)
Property NoiseTypeInfoArray : 12 [ 83014] (.\PropSysInternals.cpp : 271)
Property EnterMissionBriefingVoiceOverSchemaName : 12 [ 83014] (.\PropSysInternals.cpp : 271)
Property ExitMissionDebriefingVOSchemaName : 12 [ 83014] (.\PropSysInternals.cpp : 271)
Property bIsStackable : 11 [ 83014] (.\PropSysInternals.cpp : 271)
Property bIsInventory : 11 [ 83014] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Flee : 11 [ 83014] (.\PropSysInternals.cpp : 271)
Property RadialPingInfo : 11 [ 83014] (.\PropSysInternals.cpp : 271)
Property FatigueChargeIncreaseRate : 11 [ 83014] (.\PropSysInternals.cpp : 271)
Property EnterMissionHandDrawnMap0 : 11 [ 83014] (.\PropSysInternals.cpp : 271)
Property StateEnabled_WarnPlayer : 10 [ 83014] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction1 : 10 [ 83014] (.\PropSysInternals.cpp : 271)
Property bHasLifetime : 10 [ 83014] (.\PropSysInternals.cpp : 271)
Property SoundSpawn : 10 [ 83015] (.\PropSysInternals.cpp : 271)
Property BoneControlInfo : 10 [ 83015] (.\PropSysInternals.cpp : 271)
Property BaseChanceToFlee : 10 [ 83015] (.\PropSysInternals.cpp : 271)
Property FleeingHealthPct : 10 [ 83015] (.\PropSysInternals.cpp : 271)
Property MeleeMaxConsecutiveStrafes : 10 [ 83015] (.\PropSysInternals.cpp : 271)
Property ChanceToPlayLastWordsDeathBark : 10 [ 83015] (.\PropSysInternals.cpp : 271)
Property Touching : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property LightColor : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction2 : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction4 : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property EmitterState : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property TopMargin : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property MaterialOverride : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property FatigueThreshold : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property FatigueSuccessfulAttackIncrease : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property StateEnabled_GreetActor : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property StateEnabled_FleeFromGrenade : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property bEnableScriptInherit : 9 [ 83015] (.\PropSysInternals.cpp : 271)
Property LightShape : 8 [ 83015] (.\PropSysInternals.cpp : 271)
Property WeaponStance : 8 [ 83016] (.\PropSysInternals.cpp : 271)
Property StateRedAlert_AlertThreshold : 8 [ 83016] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction9 : 8 [ 83016] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction14 : 8 [ 83016] (.\PropSysInternals.cpp : 271)
Property LeftMargin : 8 [ 83016] (.\PropSysInternals.cpp : 271)
Property RightMargin : 8 [ 83016] (.\PropSysInternals.cpp : 271)
Property BottomMargin : 8 [ 83016] (.\PropSysInternals.cpp : 271)
Property InitialHavokState : 8 [ 83016] (.\PropSysInternals.cpp : 271)
Property MeleeSpeedMultiplierMin : 8 [ 83016] (.\PropSysInternals.cpp : 271)
Property MeleeSpeedMultiplierMax : 8 [ 83016] (.\PropSysInternals.cpp : 271)
Property VolumeType : 7 [ 83016] (.\PropSysInternals.cpp : 271)
Property StateEnabled_GreenAlert : 7 [ 83016] (.\PropSysInternals.cpp : 271)
Property StateEnabled_YellowAlert : 7 [ 83016] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction3 : 7 [ 83016] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction5 : 7 [ 83016] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction8 : 7 [ 83016] (.\PropSysInternals.cpp : 271)
Property Friction : 7 [ 83016] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Guard : 7 [ 83016] (.\PropSysInternals.cpp : 271)
Property FleshLightType : 7 [ 83016] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction12 : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property MeleeChargeDistance : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property Culprit : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property ObjWeight : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property FrustrationMissedAttackIncrease : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property Evidence_BodySeen_Info : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property BluntStimKnockout_AngleMax : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property MeleeStrafeAnimMultiplier : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property MeleeCombatAttackChainMax : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property MeleeMinConsecutiveStrafes : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Choking : 7 [ 83017] (.\PropSysInternals.cpp : 271)
Property RenderColor : 6 [ 83017] (.\PropSysInternals.cpp : 271)
Property RenderName : 6 [ 83017] (.\PropSysInternals.cpp : 271)
Property bIsWeapon : 6 [ 83017] (.\PropSysInternals.cpp : 271)
Property bCanThrow : 6 [ 83017] (.\PropSysInternals.cpp : 271)
Property bDeleteOnUse : 6 [ 83017] (.\PropSysInternals.cpp : 271)
Property ContactXfrInfo : 6 [ 83017] (.\PropSysInternals.cpp : 271)
Property ChangeDetection_RelevantTypes : 6 [ 83017] (.\PropSysInternals.cpp : 271)
Property Vulnerabilities : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property Strafe_Chance : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property FatigueMinTime : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property FatigueMaxTime : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property FrustrationThreshold : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property BluntStimKnockout_AlertMax : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property NumMarks : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property PuddleRadius : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property MarkRadius : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property PuddlePriority : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property RadiusVariance : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property AngleVariance : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property GrowTime : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property ShrinkTime : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property NumInnerMarks : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property StartTime : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Informing : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Fetching : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property MinThrowRotation : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property MaxThrowRotation : 6 [ 83018] (.\PropSysInternals.cpp : 271)
