EvaUnit02 on 12/2/2016 at 08:42
(
http://www.pcgamer.com/quantum-break-system-requirements-out-windows-10-required/)
Quantum Break is been hyped as being a fusion of Alan Wake's cinematic storytelling with Max Payne's action gameplay. It launches April 5th for Windows 10 and Xbox One.
Must excitingly, it will be an envelope pusher for PC technologically, being the first DX12 only AAA game. Despite the high system requirements, the use of this particular API should be taking advantage of low level access, potentially unleashing the true potential of modern PC hardware. Async compute shaders have been a key to success of Xbox One and PS4, allowing developers to squeeze so much out of the low spec consoles. Async compute shaders is one leverages of the DX12 API.
[video=youtube;ILUt3ztyXeU]https://www.youtube.com/watch?v=ILUt3ztyXeU[/video]
Sulphur on 12/2/2016 at 09:39
Did you copy that from a Russian page parsed through a Bing translation?
I spent 16 minutes watching the gameplay footage last night. It's a very good-looking game that's very boring to watch; so boring, in fact, I skipped away from the tab to look up random gaming news, and stumbled upon its PC requirements. 16 GB RAM and a 980 Ti and a core i7 are the recommended specs -- for an Xbone game that runs on half that horsepower. I hope those are the requirements for 4K gaming, because if they aren't, this isn't what DX12 is supposed to usher in.
Anyway, QB is... what, exactly? An unmarketable muddle? A bunch of ideas looking for better representation? A joyless third-person shooter with some interesting gimmicks? Gimmicks are fine. They're great, even. Look at Max Payne. The joylessness, though: no. Alan Wake alternated between being a slog and a trudge in terms of actually playing it, and only American Nightmare made playing a Remedy game fun again. I very much would like for Remedy to have not forgotten that lesson, though my fears are not assuaged by this slice of vanilla flavoured blood-letting below.
[video=youtube;ybRB8sBCigw]https://www.youtube.com/watch?v=ybRB8sBCigw[/video]
faetal on 12/2/2016 at 16:47
I've yet to play Alan Wake, despite it sitting in my Steam library for a few years, but I do love me some Maximus Payne, so I'm at least moderately interested in seeing how this turns out.
Sulphur on 12/2/2016 at 18:03
That's somewhat decent-ish. The 16 GB RAM requirement is still sort of amazing considering Batman: Arkham Knight asked for 12 GB on Windows 10 to avoid paging, and that was a shit port.
Remedy have their roots in PC development - the demoscene, no less - and optimisation has always been one of their hallmarks, so it's doubly weird that utilising an API that lets them extract close to the metal performance results in the hardware requirements being the same as or higher than existing DX11 titles. The benchmark tests should be fairly interesting to see when this is released.
Yakoob on 13/2/2016 at 02:09
The video does look purty but we'll see as it develops (coughwatchdogscough). I kinda liked the bit where he walks sending shockwaves through the asphalt, knocking enemies. Looks a bit like "just give me a mindless eye-candy spectacle" which isn't necessarily a bad thing if the whole game embraces it.
faetal on 15/2/2016 at 16:21
I can see how that would benefit everyone.
Starker on 15/2/2016 at 16:27
Well, on the bright side, "UPlay exclusive" has now moved up to be only the second worst in the pecking order.
Sulphur on 15/2/2016 at 18:20
At least now I know I that's one less game I need to worry about playing.