Striker on 9/2/2004 at 02:36
Damage Health is probably the best option - not only do you do damage to the creature, if they heal themselves, their max health is reduced still. Of course you should watch out for creatures that have the reflect spell ability!
-Striker
Pisces on 9/2/2004 at 02:47
Well I have gone into alot of detail about this before at MWF. Damage health is the worst(complete opposite of what you thought) because it can be resisted by resist magicka which most creatures have about 20%-100% of. Lots of people think about rainbow damage(a combination of all) but that puts the spell cost WAY up. Poison is what most people choose because you can use a low cost by making it long term but it has a higher base cost so doesn't work out that cheap and most daedra have a resistance to it. Shock has high cost because generally it is more effective but to get to the point I would recommend fire, dark elves have a resistance to it but that's ok, most daedra don't have resist fire as a strong point except fire atronachs which are the weakest of the atronachs so the loss of extra damage is acceptable. Poison is quite decend if you are only going to kill golden saints but golden saints aren't much of a threat.
But if you are a dark elf DEFINITLY choose fire since you will be able to resist reflected attacks.
If you are a nord then possibly choose frost for reasons mentioned above
If you are argonian then make a good LONG poison spell
If you are anything else then choose fire.
Also on the subject of reflect, in BM I fired a fireball down a long ice cave at a bear, I admired the nice lighting effect of the fire ball, then it bear reflected it and the nice lighting effect was coming straight back at me, luckly I had enough time to dodge it but since then I have always like Morrowind even more for making the fireball actaully fly back at you instead of just damaging you and for making stunning lighting effects(seriously, have you ever just rotated your weapon around a candle:eek:)
Pisces on 9/2/2004 at 02:50
Quote:
Originally posted by Striker Damage Health is probably the best option - not only do you do damage to the creature, if they heal themselves, their max health is reduced still. Of course you should watch out for creatures that have the reflect spell ability!
-Striker
It doesn't actaully, It only effects your stats perminatly, fatigue, magicka and health just effect the current health etc.
Striker on 9/2/2004 at 03:17
I have no idea what you just said.
Let's say you have a damage health enchantment of 10 points. If you hit a creature with 100 HP, their Max health will be reduced to 90. Their current health may be reduced more due to weapon damage, however, they will only have health of 90 if they heal themselves.
-Striker
Pisces on 9/2/2004 at 03:40
Ok, I'll explain, Damage skill and attributes will lower it perminantly(well restore attributes will restore them). But damage health, magicka and fatigue on effects the current health, otherwise you would end up with really low max health by fighting creatures and mages who use that spell.
"This effect lowers the value of a victim's health. Any derived attributes are recalculated. Health does not return to its original value at the end of the spell's duration; it restores normally, or may be restored with a restore health spell or potion. The magnitude is the units of health lost each second of duration."
If what you were saying then healing would not restore it which is the opposite of what the spell discription says.
Striker on 9/2/2004 at 04:20
I wasn't able to find a definitive answer - some people seem to think Damage Health removes max health permanently where some people think Drain Health reduces their max health permanently. Damage Health sounds more plausable for this purpose - and it matches the Damage attribute spells... but I don't know for sure.
However, Absorb health doesn't damage you if it's reflected, so that's probably your best option.
-Striker
Pisces on 9/2/2004 at 04:37
The reflecting thing is also not true, I had marara's ring while fighting vampires and when they used absorb health on me, I reflected it, gained health and damaged them. And since I was using hand-to-hand I know it was not my attack which damaged them.
I think drain health does/did damage max health perminatly because it lower is supposed to lower the max health temperally but there was an error which didn't restore it. But I think one of the patches(or parhaps mod) fixed that. I'm not too sure about this but I know what damage health doesn't affect max health
Absorb health is quite good, especally if you are a vampire or don't like resting heaps. Absorb health is Really good against low damaging creatures but when you fight creatures that do high damage pervention is the best method.
If you have things spare then you can make 2 different weapons:thumb:
yrch on 9/2/2004 at 14:34
I have said it was my last question, but it seems like even the ones I'm going to ask now will not be the last! :D
Are you sure that damage health is resisted by resist magicka and the other damaging effects are not? If so, what's the logic behind that? I just don't get it.. :confused:
This will probably be a dumb question, but I'm just curious about the costs of enchantment: There are several enchanters in the game. Let's say you're liked 100/100 by all of them. Will there be a significant cost difference among them? In other words, is there an enchanter with cheap services?
Pisces on 10/2/2004 at 04:01
The logic behind resisting damage magicka is that the damage, drain, absorb(I think) etc all count as normal magic BUT elemental magic ignores that resistance and a seperate resistance is needed for elemental based magic.
And I don't think enchanters vary in cost.
Chimpy Chompy on 10/2/2004 at 04:31
Quote:
Originally posted by Pisces The reflecting thing is also not true, I had marara's ring while fighting vampires and when they used absorb health on me, I reflected it, gained health and damaged them. And since I was using hand-to-hand I know it was not my attack which damaged them.
Seems odd to me; wheover an absorb health actually drains, I thought it returns that health to the caster. So if even if something like a Golden Saint does reflect your spell... you'll just drain your own and get it back again, so no change.