Property SkeletalTag : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property MeshInstance : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property bNoDelete : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property FrobBias : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property StateEnabled_RedAlert : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property SoundAmbient : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Gassed : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property PlayerClearlySeen_MinimumAlertness : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property Evidence_EnemyNPCSeen_Info : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property Evidence_TactilePlayer_Info : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property Evidence_TactileNonPlayer_Info : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property Evidence_TookDamage_Info : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property CoverThreshold : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property DamageMultiplier_LowAlertness : 5 [ 83019] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Dormant : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property MaxVisualRange_Bodies : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property WarnPlayer_HackingTime : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property WarningsBeforeHostility_Hacking : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property MeleeCombatChainChance : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property TimeForSkidOnOilPuddle : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property DifficultyInfoNormalDiffSettings : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property DifficultyInfoHardDiffSettings : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property DifficultyInfoExpertDiffSettings : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property FrustrationTakeDamageIncrease : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property FireDelayMinTime : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property FireDelayMaxTime : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property RangedSidestepAnimRate : 5 [ 83020] (.\PropSysInternals.cpp : 271)
Property EvidenceThresholdToNoticeBody : 4 [ 83020] (.\PropSysInternals.cpp : 271)
Property StateGreenAlert_MinDuration : 4 [ 83020] (.\PropSysInternals.cpp : 271)
Property StateYellowAlert_MinDuration : 4 [ 83020] (.\PropSysInternals.cpp : 271)
Property StateRedAlert_MinDuration : 4 [ 83020] (.\PropSysInternals.cpp : 271)
Property StateYellowAlert_AlertThreshold : 4 [ 83020] (.\PropSysInternals.cpp : 271)
Property WarnPlayer_MinDelay : 4 [ 83020] (.\PropSysInternals.cpp : 271)
Property WarnPlayer_MaxDelay : 4 [ 83020] (.\PropSysInternals.cpp : 271)
Property WarnPlayer_DecayTime : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property IdleStateAction_AIBarkChanceForIdleConversation : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Conversation : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property WarnPlayer_StareTime : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property WarnPlayer_OddBehavior : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Patrol : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property DoorStyle : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property MeleeAttackDistance : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property Evidence_Visual_Info : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property Evidence_PlayerSeen_Info : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property Evidence_AlertNPCSeen_Info : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property Evidence_Gassed_Info : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property bIsLockPlate : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property PutAwayWeaponAfterRedAlert : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property PutAwayWeaponAfterPlayerClearlySeen : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property FXMaterial : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property MinMoveTimeWhenBlinded : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property MaxMoveTimeWhenBlinded : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property ChanceToOpenWithThrown : 4 [ 83021] (.\PropSysInternals.cpp : 271)
Property StartActive : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Search : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property ChangedActorInfoArray : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property WarningsBeforeHostility_Damage : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property CautiousHealthPct : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property TimeBetweenPlayerGreetings : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property AggressiveCoverChance : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property CautiousCoverChance : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property SummonInCombatProbability : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property EnterMissionHandDrawnMap1 : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property DifficultyInfoEasyDiffSettings : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property StareAngleReprimand : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Slipping : 4 [ 83022] (.\PropSysInternals.cpp : 271)
Property RenderFlags : 3 [ 83022] (.\PropSysInternals.cpp : 271)
Property DrawScale : 3 [ 83022] (.\PropSysInternals.cpp : 271)
Property NetPriority : 3 [ 83022] (.\PropSysInternals.cpp : 271)
Property Exposure : 3 [ 83022] (.\PropSysInternals.cpp : 271)
Property BookFileName : 3 [ 83022] (.\PropSysInternals.cpp : 271)
Property AlertState_AudioPingPeriodMin : 3 [ 83022] (.\PropSysInternals.cpp : 271)
Property AlertState_AudioPingPeriodMax : 3 [ 83022] (.\PropSysInternals.cpp : 271)
Property MaxFireDistance : 3 [ 83022] (.\PropSysInternals.cpp : 271)
Property MaxFireAngle : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property LookDurationMin : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property LookDurationMax : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property OrderInSequence : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property VisibilityRequiredToReprimand : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Returning : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property StateEnabled_PatrolLook : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property StateEnabled_PatrolFollow : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property StateEnabled_PatrolFollowAbsolute : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property StateEnabled_PlayAnim : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property RelevantChangeTypes : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property Evidence_DecayRate : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property Strafe_MinDelay : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property Strafe_MaxDelay : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Shocked : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property MeleeManeuverDistance : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property StateEnabled_FrobAlarm : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property MaterialCategory : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property SearchYellowChanceToTurnBackOnTarget : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property VisibilityLookupFunction_Distance : 3 [ 83023] (.\PropSysInternals.cpp : 271)
