jay pettitt on 4/7/2013 at 11:30
So Adam Badke from Eidos Montreal (b1skit) popped in the other day, which was nice, (
http://www.ttlg.com/forums/showthread.php?t=141869&p=2197997&viewfull=1#post2197997) and suggested he'd try and swing by TTLG more often.
So I've got a couple of questions for the main geezer himself, and I'm sure others have too.
Here's mine.
#1 Adam says he's actively reading what gets muttered on the forums and intertubes, and compiles it into reports for the dev team. So I'm interested. What does Adam see, what does he write and can he give us some examples of how the dev team respond to the feedback he provides.
#2 Looking Glass Studios - who made the fist Thief games (you may have heard of them) - are oft mentioned in hallowed terms as inspiration and aspiration for others in the video game industry; Valve, Irrational et al all like to cite their genetic connections to Looking Glass. When we hear Eidos Montreal talk about Thief it's often referencing movies as the point for inspiration and aspiration: Batman, James Bond etc. Would Adam like to talk about that, are there differences? Is Hollywood the right place to be the aspiration, inspiration and reference if you're making games?
bukary on 4/7/2013 at 11:50
My questions are rather straightforward:
#3 Swimmable water. Yes or no? Can you answer at this stage? It's obvious that the level design work should be done with swimmable water (or the lack of it) in mind, so it's probably decided at this time.
#4 Are developers planning to add some pickpocketing animation (with Garrett using his hands)? The idea of delayed pickpocketing is great, but this "loading" circle looks completely out of place right now and kills immersion.
SuicideMachine on 5/7/2013 at 02:45
^^ So many hard questions.:tsktsk:
OK, so mine are loosely related to speedrunning (since DXHR was like the only AAA title released in last 3 years that actually made its place in speedrunning community).
#5 - Are cutscenes skipable? (no, really! At a 2nd playthrough some of us may want to skip some cutscenes, even if they last for 5 seconds or something)
#6 - Is there a tutorial segment? Can it be skipped?
#7 - Are there many "modern" solutions used that dictate the pacing? (e.g.: Like in Modern military shooters, where you're closed in a room until characters finish their conversation or when you're forced to walk verly slowly, with other NPC that explains the situation, objective of a mission etc. - you know, the kind of solutions that are super annoying at 2nd playthrough).
I guess, that would be it for now.
Queue on 5/7/2013 at 02:52
#8 Which came first, the chicken or the egg?
Excellent questions, SuicideMachine. :thumb:
... unlike mine.
SeriousCallersOnly on 5/7/2013 at 05:52
My question:
Aren't you ashamed?
Azaran on 5/7/2013 at 06:06
#10 Why did you
really replace Stephen Russell, the core of the series, knowing it would alienate the fanbase?
And don't give me that stuff about "motion capture" or 1960's vs modern Batman.
#11 What's the deal with toning down supernatural elements? Last I checked, those are a bonus that only enhances things (and are a part of the series), so what gives?
Quote Posted by SeriousCallersOnly
My question:
Aren't you ashamed?
This too
Renault on 5/7/2013 at 06:17
Quote Posted by SeriousCallersOnly
My question:
Aren't you ashamed?
There's no need to be an idiot. If you don't like what's going on, then speak intelligently about it or just keep your mouth shut.
Bakerman on 5/7/2013 at 07:33
Adam, you have a difficult job. Thanks for being here.
SeriousCallersOnly on 5/7/2013 at 07:35
Maybe i don't enjoy being a sycophant? When i see someone with a title like 'community manager' my natural reaction is amusement at the doublethink involved. When they're actually propagandizing a sequel of a game i love for a abomination with xp, dash powerbars, quicktime events and contextual leans, rope arrows and drops... well.
I am being polite.
Renzatic on 5/7/2013 at 08:02
No, you're being sanctimonious and petty.