yrch on 7/2/2004 at 01:12
I have started playing the Tribunal expansion about a month ago (and I haven't finished the original game yet :( ). I want to make an enchanted shortblade at the moment. I have been searching for the best short blade in the game, seems like it's the ebony shortsword in Morrowind and the daedric wakizashi in Morrowind:Tribunal, am i right?
Well, the ebony shortsword has a higher minimum damage (15-25) and the daedric wakizashi has a higher maximum damage (10-30 if I'm not mistaken). I can't decide which one to enchant. Which one would be more appropriate, or is there still a better short blade with higher minimum and maximum damage with the same condition capacity of course(don't tell me Goblin shortsword is better, with its 10-35 damage :D ), other than these two?
Also, is there a better non-enchanted light armor in the Tribunal expansion? I suppose Dark Brotherhood armor is not as good as glass armor.. Glass rules in Morrowind:Tribunal as well, right?
RyushiBlade on 7/2/2004 at 01:22
I'd go with the Daedric Wakizashi. It should have more enchanting point. Oh, and the Daedric Wakizashi is available in Morrowind too. You don't need an expansion to get it.
As for the armor? Nope, though it does have some nice longblades and heavy armor. So yes, glass rules in Tribunal. BUT! Tribunal also adds Glass Bracers, something left out of the original game (though a patch may have fixed that... not sure.)
Pisces on 7/2/2004 at 02:39
I'd go with the Daedric Wakizashi. There are 3 classes of short Blade: Dagger, tanto/wakizashi and short sword, dagger is fastest but weakes, short sword is the highest power but slowest and tanto in the middle of both.
And ebony has generally higher enchantment then daedric but if you get high skill then higher maxium damage is important and minimium damage becomes more irrelavant.
If you use soul trap with azura's star on Almalexia then enchant a daedric dagger then you can make a very good combination, the speed will mean it will damage more, and the powerfull soul will mean you won't have to worry about running out of charge like other daggers.
Glass bracers are in normal MW, you might be talking about glass gloves?
RyushiBlade on 7/2/2004 at 03:59
Hm... There aren't any glass gloves. But I don't think their were glass bracers in the original Morrowind rease..
Pisces on 7/2/2004 at 04:10
hmm...It could have been a mod but I recall having glass bracers before TB and I am pretty sure that I didn't install a mod which adds them. Although I do have a feeling that a certain version of the patch might have added them.
yrch on 7/2/2004 at 14:19
Quote:
Originally posted by Pisces I'd go with the Daedric Wakizashi. There are 3 classes of short Blade: Dagger, tanto/wakizashi and short sword, dagger is fastest but weakes, short sword is the highest power but slowest and tanto in the middle of both.
And ebony has generally higher enchantment then daedric but if you get high skill then higher maxium damage is important and minimium damage becomes more irrelavant.
I guess you're right, Pisces. My Shortblade Skill is 100 already, so minimum damage should not be that important at the moment. So you mean Daedric Wakizashi is the shortblade with the highest maximum damage? Is there Ebony Wakizashi, Ebony Tanto or Daedric Shortsword in Tribunal, with higher maximum damage perhaps?
Quote:
If you use soul trap with azura's star on Almalexia then enchant a daedric dagger then you can make a very good combination, the speed will mean it will damage more, and the powerfull soul will mean you won't have to worry about running out of charge like other daggers.
I enchanted an ebony shortsword earlier in the game and I used a Grand Soul Gem with a Golden Saint trapped. Its charge was 400/400. You say that you don't have to worry about running out of charge with a powerful soul. Well, I sometimes do run out of charge with this enchanted shortsword, so is there a way of having a charge capacity higher than 400, maybe with a daedric dagger like you said? I thought 400 was the maximum you can get...
Ania on 7/2/2004 at 19:56
I'm quite sure there were glass bracers in the original MW.
Ania
RyushiBlade on 7/2/2004 at 20:29
Ah, I'm outnumbered. All right, I guess there were and I just couldn't find them -.-'
Pisces on 8/2/2004 at 00:06
Ok, Now, Charge does not depend on the enchantment of the item just how high the magnitude, If you have higher enchant then it will regenerate faster so you are less likely to run out, So a golden saint soul will have 400 charge whatever the item but you can make more powerful(and expensive) enchantments on a daedric dagger compared to an iron dagger.
Ok, and example of daedric stats
_______Speed, highest damage
Dagger: 2.50, 8-12
Tanto: 2.25, 9-20
Wakizashi: 2.25, 10-30
Short sword:2.00, 10-26
Now as you can see, Wakizashi is basically the super weapon compare to the rest, I notice that is also has about twice enchant of the rest, I didn't actaully know how powerfull it was because the steel and iron ones didn't look overly powerfull.
So get a daedric wakizashi.
Just to confuse you goblin sword has 10-35 damage BUT 1.70 speed, and Dagger of Symmachus has 2.70 speed BUT 12-17 damage and of course lower qualities of swords also like being confusing since they have less speed rating.
About geting a nice enchantment, If you get the nice daedric Wakizashi, Then you can make I high power enchantment which will run out fairly fast OR
[SPOILER]Get Azura's star from the Azura's shrine quest, kill and soul trap Vivec for 1000 charge or Almalexia for 1500 :eek: [/SPOILER]
yrch on 9/2/2004 at 01:45
Thanks for the nice detailed information, Pisces. You've been a great help! Since you look like an enchantment expert, I'll have one last question for you :D :
What would be a good enchantment effect that increases the damage of a weapon? OK, as far as I know, there is fire, frost, shock, poison, damage health and absorb health that cause this effect. Fire, frost and poison damage can be resisted by a significant amount of creatures in the world of Morrowind, so shock damage would be a better choice out of these four, since it is not very commonly resisted (again, as far as I learned on the Internet). Absorb health would be a good choice only if it lasts long and it's strong enough to kill the target in its duration since absorbed health would be returned at the end of the duration. Overall out of the six, damage health seems like the best choice: guaranteed damage with no possible resistance at all (or is there? :wot: ). So what do you think?