Property VisibilityLookupFunction_Yaw : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property VisibilityLookupFunction_Pitch : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property Evidence_Timeout : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property Evidence_Shocked_Info : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property PhysSoundTag : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property Evidence_Alarm_Info : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property Pickpocketable_MaxAlertThreshold : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property HeadTweak_YawMin : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property HeadTweak_YawMax : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property HeadTweak_PitchMin : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property HeadTweak_PitchMax : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property LightLevelToVisibilityLookup : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property AuditoryAlertnessMap : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property Evidence_Blinded_Info : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Blinded : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property MaxCowerBarkDistance : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property BrightnessWeights : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property Reprimand_MaxDistance : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property ShootingVariation : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property BackstabKill_AlertMax : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Wander : 3 [ 83024] (.\PropSysInternals.cpp : 271)
Property bWanderByDefault : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property WanderDefault_MaxDistFromStart : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property DamagePercentageBeforeHostility : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property MaxVisualRange_ChangedActors : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property Evidence_CombatNPCSeen_Info : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property NPCClearlySeenIntensity_Multiplier : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property IdleStateAction_AIBarkChanceForSpeechAboutAnimals : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property HarassingHealthPct : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property WarningsBeforeHostility_Vandalism : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Frustration : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property PersonalityMode : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property EnterMissionDefaultInventory : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property EnterMissionHDMapAdded : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property bCanUseWhileClimbing : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property ImpulseMultiplier : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property bDontUseOnFullHealth : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property FatigueMaxDistanceFromPlayer : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property ImpulseMultiplierRagdoll : 3 [ 83025] (.\PropSysInternals.cpp : 271)
Property NetUpdateFrequency : 2 [ 83025] (.\PropSysInternals.cpp : 271)
Property InitialState : 2 [ 83025] (.\PropSysInternals.cpp : 271)
Property HealthState : 2 [ 83025] (.\PropSysInternals.cpp : 271)
Property bIsBook : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property VisualRefreshRateForPlayer : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property VisualMultiplier_Crouched : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property EvidenceGarbageCollectRate : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property StateGreenAlert_AlertThreshold : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Idle : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property SoundDestroy : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property MainHealth : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property bBlocksCamera : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property VisualThresholdPawnToActorSight : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property VisualThresholdPawnToPawnSight : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property Texture_a : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property ChildCount : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property VisualEvidenceDistanceThreshold : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property AddSurfacesToNavMesh : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property CanSubdivideNavMesh : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property LightDamping : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property EmitterSpawnState : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property OverrideYaw : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property OverridePitch : 2 [ 83026] (.\PropSysInternals.cpp : 271)
Property OverrideDistance : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property OverrideLightLevel : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property ChangeDetection_VisibilityThreshold : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property BonesForLightLevelCalc : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property AlertState_MaximumAlertness : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property JumpHeight : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property CombatPointMinOpenness : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property SwordAttackAnimInfo : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property MinMoveTimeWhenGassed : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property MaxMoveTimeWhenGassed : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property StateEnabled_ExitDangerZone : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property SearchUpdateAlertnessThreshold : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property FatigueDecayRate : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property FrustrationDecayRate : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property MinTimeBetweenNPCGreetings : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property MaxTimeBetweenNPCGreetings : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property HoldArrowTime : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property BowStrength : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property BowDrawPerSec : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property BowFOVZoomIn : 2 [ 83027] (.\PropSysInternals.cpp : 271)
Property BowFOVZoomInSpeed : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property BowFOVZoomInDelay : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property BowFOVZoomOutSpeed : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property VisualRefreshRateForActors : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property bObjectsStickIn : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property MeleeWeaponSearchParams : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property BaseFOV : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property MinAILODLevel : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property EvidenceBuffer_Time : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property ClearlySeenThresholdLookup_Distance : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property VisionVulnerability : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property StateEnabled_RangedCombat : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property StateEnabled_MeleeCombat : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property AlertState_RampDownThreshold : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property FirstWeaponSelectionState : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property FleeSafeDistance : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property MinHeadTweakDelay : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property MaxHeadTweakDelay : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property CloseCombatDistance : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property LightLevelMods : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property SurprisedWhenRedAlertFromState : 2 [ 83028] (.\PropSysInternals.cpp : 271)
