Question for anyone entering or in the game industry... - by pdenton
RavynousHunter on 12/11/2008 at 23:29
This place helped me learn some of the basics of design, programming, and whatnot; it's a place called (
http://www.gamedev.net) gamedev.net. I've found it an invaluable resource when it comes to ... well... game design. Hope it helps. :thumb:
Mortal Monkey on 20/11/2008 at 20:55
Quote Posted by pdenton
That'd be great man, I'm trying to read any and everything I can get my hands on. Thanks so much!
Sorry for not getting back to you sooner.
Literature list 2008:
(Norwegian books in italics for completeness.)* First year:
* Lewis, J., & Loftus, W. (2008). Java software solutions: foundations of program design (6th revision). Boston: Pearson Addison Wesley. ISBN 978-0-321-54934-1.
[Personally I can recommend the book we used in 2007 though: Objects First with Java]
*
Kleive, P.-E., & Frisvold, F. (2007). Diskret matematikk og lineær algebra [tr: Discrete mathmatics and linear algebra] (4th revision). Bergen: Fagbokforl. ISBN 978-82-450-0478-6.* Second year:
* Cormen, T. H. (2001). Introduction to algorithm. Cambridge, Mass.: MIT Press (2nd revision). ISBN 0-262-03293-7.
* Kifer, M., Lewis, P. M., & Bernstein, A. J. (2005). Database systems: an application-oriented approach. Boston, Mass.: Addison-Wesley. ISBN 0-321-26983-7.
* Oxland, K. (2004). Gameplay and design. London; Boston: Addison-Wesley. ISBN 0-321-20467-0.
* Third year:
*
Andersen, E. S., Haug, T., & Grude, K. V. (2004). Målrettet prosjektstyring [tr: Goal-oriented project management] (5th revision). Bekkestua: NKI-forl. ISBN 82-562-6064-5, 978-82-562-6064-5.*
Skagestein, Gerhard. (2005). Systemutvikling: Fra kjernen og ut, fra skallet og inn [tr: System development: From the core and out, from the shell and in] (2nd revision). Chapters 1, 2 and 16.
Selkie on 24/11/2008 at 20:40
Quote Posted by pdenton
... or, hell, how someone could make a living MAKING them!
I suspect the most effective way to make a living out of (making) games is not to design them, code them, or whatever, but to join the graduate management scheme of a major publisher, where you will collect all the glory, profit from the work, have a nice clear career path and, most importantly, have a guaranteed salary. Plus you get the fun of watching terrified programmers etc scuttle around desperate to impress you! But then that's just me and my natural instinct to sell out; good luck whatever you decide. :thumb: