Maxrebo6 on 5/12/2009 at 03:26
Earlier this year I completed a non lethal run which was my first time doing a non lethal run or a run at all without cheats.I was thinking of doing a plain old run this time. so I was wondering a couple of things.
1.What skills and biomods do you reccomend taking for a run where one doesnt care about lethal takedowns
2.Can you reccomend a good walkthrough for this.
D'Juhn Keep on 5/12/2009 at 12:07
I would recommend using Heavy Weapons as they're awesome. The Flamethrower requires a bit of creeping and some tactics, much like a non-lethal play, but is much more versatile and fun than hitting someone with a baton. The Plasma Rifle is a fun gimmick that can safely be ignored in favour of having more inventory space. It's unlikely that you'd need any grenades as your GEP Gun would take care of robots and gas grenades are less useful than usual when you have a Flamethrower. You should have the three Pistol, Stealth Pistol and Mini Crossbow and you can throw your accuracy/laser mods onto these to keep them useful while upgrading your Heavy skills. For starting skills I'd get Trained in Computers, trained in Medicine, Trained in Lockpicks and then put everything into Heavy after starting the game. After Mastering Heavy you can start on Pistol skills.
For Augs there are a few that you can't go wrong with. Either Vision enhancement is great, Spy Drone or Aggressive Defence are both very useful - if you take Heavy Weapons I'd suggest Agg Def as Spy Drone becomes slightly redundant. You won't need Combat Strength so take Microfibral Muscle for moving boxes around. Regeneration is non-optional as are Ballistic Protection and Speed. Run Silent can be fun and useful but Speed is awesome.
As for a walkthrough I would like to suggest you don't use one off the bat. Explore everywhere, find codes and keys on your own and only use a (
http://www.visualwalkthroughs.com/deusex/deusex.htm) walkthrough if you're really really stuck and can't progress no matter what you try. One of the fun parts of DX is finding out things for yourself and deciding how to proceed, not being linearly forced along a set path.
Have fun!
Maxrebo6 on 5/12/2009 at 23:02
What about rifles because I was never a heavy weapons person but thanks for the help well off I go to solve the conspiracy.By the way if you know any way to help solve a problem with invisible war I have a post in the legacy gaming section.Its the viktoria error but my graphics card surely support pixel shader because I can play games more recent than invisible war and I can play theif deadly shadows with no problem.
Jashin on 4/1/2010 at 00:15
The current build I have going is like this:
-Complete melee, ranged allow only ps20 and maybe 1 pistol (not stealth)
-No computer skill allowed - all computers must be logged into by login/password/passcode, meaning hunting them all down
-no inventory stacking
-no corpse looting, taking from environment is fine
steo on 16/1/2010 at 01:08
Allowing the 10mm pistol would make the game pretty easy. It does the job of each of the rifles slightly less effectively and ammo is bountiful even without looting corpses. Lack of computing would be an inconvenience, but lockpicking and electronics are fairly interchangeable. No, if you're considering a real man's run of the game, I suggest you limit yourself to using only grenades, the GEP gun and PS20s. Only skills you're allowed are demolitions, heavy and swimming.
Jashin on 16/1/2010 at 23:53
The pistol is only for shooting crates from far away if I can't reach it.
I don't need rockets, never use it and it takes too much space. There's nothing in my inventory bigger than 1 square, except the crowbar which I've started using in this build.
DDL on 18/1/2010 at 14:47
Out of curiosity, why would it be useful to shoot crates you can't reach anyway?
So that rather than knowing you're missing out on a crate, you're missing out on a medkit/ammo/biocell?
Jashin on 19/1/2010 at 17:12
Cus there's nothing in the game you "can't reach?"
It's only not within arm's reach.
DDL on 20/1/2010 at 13:28
....right. So, given that I can think of...actually no instances where a crate is poised somewhere unreachable such that shooting it will cause its contents to drop to a reachable place, and that the game has no physics for momentum transfer to dropped items (so no grabbing shit out of hard to reach areas with explosives or anything), what exactly is the utility of being able to shoot crates?
I'm not trying to be confrontational, I just really don't understand.
DarkForge on 21/1/2010 at 09:50
If I may interject...
I think he's referring to a crate that you can't physically touch (i.e, the crowbar won't reach the crate to break it), but if you're looking at the items and they become highlighted in your reticle, there's a chance you can still pick them up just because the brackets are around them. So the game still lets you grab the items even if they're technically just out of physical reach.
Jashin, please correct me if I've misunderstood.