Property MinCowerBarkTime : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property MaxCowerBarkTime : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property BoneWeightsForLightLevel : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property DamageMultiplier_MaxState : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property AmbientWeight : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property AngularDrag : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property LightLevelOffsetWeights : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property VisibilityAlertnessMap : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property ArrowGravity : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property SpecialCaseVisibilityCones : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property MinTimeToRemainInCover : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property MinTimeOutFromCover : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property UseCreatureFlee : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property StateEnabled_ConversationIdle : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property WanderDefault_MaxDistFromWalls : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property WanderDefault_MinStopTime : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property WanderDefault_MaxStopTime : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property bKnockStuffOver : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property Evidence_BodySeen_IgnoreList : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property MinimumThrowVelocity : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property VirtualPathBlockerType : 2 [ 83029] (.\PropSysInternals.cpp : 271)
Property bEditorOnlyVolume : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property StateRedAlert_RampDownTimeAfterFriendlyTargetID : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property HarassingCoverChance : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property NearbyDamageVisibilityIntensity_Penalty : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property NearbyDamageVisibilityIntensity_Time : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property NearbyDamageVisibilityIntensity_Distance : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property WarningsBeforeHostility_Stealing : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property WarningsBeforeHostility_Trespass : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property WarningsBeforeHostility_HurtFriend : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property bUseFocusPoints : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property LoadAllSkins : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property MeleeCombatAttackChainMin : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property Swoosh : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property MeleeTargetNearDistance : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property WarningsBeforeHostility_Threatened : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property WarningsBeforeHostility_HitByJunk : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property FrustrationMinTimeBeforeFetch : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property FrustrationMaxTimeBeforeFetch : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property SummonHelpDistance : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property MinSummonHelpDelay : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property MaxSummonHelpDelay : 2 [ 83030] (.\PropSysInternals.cpp : 271)
Property HammerDrawAnims : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property DamageMultiplier_BodyLocations : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property BoneToBodyLocationMap : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property CollisionDamageVelModifier : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property EnterMissionEntryMapObjectFlag : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property EnterMissionPostStartMissionBinkFileName : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property FrustrationWarningBarksThreshold : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property FrustrationSuccessfulAttackDecrease : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property PuppetNoiseScale : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property EnterMissionInventoryReplaces : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property EnterMissionDisableDifficultySelect : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Being_Mugged : 2 [ 83031] (.\PropSysInternals.cpp : 271)
Property CanReprimand : 1 [ 83031] (.\PropSysInternals.cpp : 271)
Property ContextPriority : 1 [ 83031] (.\PropSysInternals.cpp : 271)
Property EvidenceMultiplier_MaybeSawActor : 1 [ 83031] (.\PropSysInternals.cpp : 271)
Property EvidenceMultiplier_ClearlySawActor : 1 [ 83031] (.\PropSysInternals.cpp : 271)
Property EvidenceMultiplier_HeardSomething : 1 [ 83031] (.\PropSysInternals.cpp : 271)
Property EvidenceMultiplier_FeltSomething : 1 [ 83031] (.\PropSysInternals.cpp : 271)
Property EvidenceMultiplier_TookDamage : 1 [ 83031] (.\PropSysInternals.cpp : 271)
Property Mass : 1 [ 83031] (.\PropSysInternals.cpp : 271)
Property bFixedRotationDir : 1 [ 83031] (.\PropSysInternals.cpp : 271)
Property bRotateToDesired : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property bCanTeleport : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property PrePivot : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property ScaleGlow : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property SpriteProjForward : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property LODBias : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property bHighDetail : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property Fatness : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property AnimRate : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property bCollideWhenPlacing : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property bGameRelevant : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property bAlwaysDraw : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property IsFrobbable : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property VolumeProperties : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property LightKind : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property TestInheritedFloatDynArray : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedFloatDynArray : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property TestInheritedLightTypeEnum : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedLightTypeEnum : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property TestInheritedLightTypeEnumArray : 1 [ 83032] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedLightTypeEnumArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInheritedLightTypeEnumDynArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedLightTypeEnumDynArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInheritedBOOL : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedBOOL : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInheritedBOOLDynArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedBOOLDynArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInheritedString : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedString : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInheritedStringArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedStringArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInheritedStringDynArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedStringDynArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInheritedObject : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedObject : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInheritedObjectArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedObjectArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInheritedObjectDynArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedObjectDynArray : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInheritedClass : 1 [ 83033] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedClass : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInheritedClassArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedClassArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInheritedClassDynArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedClassDynArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInheritedVector : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedVector : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInheritedVectorArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedVectorArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInheritedVectorDynArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedVectorDynArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInheritedTestStruct : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedTestStruct : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInheritedTestStructArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedTestStructArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInheritedTestStructDynArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedTestStructDynArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestRunTimeInstantiatedTestStructDynArray : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInheritedName : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedName : 1 [ 83034] (.\PropSysInternals.cpp : 271)
Property TestInheritedNameArray : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedNameArray : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property TestInheritedNameDynArray : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedNameDynArray : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property BombProxDist : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property BombProxTime : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property CatchUpThresholdInFeet : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property CatchUpThresholdInFeetAbs : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property TagText : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property TagString : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property RelativeChancePath1 : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property RelativeChancePath2 : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property RelativeChancePath3 : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property RelativeChancePath4 : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property RelativeChancePath5 : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property RelativeChancePath6 : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property RelativeChancePath7 : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property RelativeChancePath8 : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property EvidenceMultiplier_Body : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property bIsBomb : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property bIsKey : 1 [ 83035] (.\PropSysInternals.cpp : 271)
Property MoveMaxFall : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property MoveProximityThreshold : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction7 : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property DefaultMode : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property bIsConsideredForProx : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property LookBehavior : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property EvidenceMultiplier_ActorBumpedSomething : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property EvidenceMultiplier_Alarm : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property StateEnabled_DX2Interface : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property StateEnabled_DX2BotCombat : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property StateEnabled_DX2TurretCombat : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property StateDX2TurretCombat_MinDuration : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property UsesFlashlight : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property StopWhenNearPlayerDistance : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property LightColorl : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property MoveMaxRise : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property LocalPathfindingBaseDistance : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property VisualAcuityMultiplier : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property AudioAcuityMultiplier : 1 [ 83036] (.\PropSysInternals.cpp : 271)
Property TactileAcuityMultiplier : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestInheritedInteger : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedInteger : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestInheritedIntegerArray : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedIntegerArray : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestInheritedIntegerDynArray : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedIntegerDynArray : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestRunTimeInstantiatedInteger : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestInheritedFloat : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedFloat : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestInheritedFloatArray : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property TestInstantiatedFloatArray : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property MovementType : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property AnimationSpeedMultiplier : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property NodeMinCircumference : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property MinDegenerateRectangleEdgeLength : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property MinCircumferenceForCautiousHSplit : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property HeightSplitOffsetInitial : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property HeightSplitOffsetSecondary : 1 [ 83037] (.\PropSysInternals.cpp : 271)
Property MaxLinkZDelta : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property MaxFarLinkZDelta : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property MinAdjacentLineLength : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property VertexRadiusMaxZDelta : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property VertexRadiusTestHeight : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property AdjacentLinkXYFudgeDistance : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property MaxGridletHeightDelta : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property MaxPolyArea : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property MinNeighborGridletZDelta : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property MaxNeighborGridletZDelta : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property PolyMinAreaProportion : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property EditorPathfindingMinRadius : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property EditorPathfindingMaxRise : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property EditorPathfindingMaxFall : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property EditorPathfindingMoveTypeFlags : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property EditorPathfindingProximityThreshold : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property EditorPathfindingMinHeight : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property CanStopToTurn : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property LocomotionName : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property NumTimesToPlay : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property MaxHeadTurnYaw : 1 [ 83038] (.\PropSysInternals.cpp : 271)
Property MaxHeadTurnPitch : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property StaticMeshZExaggerate : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property StaticMeshMinSubdivideCircumference : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property ObjectSysTestFilter : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property ObjSysTestFilterArray : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property StateEnabled_DX2Pistol2HCombat : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property StateEnabled_DX2StopForPlayer : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Texture_a_v : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Texture_d_s : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Texture_o_ns : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Texture_o_s : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Texture_o_v : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Texture_s_ns : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Texture_s_s : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Texture_d_ns : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property TurnSpeedMultiplier : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property ProjectedLightShape : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction16 : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction17 : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction18 : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property Disposition_vs_Faction19 : 1 [ 83039] (.\PropSysInternals.cpp : 271)
Property OutOfPlace_LateralMultiplier : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property OutOfPlace_VerticalMultiplier : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property Moving_MinSpeed : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DirectionalLightShape : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property ChangeDirection : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property StimModLocationFlags : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DynamicDamageMultiplier : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property ItemAffect : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DX2MaxMedbotSearchDistance : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DX2MinHealthToUseMedbot : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DX2MaxHealthToUseMedbot : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property PageTurnAnimation : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DirectionBoneName : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DeathResponse : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DX2MinMoraleToRetreat : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DX2MaxMoraleToRetreat : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DX2RetreatDistance : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DX2ChanceToUseMedbot : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property DX2ChanceToRetreat : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property MinFallDamage : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property MaxFallDamage : 1 [ 83040] (.\PropSysInternals.cpp : 271)
Property EvidenceMultiplier_Gassed : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property StateEnabled_DX2Pistol1HCombat : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property Wait_Chance : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property Wait_MinTime : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property Wait_MaxTime : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property HammerAttackAnimInfo : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property EvidenceMultiplier_Shocked : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property MaxAlarmDistance : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property Enabled : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property ControlledObjectImpulse : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property FleeDisappearDistance : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property MinMoveTimeWhenShocked : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property MaxMoveTimeWhenShocked : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property SearchYellowMaxTravelDistance : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property SearchYellowGridFillDistance : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property SearchYellowGridFillAngle : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property SearchRedMaxTravelDistance : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property SearchRedGridFillDistance : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property SearchRedGridFillAngle : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property SearchYellowCreepChance : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property SearchYellowWalkChance : 1 [ 83041] (.\PropSysInternals.cpp : 271)
Property SearchYellowRunChance : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property SearchRedCreepChance : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property SearchRedWalkChance : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property SearchRedRunChance : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property RemapHostileTo : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property RemapFearfulTo : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property RemapNeutralTo : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property RemapFriendlyTo : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property RemapAlliedTo : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property EnragedSwordAttackAnimInfo : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property EnragedHammerAttackAnimInfo : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property BeamTriggerStyle : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property MaxDistFromPlayerForNPCGreetings : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property bIsActive : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property RagdollTag : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property WeakArrowTime : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property MaxWeakRotation : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property WeakRotPerSec : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property BowFOVZoomOutDelay : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property LookPointSequenceType : 1 [ 83042] (.\PropSysInternals.cpp : 271)
Property FLLightTexture : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property BodyCarrySpeed : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property CanPickup : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property MinTauntDelay : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property MaxTauntDelay : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property MinFleeTauntDelay : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property MaxFleeTauntDelay : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property CharacterType : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property AddlLineHeight : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property LastLightLevel : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property LastLightLevelTime : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property FirstTurnTowardsTargetState : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property ArrowRefireRate : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property SearchRedRunDistanceMin : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property DX2BotManagerUsed : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property MinTimeBetweenWeaponSwitches : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property bLightOn : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property POVBoneName : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property POVAxis : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property AlertWeaponSelectionTime : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property SurprisedWeaponSelectionTime : 1 [ 83043] (.\PropSysInternals.cpp : 271)
Property WeaponPutAwayTime : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property AnimName : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property StepHeight : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property ThrowAngle : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property SearchYellowMinLookTime : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property SearchRedMinLookTime : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property SearchYellowMaxMoveDistance : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property SearchRedMaxMoveDistance : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property SearchGridRefreshRate : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property NewEvidenceGridUpdateMinStrength : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property NewEvidenceGridUpdateMaxStrength : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property NewEvidenceGridUpdateMinRadius : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property NewEvidenceGridUpdateMaxRadius : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property bIsClimbable : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property MaxTimeToRemainInCover : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property MaxTimeOutFromCover : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property LeavingDistance : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property AlwaysUseIntrinsicVisibility : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property bVisualInputDisabled : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property VisualRefreshRateForBasicLODPlayer : 1 [ 83044] (.\PropSysInternals.cpp : 271)
Property VisualRefreshRateForBasicLODActors : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property DisallowCinematicsWithinRadius : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property MaxDistFromStart : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property MaxDistFromWalls : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property MinStopTime : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property MaxStopTime : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property GuardTooCloseDistance : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property GuardStopMovingDistance : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property GuardCatchupDistance : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property bWeaponAlwaysSelected : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property MaxVisualRange_NPCs : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property BodyType : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property Evidence_AlertNPCSeen_IgnoreList : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property StateEnabled_Approach : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property PatrolStyle : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property MinTimeBetweenConversationAnims : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property MaxTimeBetweenConversationAnims : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property MinTimeBetweenFlinches : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property MaxTimeBetweenFlinches : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property HostileEnvironmentCheckDistance : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property bUseTensePatrol : 1 [ 83045] (.\PropSysInternals.cpp : 271)
Property bIsFleePointTaken : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property Reprimand_TimeAfterConversationBeforeBark : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property LightHardpointOffset : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property InterruptOverheardConvoState : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property IgnoreAllNonHostileAuditory : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property IgnoreAllNonHostileVisual : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property AnimationSpeedRandomPercentageOffset : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property BroadphaseBox : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property CharacterClass : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property bNeverGreetPlayer : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property PostCombatPenalty_DistanceThreshold : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property PostCombatPenalty_TimeThreshold : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property PostCombatPenalty_Amount : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property PostCombatPenalty_AngleThreshold : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property AI_to_AI_AccuracyBonus : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property MinThrowEquipHealthPct : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property Reprimand_SlowReprimandDelay : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property CanRollInCombat : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property bNoticesVandalism : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property MechEyeMaxZoomFOV : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property MechEyeZoomRate : 1 [ 83046] (.\PropSysInternals.cpp : 271)
Property MechExeQuickExitZoomRate : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property OneLinerTag : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property BarksReferAs : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property bIsFocusPoint : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusMovementModifier : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusStopTimerMin : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusStopTimerMax : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusAllowedBehaviors : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusPointMaxDistance : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusPointPatrolLookMinTime : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusPointPatrolLookMaxTime : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusPointSearchLookMinTime : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusPointSearchLookMaxTime : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusPointPatrolLaziness : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusPointSearchLaziness : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FocusPointTimeOut : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property MaxTimeForGreenAlertSubsequentBark : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property ChanceForGreenAlertSubsequentBark : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FleeAgain_NearbyHostileTargetDistance : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property FleeAgain_NearbyHostileTargetTime : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property Schema : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property MeleeVerticalSwingBias : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SearchRedMoveFastMultiplier : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SearchRedMoveSlowMultiplier : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SearchRedInterpolationRate : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SearchRedSlowdownDistance : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SummonIfAlliesWithinRadius : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SearchHeadTurnLookTimeMin : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SearchHeadTurnLookTimeMax : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SearchHeadTurnInterpolationAlphaMin : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SearchHeadTurnInterpolationAlphaMax : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property bOverrideSMFlag_BlocksCamera : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SwordDrawAnims : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property SurfaceHeight : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property Face_DefaultExpressions : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property Face_CoughingExpressions : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property Face_WhistlingExpressions : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property Face_YawningExpressions : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property Face_SneezingExpressions : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property Face_FrustrationExpressions : 1 [ 83047] (.\PropSysInternals.cpp : 271)
Property Face_EnragedExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_ReprimandExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_CombatExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_YellowSearchExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_RedSearchExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_FleeingExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_TakeDamageExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_SurprisedExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_SlippingExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_BlindedExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_FatiguedExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_DrunkExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property Face_SleepyExpressions : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property CollisionDamageRatioMax : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property MaxSlopeDegrees : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property EnterMissionAbortFlag : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property ExitMissionEntryMapObjectFlag : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property ExitMissionFirstVisitGlobalVar : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property ExitMissionPostContinueBinkFileName : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property bUsePivotForCenter : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property ThiefFaction : 1 [ 83048] (.\PropSysInternals.cpp : 271)
Property ChanceToPlayDeathAnimBeforeRagdoll : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property MinDamageToAlwaysRagdoll : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property bBlastRadiusDoesNotAffectFriendlies : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property bIsTelepathic : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property MaxAllowedCorpses : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property bScaleSearchUpdateValuesByLightGem : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property BowFOVImmediateZoomInSpeed : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property BowFOVImmediateZoomOutSpeed : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property AirControlMultiplier : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property FleeContinueBarkMinTime : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property FleeContinueBarkMaxTime : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property MaxNumberOfAlliesUsedDuringFleeBehavior : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property bDisappearsOnCitySectionFlee : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property PuppetNoiseTimeScale : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property PuppetNoiseFrameSkip : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property bOnlyKnockedOutByUnbindingStim : 1 [ 83049] (.\PropSysInternals.cpp : 271)
Property bOnlyOneAtATime : 1
There are no static meshes, no factions, nothing. Or can it be the gamesys?
Edit: Veto the last.